コード例 #1
0
ファイル: pausaJogo.cs プロジェクト: fayvit/PQP
 // Use this for initialization
 void Start()
 {
     mIT2 = GameObject.Find("Main Camera").GetComponent <menuInTravel2>();
     //skin = mIT2.skin;
     destaque = mIT2.destaque;
     opcoes   = bancoDeTextos.falacoes[heroi.lingua]["menuPausa"].ToArray();
 }
コード例 #2
0
ファイル: movimentoBasico.cs プロジェクト: fayvit/PQP
    public static void pararFluxoHeroi(bool mit = true, bool daCam = true, bool doMB = true, bool parar = true)
    {
        GameObject G = GameObject.FindWithTag("Player");

        if (doMB)
        {
            movimentoBasico mB = G.GetComponent <movimentoBasico>();
            mB.enabled = false;
            if (parar)
            {
                mB.pararOHeroi();
            }
        }

        if (daCam)
        {
            cameraPrincipal cam = G.GetComponent <cameraPrincipal>();
            cam.enabled = false;
        }

        if (mit)
        {
            menuInTravel2 mIT2 = Camera.main.gameObject.GetComponent <menuInTravel2>();
            mIT2.enabled = false;
        }
    }
コード例 #3
0
ファイル: colocarEstatuaDoAnubis.cs プロジェクト: fayvit/PQP
    void retornaPadraoJogo()
    {
        if (mens)
        {
            mens.fechaJanela();
        }

        if (!mB)
        {
            mB = GameObject.FindWithTag("Player").GetComponent <movimentoBasico>();
        }

        if (!cam)
        {
            cam = GameObject.FindWithTag("Player").GetComponent <cameraPrincipal>();
        }

        if (!mIT2)
        {
            mIT2 = GameObject.FindWithTag("Main Camera").GetComponent <menuInTravel2>();
        }


        mB.enabled   = true;
        cam.enabled  = true;
        mIT2.enabled = true;
        estado       = estadoEstatuaAnubis.estadoNulo;
    }
コード例 #4
0
    // Use this for initialization
    void Start()
    {
        H = GetComponent <heroi>();
        focandoHeroi();
        paralisaInimigo();
        Terra = GameObject.Find("Terrain");
        GameObject G = GameObject.Find("CriatureAtivo");

        statusTemporarioBase.statusAoGerente(G, H.criatureSai);
        aux = G.transform.position;

        movendoComCriature = (bool)G.GetComponent <movimentoBasico>();
        olharEmLuta();


        if (!movendoComCriature)
        {
            movimentoBasico mB = GetComponent <movimentoBasico>();
            mB.pararOHeroi();
            mB.enabled = false;
            menuInTravel2 mIT2 = GameObject.Find("Main Camera").GetComponent <menuInTravel2>();
            if (mIT2)
            {
                mIT2.enabled = false;
            }
        }

        a = GetComponent <Animator>();
        a.SetBool("chama", true);

        gameObject.AddComponent <animaTroca>();
    }
コード例 #5
0
 void Start()
 {
     mIT2      = GameObject.Find("Main Camera").GetComponent <menuInTravel2>();
     skin      = mIT2.skin;
     caminhada = GetComponent <caminheAteOAlvo>();
     tHeroi    = GameObject.FindWithTag("Player").transform;
     mB        = tHeroi.GetComponent <movimentoBasico>();
     atualizaIndiceDeConversa();
 }
コード例 #6
0
ファイル: primeirasCartasLuva.cs プロジェクト: fayvit/PQP
    // Use this for initialization
    void Start()
    {
        H            = GameObject.FindWithTag("Player").GetComponent <heroi>();
        cJ           = GetComponent <conversaEmJogo>();
        simOuNao     = bancoDeTextos.falacoes[heroi.lingua]["simOuNao"].ToArray();
        essaConversa = bancoDeTextos.falacoes[heroi.lingua][indiceDaConversa].ToArray();
        menuInTravel2 T = Camera.main.transform.GetComponent <menuInTravel2>();

        skin     = T.skin;
        destaque = T.destaque;
    }
コード例 #7
0
ファイル: estouNoArmagedom.cs プロジェクト: fayvit/PQP
	// Use this for initialization
	void Start () {
		G = GameObject.FindWithTag("Player");
		cam = G.GetComponent<cameraPrincipal>();
		H = G.GetComponent<heroi>();
		mB = G.GetComponent<movimentoBasico>();
		mIT2 = GameObject.Find("Main Camera").GetComponent<menuInTravel2>();
		skin = mIT2.skin;
		destaque = mIT2.destaque;
		estado = "emEspera";
		conversa = bancoDeTextos.falacoes[heroi.lingua]["armagedomDeInfinity"].ToArray();
		falas = bancoDeTextos.falacoes[heroi.lingua]["falasDeArmagedom"].ToArray();
	}
コード例 #8
0
    public void aoCriature()
    {
        if (!GetComponent <cameraPrincipal> ())
        {
            //umCriature criature = GetComponent<umCriature>();

