コード例 #1
0
ファイル: Kinematic.cs プロジェクト: carlhuth/GenXSource
        public static void CreateSpiralSurface()
        {
            msgScene scene = msgScene.GetScene();

            scene.Clear();

            msgArcStruct   ArcGeo = new msgArcStruct();
            msgPointStruct ArP1   = new msgPointStruct(-1.0, -3.0, 0.0);
            msgPointStruct ArP2   = new msgPointStruct(-1.0, -2.0, 0.0);
            msgPointStruct ArP3   = new msgPointStruct(0.0, -3.5, 0.0);

            ArcGeo.FromThreePoints(ArP1, ArP2, ArP3, false);
            msg2DObject ar = msgArc.Create(ArcGeo);

            scene.AttachObject(ar);
            ar.SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 12);
            ar.SetAttribute(msgObjectAttrEnum.SG_OA_LINE_THICKNESS, 2);

            msgPointStruct axeP1 = new msgPointStruct(2.0, -3.0, 0.0);
            msgPointStruct axeP2 = new msgPointStruct(2.0, 3.0, 0.0);

            msg3DObject spirO = (msg3DObject)msgKinematic.Spiral(ar, null, axeP1, axeP2, 4, 10, 15, false);

            scene.AttachObject(spirO);
            spirO.SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 85);

            msgVectorStruct transV1 = new msgVectorStruct(0, -11.5, 0);

            spirO.InitTempMatrix().Translate(transV1);
            spirO.ApplyTempMatrix();
            spirO.DestroyTempMatrix();
        }
コード例 #2
0
ファイル: Kinematic.cs プロジェクト: carlhuth/GenXSource
        public static void CreateExtrudeBody()
        {
            msgScene scene = msgScene.GetScene();

            scene.Clear();

            Utils.AddFloorInScene(30.0, 25.0, -2.0, 0.0, -2.0);

            msgPointStruct tmpPnt = new msgPointStruct();

            msgSplineStruct spl2 = msgSplineStruct.Create();
            int             fl   = 0;

            for (double i = 0.0; i < 2.0 * 3.14159265; i += 0.13)
            {
                tmpPnt.x = ((double)(fl % 3 + 2)) * Math.Cos(i);
                tmpPnt.y = ((double)(fl % 3 + 2)) * Math.Sin(i);
                tmpPnt.z = 0.0;
                spl2.AddKnot(tmpPnt, fl);
                fl++;
            }
            spl2.Close();

            msgSpline spl2_obj = msgSpline.Create(spl2);

            msgSplineStruct.Delete(spl2);
            scene.AttachObject(spl2_obj);
            spl2_obj.SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 12);
            spl2_obj.SetAttribute(msgObjectAttrEnum.SG_OA_LINE_THICKNESS, 2);

            msgCircleStruct cirGeo = new msgCircleStruct();
            msgPointStruct  cirC   = new msgPointStruct(0.0, 0.0, 0.0);
            msgVectorStruct cirNor = new msgVectorStruct(0.0, 0.0, 1.0);

            cirGeo.FromCenterRadiusNormal(cirC, 1.6, cirNor);
            msg2DObject cir = msgCircle.Create(cirGeo);

            scene.AttachObject(cir);
            cir.SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 12);
            cir.SetAttribute(msgObjectAttrEnum.SG_OA_LINE_THICKNESS, 2);

            msgVectorStruct extVec = new msgVectorStruct(1, -2, 5);

            msg3DObject exO = (msg3DObject)msgKinematic.Extrude(spl2_obj, new msg2DObject[] { cir }, extVec, true);

            scene.AttachObject(exO);
            exO.SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 30);

            msgVectorStruct transV1 = new msgVectorStruct(-7, 0, 0);

            exO.InitTempMatrix().Translate(transV1);
            exO.ApplyTempMatrix();
            exO.DestroyTempMatrix();
        }
コード例 #3
0
ファイル: Kinematic.cs プロジェクト: carlhuth/GenXSource
        public static void CreateRotationSurface()
        {
            msgScene scene = msgScene.GetScene();

            scene.Clear();

            Utils.AddFloorInScene(15.0, 14.0, -2.0, 2.0, -3.0);

            msgPointStruct tmpPnt = new msgPointStruct();

            msgSplineStruct spl2 = msgSplineStruct.Create();

            tmpPnt.x = 1.0; tmpPnt.y = -3.0; tmpPnt.z = 0.0;
            spl2.AddKnot(tmpPnt, 0);
            tmpPnt.x = 3.0; tmpPnt.y = -2.0; tmpPnt.z = 0.0;
            spl2.AddKnot(tmpPnt, 1);
            tmpPnt.x = 2.0; tmpPnt.y = -1.0; tmpPnt.z = 0.0;
            spl2.AddKnot(tmpPnt, 2);
            tmpPnt.x = 3.0; tmpPnt.y = 1.0; tmpPnt.z = 0.0;
            spl2.AddKnot(tmpPnt, 3);
            tmpPnt.x = 2.0; tmpPnt.y = 4.0; tmpPnt.z = 0.0;
            spl2.AddKnot(tmpPnt, 4);
            tmpPnt.x = 4.0; tmpPnt.y = 5.0; tmpPnt.z = 0.0;
            spl2.AddKnot(tmpPnt, 5);

            msgSpline spl2_obj = msgSpline.Create(spl2);

            scene.AttachObject(spl2_obj);
            spl2_obj.SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 12);
            spl2_obj.SetAttribute(msgObjectAttrEnum.SG_OA_LINE_THICKNESS, 2);

