public void ResetItem() { isUsing = false; gameObject.SetActive(false); boxcollider.enabled = false; splineMove.ResetToStart(); splineMove.speed = 0; splineMove.Stop(); splineMove.enabled = false; transform.SetParent(MainPanel._Ins.foodCtrl.transform); foodInfo.FOODSTATE = FoodState.Free; }
public void OnCatch(Fishing_Cannon cannon, bool bLocal, long reward, FishType_Enum fishType, byte getSkillId, int specialId) { if (m_CatchRole != null) { return; } m_CatchRole = cannon.BelongRole; m_Animator.SetTrigger("die"); gameObject.layer = 0;//no collide m_SplineMove.Stop(); m_CatchRole.GameBase.OnLockFishLost(new List <byte>(m_LockSitList)); if (bLocal && fishType > FishType_Enum.FishType_Boss) { m_CatchRole.GameBase.StartLottery(fishType, specialId); } else { Canvas cv = m_CatchRole.GameBase.GameCanvas; Vector3 pos = GameFunction.WorldToLocalPointInRectangle(transform.position, Camera.main, cv, cv.worldCamera); if (fishType == FishType_Enum.FishType_Lottery) { getSkillId = RoomInfo.NoSit; } GameMain.SC(PopCoin(this, Fishing_Data.GetInstance().m_FishData[m_nTypeId], bLocal, reward, pos, m_CatchRole.GetCoinPos(), getSkillId)); } float deadTime = 3f; m_CatchRole.GameBase.m_AddItems.Add(gameObject); if (bLocal && m_DeadSound != null) { m_DeadSound.volume = AudioManager.Instance.SoundVolume; m_DeadSound.Play(); deadTime = m_DeadSound.clip.length; } GameMain.WaitForCall(deadTime, () => { m_CatchRole.GameBase.m_AddItems.Remove(gameObject); OnDeath(this); }); }
void MoveToEndOfPathManagerSegment() { if (_currentSplineMove) { _currentSplineMove.Stop(); Destroy(_currentSplineMove); } _currentSplineMove = _oilVehicle.AddComponent <splineMove>(); _currentSplineMove.pathContainer = _currentPathManagerEdge.PathManager; _currentSplineMove.pathMode = DG.Tweening.PathMode.TopDown2D; _currentSplineMove.onStart = true; _currentSplineMove.moveToPath = false; _currentSplineMove.loopType = splineMove.LoopType.none; _currentSplineMove.speed = _currentSpeed; _currentSplineMove.easeType = DG.Tweening.Ease.Linear; var startIndex = _currentPathManagerEdge.EntryWaypoint.transform.GetSiblingIndex(); var endIndex = _currentPathManagerEdge.ExitWaypoint.transform.GetSiblingIndex(); if (reversed) { var temp = endIndex; endIndex = startIndex; startIndex = temp; } _currentSplineMove.reverse = startIndex > endIndex; var bezierPathManager = _currentPathManagerEdge.PathManager as BezierPathManager; var defaultPoints = 10; var startIndexMultiplier = (bezierPathManager != null ? Mathf.CeilToInt(bezierPathManager.pathDetail * defaultPoints) : 1); _currentSplineMove.startPoint = startIndex * startIndexMultiplier + (bezierPathManager != null ? 0 : 0); _oilVehicle.transform.position = _currentPathManagerEdge.PathManager.waypoints[startIndex].transform.position; StartCoroutine(WaitForSplineInitialization()); }