コード例 #1
0
    public void FirstGameboardSet()
    {
        rUIController = GetComponent <rUIController>();
        //photonView = GetComponent<PhotonView>();
        if (PhotonNetwork.IsMasterClient)
        {
            if (PhotonNetwork.CurrentRoom.CustomProperties["Stage"] is string ID) //応急処置
            {
                Debug.Log("Rgameboardjudge!!!!!" + ID);
                switch (ID)
                {
                case "A1":
                    GameboardA1ButtonOn();
                    break;

                case "A2":
                    GameboardA2ButtonOn();
                    break;

                case "B1":
                    GameboardB1ButtonOn();
                    break;

                case "B2":
                    GameboardB2ButtonOn();
                    break;

                case "B3":
                    GameboardB3ButtonOn();
                    break;

                default:
                    GameboardA1ButtonOn();
                    break;
                }
            }
            else
            {
                Debug.Log("rGameboard:Stage NotFound");
                GameboardA1ButtonOn();
            }
        }


        GameboardListUpdate();
    }
コード例 #2
0
    //Roomに初めて入った時とGameが終わって部屋に戻ってきたときの処理
    private void Start()
    {
        rUIController = scripts.GetComponent <rUIController>();

        player = PhotonNetwork.PlayerList;

        int currentnum = PhotonNetwork.CurrentRoom.PlayerCount;

        for (int i = 0; i < currentnum; i++)
        {
            if (i < PhotonNetwork.CurrentRoom.PlayerCount - 1)
            {
                Debug.Log(player[i].NickName + "&" + player[currentnum - 1].NickName);
                if (player[i].NickName == player[currentnum - 1].NickName)
                {
                    Debug.Log("new");
                    player[currentnum - 1].NickName = player[currentnum - 1].NickName + "2";
                }
            }
            rUIController.ConnectUpdateList(player[i]);
        }
    }