            msgSplineStruct.Delete(spl2);

            msgPointStruct p1 = new msgPointStruct(0, -2, 0);
            msgPointStruct p2 = new msgPointStruct(0, 0, 0);

            msg3DObject rO = (msg3DObject)msgKinematic.Rotation(spl2_obj, p1, p2, 250, false);

            scene.AttachObject(rO);
            rO.SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 3);

            msgVectorStruct transV1 = new msgVectorStruct(-1, 0, 0);

            rO.InitTempMatrix().Translate(transV1);
            rO.ApplyTempMatrix();
            rO.DestroyTempMatrix();
        }
コード例 #4
0
ファイル: Kinematic.cs プロジェクト: carlhuth/GenXSource
        public static void CreateRotationBody()
        {
            msgScene scene = msgScene.GetScene();

            scene.Clear();

            msgPointStruct tmpPnt = new msgPointStruct();

            msgSplineStruct spl2 = msgSplineStruct.Create();
            int             fl   = 0;

            for (double i = 0.0; i < 2.0 * Math.PI; i += 0.4)
            {
                tmpPnt.x = ((double)(fl % 3 + 2)) * Math.Cos(i);
                tmpPnt.y = ((double)(fl % 3 + 2)) * Math.Sin(i);
                tmpPnt.z = 0.0;
                spl2.AddKnot(tmpPnt, fl);
                fl++;
            }

            spl2.Close();

            msgSpline spl2_obj = msgSpline.Create(spl2);

            scene.AttachObject(spl2_obj);
            spl2_obj.SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 12);
            spl2_obj.SetAttribute(msgObjectAttrEnum.SG_OA_LINE_THICKNESS, 2);

            msgSplineStruct.Delete(spl2);

            msgPointStruct p1 = new msgPointStruct(10, 10, 0);
            msgPointStruct p2 = new msgPointStruct(20, 15, 0);

            msg3DObject rO = (msg3DObject)msgKinematic.Rotation(spl2_obj, p1, p2, 290, true);

            scene.AttachObject(rO);
            rO.SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 8);

            msgVectorStruct transV1 = new msgVectorStruct(-6, 0, 0);

            rO.InitTempMatrix().Translate(transV1);
            rO.ApplyTempMatrix();
            rO.DestroyTempMatrix();
        }
コード例 #5
0
ファイル: Kinematic.cs プロジェクト: carlhuth/GenXSource
        public static void CreateSpiralBody()
        {
            msgScene scene = msgScene.GetScene();

            scene.Clear();

            msgCircleStruct cirGeo1 = new msgCircleStruct();
            msgPointStruct  cirC1   = new msgPointStruct(2.0, -2.0, 0.0);
            msgVectorStruct cirNor1 = new msgVectorStruct(0.0, 0.0, 1.0);

            cirGeo1.FromCenterRadiusNormal(cirC1, 3.0, cirNor1);
            msg2DObject cir1 = msgCircle.Create(cirGeo1);

            scene.AttachObject(cir1);
            cir1.SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 12);
            cir1.SetAttribute(msgObjectAttrEnum.SG_OA_LINE_THICKNESS, 2);

            msgCircleStruct cirGeo2 = new msgCircleStruct();
            msgPointStruct  cirC2   = new msgPointStruct(2.0, -2.3, 0.0);
            msgVectorStruct cirNor2 = new msgVectorStruct(0.0, 0.0, 1.0);

            cirGeo2.FromCenterRadiusNormal(cirC2, 1.5, cirNor2);
            msg2DObject cir2 = msgCircle.Create(cirGeo2);

            scene.AttachObject(cir2);
            cir2.SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 12);
            cir2.SetAttribute(msgObjectAttrEnum.SG_OA_LINE_THICKNESS, 2);

            msgPointStruct axeP1 = new msgPointStruct(6.0, -3.0, 0.0);
            msgPointStruct axeP2 = new msgPointStruct(6.0, 3.0, 0.0);

            msg3DObject spirO = (msg3DObject)msgKinematic.Spiral(cir1, new msg2DObject[] { cir2 }, axeP1, axeP2, 12, 30, 16, true);

            scene.AttachObject(spirO);
            spirO.SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 56);

            msgVectorStruct transV1 = new msgVectorStruct(0, 7, 0);

            spirO.InitTempMatrix().Translate(transV1);
            spirO.ApplyTempMatrix();
            spirO.DestroyTempMatrix();
        }
コード例 #6
0
ファイル: Kinematic.cs プロジェクト: carlhuth/GenXSource
        public static void CreateExtrudeSurfaces()
        {
            msgScene scene = msgScene.GetScene();

            scene.Clear();

            msgPointStruct tmpPnt = new msgPointStruct();

            msgSplineStruct spl2 = msgSplineStruct.Create();

            int fl = 0;

            for (double i = 0.0; i < 10.0; i += 1.0)
            {
                tmpPnt.x = i;
                tmpPnt.y = (fl % 2 > 0)?-i / 2.0:i / 2.0;
                tmpPnt.z = 0.0;
                spl2.AddKnot(tmpPnt, fl);
                fl++;
            }

            msgSpline spl2_obj = msgSpline.Create(spl2);

            scene.AttachObject(spl2_obj);
            spl2_obj.SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 12);
            spl2_obj.SetAttribute(msgObjectAttrEnum.SG_OA_LINE_THICKNESS, 2);

            msgSplineStruct.Delete(spl2);

            msgVectorStruct extVec = new msgVectorStruct(1, -2, 3);

