public IEnumerator _writeSlices(Vector2[,,] d, bool sullied) { float startTime = Time.timeSinceLevelLoad; if (touchPanel != null && touchPanel.serial.isConnected) { pcbIoState = pcbState.WORKING; _recordingMode = false; //prepare the pcb to accept our data if (sullied) { touchPanel.serial.SendSerialMessage("write2"); } else { touchPanel.serial.SendSerialMessage("write1"); //perfect slices } while (!_recordingMode) { if (_serialTimeOutCheck(startTime)) { yield break; } yield return(pcbIoState); } string saveData; utils.vert2Bin(d, out saveData); touchPanel.serial.SendSerialMessage(saveData); while (_recordingMode)//don't exit until we are done. { if (_serialTimeOutCheck(startTime)) { yield break; } yield return(pcbIoState); } pcbIoState = pcbState.SUCCESS; yield break; } pcbIoState = pcbState.FAIL; }
public IEnumerator _writeSettings(string settingsData) { float startTime = Time.timeSinceLevelLoad; if (touchPanel != null && touchPanel.serial.isConnected) { pcbIoState = pcbState.WORKING; _recordingMode = false; //prepare the pcb to accept our data touchPanel.serial.SendSerialMessage("write0"); //settings data while (!_recordingMode) { if (_serialTimeOutCheck(startTime)) { yield break; } yield return(pcbIoState); } settingsData = dataFileDict.base64Encode(settingsData); touchPanel.serial.SendSerialMessage(settingsData); while (_recordingMode)//don't exit until we are done. { if (_serialTimeOutCheck(startTime)) { yield break; } yield return(pcbIoState); } pcbIoState = pcbState.SUCCESS; yield break; } pcbIoState = pcbState.FAIL; }