            GameObject heroiX = GameObject.FindGameObjectWithTag("Player");
            heroiX.AddComponent <gravidadeGambiarra>();
            Criature        X  = heroiX.GetComponent <heroi>().criaturesAtivos[0];
            movimentoBasico mB = heroiX.GetComponent <movimentoBasico> ();

            mB.enabled = false;

            heroiX.GetComponent <cameraPrincipal> ().enabled = false;

            cameraPrincipal cameraP = gameObject.AddComponent <cameraPrincipal> ();
            //print(criature+" : "+criature.X+" : "+criature.X.alturaCamera);
            cameraP.altura    = X.alturaCamera;
            cameraP.distancia = X.distanciaCamera;

            cameraP.yMinLimit = -20;
//			cameraP.velocidadeMaxAngular = X.velocidadeMaxAngular;

            if (GetComponent <sigaOLider> ())
            {
                GetComponent <sigaOLider> ().enabled = false;
            }
            if (GetComponent <UnityEngine.AI.NavMeshAgent> ())
            {
                GetComponent <UnityEngine.AI.NavMeshAgent> ().enabled = false;
            }


            gameObject.AddComponent <movimentoBasico> ();

            menuInTravel2 mIT2 = Camera.main.GetComponent <menuInTravel2>();
            if (mIT2)
            {
                mIT2.enabled = false;
            }

            if (!heroi.emLuta && !variaveisChave.shift["TrocaGolpes"])
            {
                vidaEmLuta v = GameObject.Find("Terrain").AddComponent <vidaEmLuta> ();
                v.minhaLuta = true;
                v.doMenu    = GetComponent <umCriature>().X;
                v.nomeVida  = "meuCriature";
                v.n         = 2;
                v.posX      = 0.74f;
                v.posY      = 0.78f;
            }
        }
    }
コード例 #9
0
ファイル: shopBase.cs プロジェクト: fayvit/PQP
 // Use this for initialization
 protected void Start()
 {
     G = GameObject.Find("Main Camera");
     //pJ = G.GetComponent<pausaJogo>();
     mIT2 = G.GetComponent<menuInTravel2>();
     T = GameObject.FindWithTag("Player").transform;
     mB = T.GetComponent<movimentoBasico>();
     cam = T.GetComponent<cameraPrincipal>();
     H = T.GetComponent<heroi>();
     skin = mIT2.skin;
     destaque = mIT2.destaque;
     simOuNao = bancoDeTextos.falacoes[heroi.lingua]["simOuNao"].ToArray();
 }
コード例 #10
0
 // Use this for initialization
 protected void Start()
 {
     G = GameObject.Find("Main Camera");
     //pJ = G.GetComponent<pausaJogo>();
     mIT2     = G.GetComponent <menuInTravel2>();
     T        = GameObject.FindWithTag("Player").transform;
     mB       = T.GetComponent <movimentoBasico>();
     cam      = T.GetComponent <cameraPrincipal>();
     H        = T.GetComponent <heroi>();
     skin     = mIT2.skin;
     destaque = mIT2.destaque;
     simOuNao = bancoDeTextos.falacoes[heroi.lingua]["simOuNao"].ToArray();
 }
コード例 #11
0
    void voltaHeroi()
    {
        GetComponent <cameraPrincipal>().enabled = true;
        if (!GetComponent <movimentoBasico>().enabled)
        {
            GetComponent <movimentoBasico>().enabled = true;
        }
        menuInTravel2 mIT2 = GameObject.Find("Main Camera").GetComponent <menuInTravel2>();

        if (mIT2)
        {
            mIT2.enabled = true;
        }
        //a.CrossFade("padrao",0.25f);
        Destroy(this, 1.1f);
    }
コード例 #12
0
ファイル: colocarEstatuaDoAnubis.cs プロジェクト: fayvit/PQP
    void padraoMensagem(GameObject col)
    {
        podeAvancar = false;

        if (!mens)
        {
            mens = gameObject.AddComponent <mensagemBasica>();
        }

        mIT2         = Camera.main.transform.GetComponent <menuInTravel2>();
        mIT2.enabled = false;

        cam         = col.GetComponent <cameraPrincipal>();
        cam.enabled = false;
        mB.enabled  = false;
        mB.pararOHeroi();
    }
コード例 #13
0
    public void retornaAoHeroi()
    {
        GameObject heroi = GameObject.FindGameObjectWithTag("Player");

        focandoHeroi();

        cameraPrincipal cam = heroi.GetComponent <cameraPrincipal> ();

        cam.enabled = true;
        cam.iniciou = true;

        heroi.GetComponent <movimentoBasico> ().enabled = true;


        cameraPrincipal camera = GetComponent <cameraPrincipal> ();