            msg3DObject exO = (msg3DObject)msgKinematic.Extrude(spl2_obj, null, extVec, false);

            scene.AttachObject(exO);
            exO.SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 20);

            msgVectorStruct transV1 = new msgVectorStruct(8, 0, 0);

            exO.InitTempMatrix().Translate(transV1);
            exO.ApplyTempMatrix();
            exO.DestroyTempMatrix();
        }
コード例 #7
0
        public static void CreateFace()
        {
            msgScene scene = msgScene.GetScene();

            scene.Clear();

            msgPointStruct tmpPnt = new msgPointStruct();

            msgSplineStruct spl2 = msgSplineStruct.Create();

            tmpPnt.x = -1.0; tmpPnt.y = -3.0; tmpPnt.z = 0.0;
            spl2.AddKnot(tmpPnt, 0);
            tmpPnt.x = -3.0; tmpPnt.y = 0.0; tmpPnt.z = 0.0;
            spl2.AddKnot(tmpPnt, 1);
            tmpPnt.x = -1.0; tmpPnt.y = -1.0; tmpPnt.z = 0.0;
            spl2.AddKnot(tmpPnt, 2);
            tmpPnt.x = 0.0; tmpPnt.y = 1.0; tmpPnt.z = 0.0;
            spl2.AddKnot(tmpPnt, 3);
            tmpPnt.x = -1.0; tmpPnt.y = 4.0; tmpPnt.z = 0.0;
            spl2.AddKnot(tmpPnt, 4);
            tmpPnt.x = 3.0; tmpPnt.y = 1.0; tmpPnt.z = 0.0;
            spl2.AddKnot(tmpPnt, 5);
            tmpPnt.x = 2.0; tmpPnt.y = -3.0; tmpPnt.z = 0.0;
            spl2.AddKnot(tmpPnt, 6);
            tmpPnt.x = 1.0; tmpPnt.y = -1.0; tmpPnt.z = 0.0;
            spl2.AddKnot(tmpPnt, 7);
            tmpPnt.x = 1.0; tmpPnt.y = -4.0; tmpPnt.z = 0.0;
            spl2.AddKnot(tmpPnt, 8);
            spl2.Close();

            msgSpline spl2_obj = msgSpline.Create(spl2);

            msgSplineStruct.Delete(spl2);
            scene.AttachObject(spl2_obj);
            spl2_obj.SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 0);
            spl2_obj.SetAttribute(msgObjectAttrEnum.SG_OA_LINE_THICKNESS, 1);

            msg2DObject[] holes = new msg2DObject[3];

            msgCircleStruct cirGeo = new msgCircleStruct();
            msgPointStruct  cirC   = new msgPointStruct(0.8, 1.0, 0.0);
            msgVectorStruct cirNor = new msgVectorStruct(0.0, 0.0, 1.0);

            cirGeo.FromCenterRadiusNormal(cirC, 0.8, cirNor);
            holes[0] = msgCircle.Create(cirGeo);
            scene.AttachObject(holes[0]);
            holes[0].SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 0);
            holes[0].SetAttribute(msgObjectAttrEnum.SG_OA_LINE_THICKNESS, 1);

            cirC.x = 1.6; cirC.y = -1.0;
            cirGeo.FromCenterRadiusNormal(cirC, 0.2, cirNor);
            holes[1] = msgCircle.Create(cirGeo);
            scene.AttachObject(holes[1]);
            holes[1].SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 0);
            holes[1].SetAttribute(msgObjectAttrEnum.SG_OA_LINE_THICKNESS, 1);


            cirC.x = 0.0; cirC.y = -1.0;
            cirGeo.FromCenterRadiusNormal(cirC, 0.4, cirNor);
            holes[2] = msgCircle.Create(cirGeo);
            scene.AttachObject(holes[2]);
            holes[2].SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 0);
            holes[2].SetAttribute(msgObjectAttrEnum.SG_OA_LINE_THICKNESS, 1);

            msg3DObject fcO = (msg3DObject)msgSurfaces.Face(spl2_obj, holes);

            scene.AttachObject(fcO);
            fcO.SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 50);

            msgVectorStruct transV1 = new msgVectorStruct(-5, 0, 0);

            fcO.InitTempMatrix().Translate(transV1);
            fcO.ApplyTempMatrix();
            fcO.DestroyTempMatrix();
        }
コード例 #8
0
        public static void CreateLinear()
        {
            msgScene scene = msgScene.GetScene();

            scene.Clear();

            Utils.AddFloorInScene(30.0, 30.0, 2.0, 5.0, -2.0);

            msgPointStruct tmpPnt = new msgPointStruct();

            msgSplineStruct spl1 = msgSplineStruct.Create();
            int             fl   = 0;

            for (double i = 0.0; i < 2.0 * 3.14159265; i += 0.4)
            {
                tmpPnt.x = ((double)(fl % 3 + 2)) * Math.Cos(i);
                tmpPnt.y = ((double)(fl % 3 + 2)) * Math.Sin(i);
                tmpPnt.z = 0.0;
                spl1.AddKnot(tmpPnt, fl);
                fl++;
            }
            spl1.Close();

            msgSpline spl1_obj = msgSpline.Create(spl1);

            scene.AttachObject(spl1_obj);
            spl1_obj.SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 12);
            spl1_obj.SetAttribute(msgObjectAttrEnum.SG_OA_LINE_THICKNESS, 2);

            msgSplineStruct.Delete(spl1);

            msgCircleStruct cirGeo = new msgCircleStruct();

