private void Start() { PV = GetComponent <PhotonView>(); nSPawner = FindObjectOfType <netSpawner>(); bHandler = FindObjectOfType <ballHandler>(); scoring = FindObjectOfType <Scoring>(); DS = FindObjectOfType <DietySound>(); PVL = FindObjectOfType <PlayerVoiceLine>(); // set round 1 level layout for (int i = objectGroup_Round1.Length - 1; i >= 0; i--) { objectGroup_Round1[i].SetActive(true); } for (int i = objectGroup_Round2.Length - 1; i >= 0; i--) { objectGroup_Round2[i].SetActive(false); } for (int i = objectGroup_Round3.Length - 1; i >= 0; i--) { objectGroup_Round3[i].SetActive(false); } readyObject.SetActive(true); Invoke("GO", 2); }
// Use this for initialization void Start() { PV = GetComponent <PhotonView>(); Handle = GetComponent <Transform>(); RB = GetComponent <Rigidbody>(); maxMass = RB.mass; nSpawner = FindObjectOfType <netSpawner>(); rTimerScript = FindObjectOfType <RoundManager>(); SoftCol.radius = PickUpRadius; animFloat = transform.GetChild(0).GetComponent <Animation>(); }