// Use this for initialization void Start() { _gameMgr = GameObject.Find ("GameManager").GetComponent<GameMgr> (); w = 800; h = 480; _playerCtrl = GameObject.FindWithTag ("PLAYER").GetComponent<playerCtrl> (); wObj = 250; hObj = 250; speedHeight=250.0f; }
// Use this for initialization void Start() { _gameMgr = GameObject.Find ("GameManager").GetComponent<GameMgr> (); _animation = GetComponentInChildren<Animation> (); _animation.clip = anim.idle; _animation.Play (); _playerCtrl = GetComponent<playerCtrl> (); WaterFall1 = GameObject.Find ("/player/WaterFall1"); WaterFall2 = GameObject.Find ("/player/WaterFall2"); //StartCoroutine(this.PlaySfx(musicback,0.9f)); }