            cirGeo.center.x = 2.0; cirGeo.center.y = -2.0; cirGeo.center.z = 8.0;
            cirGeo.normal.x = 0.0; cirGeo.normal.y = 0.0; cirGeo.normal.z = 1.0;
            cirGeo.radius   = 1.5;
            msgCircle cir = msgCircle.Create(cirGeo);

            scene.AttachObject(cir);
            cir.SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 12);
            cir.SetAttribute(msgObjectAttrEnum.SG_OA_LINE_THICKNESS, 2);

            msg3DObject linO1 = (msg3DObject)msgSurfaces.LinearSurfaceFromSections(spl1_obj,
                                                                                   cir, 0.5f, false);

            scene.AttachObject(linO1);
            linO1.SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 90);

            msgVectorStruct transV1 = new msgVectorStruct(0, 7, 0);

            linO1.InitTempMatrix().Translate(transV1);
            linO1.ApplyTempMatrix();
            linO1.DestroyTempMatrix();


            msg3DObject linO2 = (msg3DObject)msgSurfaces.LinearSurfaceFromSections(spl1_obj,
                                                                                   cir, 0.7f, true);

            scene.AttachObject(linO2);
            linO2.SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 150);

            transV1.x = 8.0; transV1.y = 0.0;
            linO2.InitTempMatrix().Translate(transV1);
            linO2.ApplyTempMatrix();
            linO2.DestroyTempMatrix();


            msg3DObject linO3 = (msg3DObject)msgSurfaces.LinearSurfaceFromSections(spl1_obj,
                                                                                   cir, 0.3f, false);

            scene.AttachObject(linO3);
            linO3.SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 30);

            transV1.x = -8.0; transV1.y = 0.0;
            linO3.InitTempMatrix().Translate(transV1);
            linO3.ApplyTempMatrix();
            linO3.DestroyTempMatrix();
        }
コード例 #9
0
        public static void CreateCoonsFrom4Curves()
        {
            msgScene scene = msgScene.GetScene();

            scene.Clear();

            msgPointStruct tmpPnt = new msgPointStruct();

            msgSplineStruct spl1 = msgSplineStruct.Create();

            tmpPnt.x = -6.0; tmpPnt.y = 0.0; tmpPnt.z = -1.0;
            spl1.AddKnot(tmpPnt, 0);
            tmpPnt.x = -5.0; tmpPnt.y = 0.0; tmpPnt.z = 2.0;
            spl1.AddKnot(tmpPnt, 1);
            tmpPnt.x = -3.0; tmpPnt.y = 0.0; tmpPnt.z = -2.0;
            spl1.AddKnot(tmpPnt, 2);
            tmpPnt.x = -2.0; tmpPnt.y = 0.0; tmpPnt.z = -2.0;
            spl1.AddKnot(tmpPnt, 3);
            tmpPnt.x = -1.0; tmpPnt.y = 0.0; tmpPnt.z = 1.0;
            spl1.AddKnot(tmpPnt, 4);
            tmpPnt.x = 2.0; tmpPnt.y = 0.0; tmpPnt.z = 1.0;
            spl1.AddKnot(tmpPnt, 5);
            tmpPnt.x = 2.0; tmpPnt.y = 0.0; tmpPnt.z = 0.0;
            spl1.AddKnot(tmpPnt, 6);
            tmpPnt.x = 4.0; tmpPnt.y = 0.0; tmpPnt.z = 1.0;
            spl1.AddKnot(tmpPnt, 7);

            msgSpline spl1_obj = msgSpline.Create(spl1);

            msgSplineStruct.Delete(spl1);
            scene.AttachObject(spl1_obj);
            spl1_obj.SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 0);
            spl1_obj.SetAttribute(msgObjectAttrEnum.SG_OA_LINE_THICKNESS, 1);

            msgSplineStruct spl2 = msgSplineStruct.Create();

            tmpPnt.x = -5.0; tmpPnt.y = 4.0; tmpPnt.z = 2.0;
            spl2.AddKnot(tmpPnt, 0);
            tmpPnt.x = -3.0; tmpPnt.y = 4.0; tmpPnt.z = 1.0;
            spl2.AddKnot(tmpPnt, 1);
            tmpPnt.x = -2.0; tmpPnt.y = 4.0; tmpPnt.z = 2.0;
            spl2.AddKnot(tmpPnt, 2);
            tmpPnt.x = -1.0; tmpPnt.y = 4.0; tmpPnt.z = -1.0;
            spl2.AddKnot(tmpPnt, 3);
            tmpPnt.x = 4.0; tmpPnt.y = 4.0; tmpPnt.z = 0.0;
            spl2.AddKnot(tmpPnt, 4);

            msgSpline spl2_obj = msgSpline.Create(spl2);

            msgSplineStruct.Delete(spl2);
            scene.AttachObject(spl2_obj);
            spl2_obj.SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 10);
            spl2_obj.SetAttribute(msgObjectAttrEnum.SG_OA_LINE_THICKNESS, 2);

            msgSplineStruct spl3 = msgSplineStruct.Create();

            tmpPnt.x = -6.0; tmpPnt.y = 0.0; tmpPnt.z = -1.0;
            spl3.AddKnot(tmpPnt, 0);
            tmpPnt.x = -7.0; tmpPnt.y = 0.5; tmpPnt.z = 3.0;
            spl3.AddKnot(tmpPnt, 1);
            tmpPnt.x = -4.0; tmpPnt.y = 2.0; tmpPnt.z = -1.0;
            spl3.AddKnot(tmpPnt, 2);
            tmpPnt.x = -5.0; tmpPnt.y = 3.0; tmpPnt.z = 1.0;
            spl3.AddKnot(tmpPnt, 3);
            tmpPnt.x = -5.0; tmpPnt.y = 4.0; tmpPnt.z = 2.0;
            spl3.AddKnot(tmpPnt, 4);

            msgSpline spl3_obj = msgSpline.Create(spl3);

            msgSplineStruct.Delete(spl3);
            scene.AttachObject(spl3_obj);
            spl3_obj.SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 50);
            spl3_obj.SetAttribute(msgObjectAttrEnum.SG_OA_LINE_THICKNESS, 3);

            msgSplineStruct spl4 = msgSplineStruct.Create();

            tmpPnt.x = 4.0; tmpPnt.y = 0.0; tmpPnt.z = 1.0;
            spl4.AddKnot(tmpPnt, 0);
            tmpPnt.x = 3.0; tmpPnt.y = 1.0; tmpPnt.z = 2.0;
            spl4.AddKnot(tmpPnt, 1);
            tmpPnt.x = 5.0; tmpPnt.y = 2.0; tmpPnt.z = -1.0;
            spl4.AddKnot(tmpPnt, 2);
            tmpPnt.x = 3.0; tmpPnt.y = 3.0; tmpPnt.z = 0.5;
            spl4.AddKnot(tmpPnt, 3);
            tmpPnt.x = 4.0; tmpPnt.y = 4.0; tmpPnt.z = 0.0;
            spl4.AddKnot(tmpPnt, 4);

            msgSpline spl4_obj = msgSpline.Create(spl4);

            msgSplineStruct.Delete(spl4);
            scene.AttachObject(spl4_obj);
            spl4_obj.SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 100);
            spl4_obj.SetAttribute(msgObjectAttrEnum.SG_OA_LINE_THICKNESS, 4);

            msg3DObject coons = (msg3DObject)msgSurfaces.Coons(spl1_obj,
                                                               spl2_obj,
                                                               spl3_obj,
                                                               spl4_obj, 36, 36, 4, 4);

            scene.AttachObject(coons);
            coons.SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 4);

            msgVectorStruct transV1 = new msgVectorStruct(0, 0, -0.3);

            coons.InitTempMatrix().Translate(transV1);
            coons.ApplyTempMatrix();
            coons.DestroyTempMatrix();
        }
コード例 #10
0
        public static void CreateCoonsFrom3Curves()
        {
            msgScene scene = msgScene.GetScene();

            scene.Clear();

            msgPointStruct tmpPnt = new msgPointStruct();

            msgSplineStruct spl1 = msgSplineStruct.Create();

            tmpPnt.x = -6.0; tmpPnt.y = 0.0; tmpPnt.z = -1.0;
            spl1.AddKnot(tmpPnt, 0);
            tmpPnt.x = -5.0; tmpPnt.y = 0.0; tmpPnt.z = -2.0;
            spl1.AddKnot(tmpPnt, 1);
            tmpPnt.x = -3.0; tmpPnt.y = 0.0; tmpPnt.z = -1.0;
            spl1.AddKnot(tmpPnt, 2);
            tmpPnt.x = -2.0; tmpPnt.y = 0.0; tmpPnt.z = -2.0;
            spl1.AddKnot(tmpPnt, 3);
            tmpPnt.x = -1.0; tmpPnt.y = 0.0; tmpPnt.z = 1.0;
            spl1.AddKnot(tmpPnt, 4);
            tmpPnt.x = 2.0; tmpPnt.y = 0.0; tmpPnt.z = 1.0;
            spl1.AddKnot(tmpPnt, 5);
            tmpPnt.x = 2.0; tmpPnt.y = 0.0; tmpPnt.z = 0.0;
            spl1.AddKnot(tmpPnt, 6);
            tmpPnt.x = 4.0; tmpPnt.y = 0.0; tmpPnt.z = 1.0;
            spl1.AddKnot(tmpPnt, 7);

            msgSpline spl1_obj = msgSpline.Create(spl1);

            msgSplineStruct.Delete(spl1);
            scene.AttachObject(spl1_obj);
            spl1_obj.SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 0);
            spl1_obj.SetAttribute(msgObjectAttrEnum.SG_OA_LINE_THICKNESS, 1);

            msgSplineStruct spl2 = msgSplineStruct.Create();

            tmpPnt.x = -6.0; tmpPnt.y = 0.0; tmpPnt.z = -1.0;
            spl2.AddKnot(tmpPnt, 0);
            tmpPnt.x = -6.0; tmpPnt.y = 0.5; tmpPnt.z = 0.0;
            spl2.AddKnot(tmpPnt, 1);
            tmpPnt.x = -6.0; tmpPnt.y = 2.0; tmpPnt.z = -1.0;
            spl2.AddKnot(tmpPnt, 2);
            tmpPnt.x = -6.0; tmpPnt.y = 3.0; tmpPnt.z = 1.0;
            spl2.AddKnot(tmpPnt, 3);
            tmpPnt.x = -4.0; tmpPnt.y = 4.0; tmpPnt.z = 1.0;
            spl2.AddKnot(tmpPnt, 4);

            msgSpline spl2_obj = msgSpline.Create(spl2);

            msgSplineStruct.Delete(spl2);
            scene.AttachObject(spl2_obj);
            spl2_obj.SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 50);
            spl2_obj.SetAttribute(msgObjectAttrEnum.SG_OA_LINE_THICKNESS, 3);

            msgPointStruct ArP1   = new msgPointStruct();
            msgPointStruct ArP2   = new msgPointStruct();
            msgPointStruct ArP3   = new msgPointStruct();
            msgArcStruct   ArcGeo = new msgArcStruct();

            ArP1.x = -4.0; ArP1.y = 4.0; ArP1.z = 1.0;
            ArP2.x = 4.0; ArP2.y = 0.0; ArP2.z = 1.0;
            ArP3.x = 0.0; ArP3.y = 5.0; ArP3.z = -4.0;
            ArcGeo.FromThreePoints(ArP1, ArP2, ArP3, false);
            msgArc arcObj = msgArc.Create(ArcGeo);

            scene.AttachObject(arcObj);
            arcObj.SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 20);
            arcObj.SetAttribute(msgObjectAttrEnum.SG_OA_LINE_THICKNESS, 3);

            msg3DObject coons = (msg3DObject)msgSurfaces.Coons(spl1_obj, spl2_obj, arcObj, null, 36, 36, 4, 4);

            scene.AttachObject(coons);
            coons.SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 4);

            msgVectorStruct transV1 = new msgVectorStruct(0, 0, -0.4);

            coons.InitTempMatrix().Translate(transV1);
            coons.ApplyTempMatrix();
            coons.DestroyTempMatrix();
        }
コード例 #11
0
ファイル: Kinematic.cs プロジェクト: carlhuth/GenXSource
        public static void CreatePipeBody()
        {
            msgScene scene = msgScene.GetScene();

            scene.Clear();

            msgObject[] objcts = new msgObject[5];

            msgPointStruct ArP1   = new msgPointStruct();
            msgPointStruct ArP2   = new msgPointStruct();
            msgPointStruct ArP3   = new msgPointStruct();
            msgArcStruct   ArcGeo = new msgArcStruct();

            ArP1.x = 0.0; ArP1.y = -2.0; ArP1.z = 0.0;
            ArP2.x = 1.0; ArP2.y = -1.0; ArP2.z = 0.0;
            ArP3.x = 0.4; ArP3.y = -1.2; ArP3.z = 0.0;
            ArcGeo.FromThreePoints(ArP1, ArP2, ArP3, false);
            objcts[0] = msgArc.Create(ArcGeo);

            ArP1.x = 1.0; ArP1.y = -1.0; ArP1.z = 0.0;
            ArP2.x = 2.0; ArP2.y = 0.0; ArP2.z = 0.0;
            ArP3.x = 1.9; ArP3.y = -0.5; ArP3.z = 0.0;
            ArcGeo.FromThreePoints(ArP1, ArP2, ArP3, false);
            objcts[1] = msgArc.Create(ArcGeo);

            ArP1.x = 2.0; ArP1.y = 0.0; ArP1.z = 0.0;
            ArP2.x = 1.0; ArP2.y = 1.0; ArP2.z = 0.0;
            ArP3.x = 1.6; ArP3.y = 0.8; ArP3.z = 0.0;
            ArcGeo.FromThreePoints(ArP1, ArP2, ArP3, false);
            objcts[2] = msgArc.Create(ArcGeo);

            objcts[3] = msgLine.Create(1.0, 1.0, 0.0, -1.0, 1.0, 0.0);

            ArP1.x = -1.0; ArP1.y = 1.0; ArP1.z = 0.0;
            ArP2.x = -1.0; ArP2.y = 0.0; ArP2.z = 1.0;
            ArP3.x = -1.1; ArP3.y = 1.0; ArP3.z = 0.0;
            ArcGeo.FromThreePoints(ArP1, ArP2, ArP3, false);
            objcts[4] = msgArc.Create(ArcGeo);

            msgContour cnt1 = msgContour.CreateContour(objcts);

            scene.AttachObject(cnt1);
            cnt1.SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 12);
            cnt1.SetAttribute(msgObjectAttrEnum.SG_OA_LINE_THICKNESS, 2);

            ArP1.x = -0.2; ArP1.y = -0.2; ArP1.z = 0.0;
            ArP2.x = -0.1; ArP2.y = 0.2; ArP2.z = 0.0;
            ArP3.x = -0.3; ArP3.y = 0.1; ArP3.z = 0.0;
            ArcGeo.FromThreePoints(ArP1, ArP2, ArP3, false);
            objcts[0] = msgArc.Create(ArcGeo);


            ArP1.x = -0.1; ArP1.y = 0.2; ArP1.z = 0.0;
            ArP2.x = 0.3; ArP2.y = 0.5; ArP2.z = 0.0;
            ArP3.x = 0.2; ArP3.y = 0.6; ArP3.z = 0.0;
            ArcGeo.FromThreePoints(ArP1, ArP2, ArP3, false);
            objcts[1] = msgArc.Create(ArcGeo);

            ArP1.x = 0.3; ArP1.y = 0.5; ArP1.z = 0.0;
            ArP2.x = -0.2; ArP2.y = -0.2; ArP2.z = 0.0;
            ArP3.x = 0.6; ArP3.y = -0.4; ArP3.z = 0.0;
            ArcGeo.FromThreePoints(ArP1, ArP2, ArP3, false);
            objcts[2] = msgArc.Create(ArcGeo);

            msgObject[] objcts2 = null;
            Array.Copy(objcts, objcts2, 3);
            msgContour cnt2 = msgContour.CreateContour(objcts2);

            scene.AttachObject(cnt2);
            cnt2.SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 12);
            cnt2.SetAttribute(msgObjectAttrEnum.SG_OA_LINE_THICKNESS, 2);

            msgCircleStruct cirGeo = new msgCircleStruct();
            msgPointStruct  cirC   = new msgPointStruct(0.3, -0.1, 0.0);
            msgVectorStruct cirNor = new msgVectorStruct(0.0, 0.0, 1.0);

            cirGeo.FromCenterRadiusNormal(cirC, 0.31, cirNor);
            msg2DObject cir = msgCircle.Create(cirGeo);

            scene.AttachObject(cir);
            cir.SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 12);
            cir.SetAttribute(msgObjectAttrEnum.SG_OA_LINE_THICKNESS, 2);

            msgPointStruct point_in_plane = new msgPointStruct(0.0, 0.0, 0.0);

            bool        close = true;
            msg3DObject pipO  = (msg3DObject)msgKinematic.Pipe(cnt2, new msg2DObject[] { cir }, cnt1, point_in_plane, 0.0, ref close);

            scene.AttachObject(pipO);
            pipO.SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 25);

            msgVectorStruct transV1 = new msgVectorStruct(3.0, 1.0, 0);

            pipO.InitTempMatrix().Translate(transV1);
            pipO.ApplyTempMatrix();
            pipO.DestroyTempMatrix();
        }
コード例 #12
0
ファイル: Kinematic.cs プロジェクト: carlhuth/GenXSource
        public static void CreatePipeSurface()
        {
            msgScene scene = msgScene.GetScene();

            scene.Clear();

            msgArcStruct   ArcGeo = new msgArcStruct();
            msgPointStruct ArP1   = new msgPointStruct(1.0, -4.0, 0.0);
            msgPointStruct ArP2   = new msgPointStruct(1.0, -3.6, 0.0);
            msgPointStruct ArP3   = new msgPointStruct(1.2, -3.5, 0.0);

            ArcGeo.FromThreePoints(ArP1, ArP2, ArP3, false);
            msg2DObject ar = msgArc.Create(ArcGeo);

            scene.AttachObject(ar);
            ar.SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 12);
            ar.SetAttribute(msgObjectAttrEnum.SG_OA_LINE_THICKNESS, 2);

            msgObject[] objcts = new msgObject[6];

            objcts[0] = msgLine.Create(0.0, -4.0, 0.0, 0.0, -2.0, 0.0);

            ArP1.x = 0.0; ArP1.y = -2.0; ArP1.z = 0.0;
            ArP2.x = 1.0; ArP2.y = -1.0; ArP2.z = 0.0;
            ArP3.x = 0.4; ArP3.y = -1.2; ArP3.z = 0.0;
            ArcGeo.FromThreePoints(ArP1, ArP2, ArP3, false);
            objcts[1] = msgArc.Create(ArcGeo);

            ArP1.x = 1.0; ArP1.y = -1.0; ArP1.z = 0.0;
            ArP2.x = 2.0; ArP2.y = 0.0; ArP2.z = 0.0;
            ArP3.x = 1.9; ArP3.y = -0.5; ArP3.z = 0.0;
            ArcGeo.FromThreePoints(ArP1, ArP2, ArP3, false);
            objcts[2] = msgArc.Create(ArcGeo);

            ArP1.x = 2.0; ArP1.y = 0.0; ArP1.z = 0.0;
            ArP2.x = 1.0; ArP2.y = 1.0; ArP2.z = 0.0;
            ArP3.x = 1.6; ArP3.y = 0.8; ArP3.z = 0.0;
            ArcGeo.FromThreePoints(ArP1, ArP2, ArP3, false);
            objcts[3] = msgArc.Create(ArcGeo);

            objcts[4] = msgLine.Create(1.0, 1.0, 0.0, -1.0, 1.0, 0.0);

            ArP1.x = -1.0; ArP1.y = 1.0; ArP1.z = 0.0;
            ArP2.x = -1.0; ArP2.y = 0.0; ArP2.z = 1.0;
            ArP3.x = -1.1; ArP3.y = 1.0; ArP3.z = 0.0;
            ArcGeo.FromThreePoints(ArP1, ArP2, ArP3, false);
            objcts[5] = msgArc.Create(ArcGeo);

            msgContour cnt1 = msgContour.CreateContour(objcts);

            scene.AttachObject(cnt1);
            cnt1.SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 12);
            cnt1.SetAttribute(msgObjectAttrEnum.SG_OA_LINE_THICKNESS, 2);

            msgPointStruct point_in_plane = new msgPointStruct(1.0, -4.0, 0.0);

            bool        close = false;
            msg3DObject pipO  = (msg3DObject)msgKinematic.Pipe(ar, null, cnt1, point_in_plane, 0.0, ref close);

            scene.AttachObject(pipO);
            pipO.SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 25);

            msgVectorStruct transV1 = new msgVectorStruct(2.5, 1, 0);

            pipO.InitTempMatrix().Translate(transV1);
            pipO.ApplyTempMatrix();
            pipO.DestroyTempMatrix();
        }
コード例 #13
0
ファイル: Painter.cs プロジェクト: carlhuth/GenXSource
        private static void Draw3DObject(msg3DObject obj3D, RenderingMode mode, bool selSubObjects, bool asHot)
        {
            msgAllTrianglesStruct trngls = obj3D.GetTriangles();

            bool Tex = false;

            if (mode == RenderingMode.GL_RENDER)
            {
                OpenGLControl.glPushAttrib(OpenGLControl.GL_ENABLE_BIT |
                                           OpenGLControl.GL_LINE_BIT |
                                           OpenGLControl.GL_CURRENT_BIT |
                                           OpenGLControl.GL_LIGHTING_BIT |
                                           OpenGLControl.GL_TEXTURE_BIT);

                OpenGLControl.glPushMatrix();
                if (obj3D.GetTempMatrix() != null)
                {
                    double[] transData = GetDoubles(obj3D.GetTempMatrix().GetTransparentData().values);
                    unsafe
                    {
                        fixed(double *matrixPtr = transData)
                        {
                            OpenGLControl.glMultMatrixd(matrixPtr);
                        }
                    }
                }

                unsafe
                {
                    double[] worldData = GetDoubles(obj3D.GetWorldMatrixData().values);
                    fixed(double *matrixPtr = worldData)
                    {
                        OpenGLControl.glMultMatrixd(matrixPtr);
                    }
                }

                if (trngls != null &&
                    (draw_triangles_regime || (obj3D.GetAttribute(msgObjectAttrEnum.SG_OA_DRAW_STATE) & (ushort)SG_OA_DRAW_STATEValuesEnum.SGDS_FULL) > 0))
                {
                    uint Face = 0;
                    if (obj3D.Get3DObjectType() == msg3DObjectTypeEnum.SG_BODY)
                    {
                        Face = OpenGLControl.GL_FRONT;
                        OpenGLControl.glEnable(OpenGLControl.GL_CULL_FACE);
                        OpenGLControl.glLightModelf(OpenGLControl.GL_LIGHT_MODEL_TWO_SIDE,
                                                    OpenGLControl.GL_FALSE);
                    }
                    else if (obj3D.Get3DObjectType() == msg3DObjectTypeEnum.SG_SURFACE)
                    {
                        Face = OpenGLControl.GL_FRONT_AND_BACK;
                        OpenGLControl.glDisable(OpenGLControl.GL_CULL_FACE);
                        OpenGLControl.glLightModelf(OpenGLControl.GL_LIGHT_MODEL_TWO_SIDE,
                                                    OpenGLControl.GL_TRUE);
                    }

                    float[] c_mat = new float[4];

                    float[] clrs = GetColorByIndex(obj3D.GetAttribute(msgObjectAttrEnum.SG_OA_COLOR));

                    c_mat[0] = clrs[0];                    //0.0f;
                    c_mat[1] = clrs[1];                    //0.5f;
                    c_mat[2] = clrs[2];                    //0.75f;
                    c_mat[3] = 1.0f;
                    OpenGLControl.glMaterialfv(Face, OpenGLControl.GL_AMBIENT, c_mat);
                    c_mat[0] = clrs[0];                    //0.0f;
                    c_mat[1] = clrs[1];                    //0.5f;
                    c_mat[2] = clrs[2];                    //1.0f;
                    c_mat[3] = 1.0f;
                    OpenGLControl.glMaterialfv(Face, OpenGLControl.GL_DIFFUSE, c_mat);
                    c_mat[0] = 0.6f;                    //0.2f;
                    c_mat[1] = 0.6f;                    //0.2f;
                    c_mat[2] = 0.6f;                    //0.2f;
                    c_mat[3] = 1.0f;
                    OpenGLControl.glMaterialfv(Face, OpenGLControl.GL_SPECULAR, c_mat);
                    OpenGLControl.glMaterialf(Face, OpenGLControl.GL_SHININESS, 128);
                    c_mat[0] = 0.0f;
                    c_mat[1] = 0.0f;
                    c_mat[2] = 0.0f;
                    c_mat[3] = 1.0f;
                    OpenGLControl.glMaterialfv(Face, OpenGLControl.GL_EMISSION, c_mat);

                    OpenGLControl.glHint(OpenGLControl.GL_LINE_SMOOTH_HINT,
                                         OpenGLControl.GL_NICEST);

                    OpenGLControl.glEnable(OpenGLControl.GL_NORMALIZE);
                    OpenGLControl.glEnable(OpenGLControl.GL_LIGHTING);

                    if (draw_triangles_regime)
                    {
                        OpenGLControl.glPolygonMode(OpenGLControl.GL_FRONT_AND_BACK, OpenGLControl.GL_LINE);
                    }

                    OpenGLControl.glBegin(OpenGLControl.GL_TRIANGLES);

                    OpenGLControl.glBegin(OpenGLControl.GL_TRIANGLES);
                    for (int i = 0; i < trngls.allVertex.Length; i += 3)
                    {
                        OpenGLControl.glNormal3d(trngls.allNormals[i].x, trngls.allNormals[i].y, trngls.allNormals[i].z);
                        OpenGLControl.glVertex3d(trngls.allVertex[i].x, trngls.allVertex[i].y, trngls.allVertex[i].z);

                        OpenGLControl.glNormal3d(trngls.allNormals[i + 1].x, trngls.allNormals[i + 1].y, trngls.allNormals[i + 1].z);
                        OpenGLControl.glVertex3d(trngls.allVertex[i + 1].x, trngls.allVertex[i + 1].y, trngls.allVertex[i + 1].z);

                        OpenGLControl.glNormal3d(trngls.allNormals[i + 2].x, trngls.allNormals[i + 2].y, trngls.allNormals[i + 2].z);
                        OpenGLControl.glVertex3d(trngls.allVertex[i + 2].x, trngls.allVertex[i + 2].y, trngls.allVertex[i + 2].z);
                    }
                    OpenGLControl.glEnd();

                    if (draw_triangles_regime)
                    {
                        OpenGLControl.glPolygonMode(OpenGLControl.GL_FRONT_AND_BACK, OpenGLControl.GL_FILL);
                    }
                }
            }
        }