        Destroy(camera);

        GetComponent <sigaOLider> ().enabled = true;
        GetComponent <UnityEngine.AI.NavMeshAgent> ().enabled = true;


        movimentoBasico meuMovedor = GetComponent <movimentoBasico> ();

        menuInTravel2 mIT2 = Camera.main.GetComponent <menuInTravel2>();

        if (mIT2)
        {
            mIT2.enabled = true;
        }



        vidaEmLuta v = GameObject.Find("Terrain").GetComponent <vidaEmLuta> ();

        if (v)
        {
            v.fechaJanela();
        }


        Destroy(meuMovedor);
        GetComponent <Animator>().SetBool("noChao", true);
    }
コード例 #14
0
ファイル: trancaRua.cs プロジェクト: fayvit/PQP
 // Use this for initialization
 void Start()
 {
     mensagemDaqui = bancoDeTextos.falacoes[heroi.lingua][chaveMensagem][0];
     mIT2          = GameObject.Find("Main Camera").GetComponent <menuInTravel2>();
 }
コード例 #15
0
ファイル: pausaJogo.cs プロジェクト: fayvit/PQP
 // Use this for initialization
 void Start()
 {
     mIT2 = GameObject.Find("Main Camera").GetComponent<menuInTravel2>();
     //skin = mIT2.skin;
     destaque = mIT2.destaque;
     opcoes = bancoDeTextos.falacoes[heroi.lingua]["menuPausa"].ToArray();
 }
コード例 #16
0
ファイル: estouNoArmagedom.cs プロジェクト: fayvit/PQP
 // Use this for initialization
 void Start()
 {
     G = GameObject.FindWithTag("Player");
     cam = G.GetComponent<cameraPrincipal>();
     H = G.GetComponent<heroi>();
     mB = G.GetComponent<movimentoBasico>();
     mIT2 = GameObject.Find("Main Camera").GetComponent<menuInTravel2>();
     skin = mIT2.skin;
     destaque = mIT2.destaque;
     estado = "emEspera";
     conversa = bancoDeTextos.falacoes[heroi.lingua]["armagedomDeInfinity"].ToArray();
     falas = bancoDeTextos.falacoes[heroi.lingua]["falasDeArmagedom"].ToArray();
 }
コード例 #17
0
ファイル: trancaRua.cs プロジェクト: fayvit/PQP
 // Use this for initialization
 void Start()
 {
     mensagemDaqui = bancoDeTextos.falacoes[heroi.lingua][chaveMensagem][0];
     mIT2 = GameObject.Find("Main Camera").GetComponent<menuInTravel2>();
 }
コード例 #18
0
ファイル: colocarEstatuaDoAnubis.cs プロジェクト: fayvit/PQP
    void padraoMensagem(GameObject col)
    {
        podeAvancar = false;

        if(!mens)
            mens = gameObject.AddComponent<mensagemBasica>();

        mIT2 = Camera.main.transform.GetComponent<menuInTravel2>();
        mIT2.enabled = false;

        cam = col.GetComponent<cameraPrincipal>();
        cam.enabled = false;
        mB.enabled = false;
        mB.pararOHeroi();
    }
コード例 #19
0
ファイル: conversaEmJogo.cs プロジェクト: fayvit/PQP
 void Start()
 {
     mIT2 = GameObject.Find("Main Camera").GetComponent<menuInTravel2>();
     skin = mIT2.skin;
     caminhada = GetComponent<caminheAteOAlvo>();
     tHeroi = GameObject.FindWithTag("Player").transform;
     mB = tHeroi.GetComponent<movimentoBasico>();
     atualizaIndiceDeConversa();
 }
コード例 #20
0
ファイル: colocarEstatuaDoAnubis.cs プロジェクト: fayvit/PQP
    void retornaPadraoJogo()
    {
        if(mens)
            mens.fechaJanela();

        if(!mB)
            mB = GameObject.FindWithTag("Player").GetComponent<movimentoBasico>();

        if(!cam)
            cam = GameObject.FindWithTag("Player").GetComponent<cameraPrincipal>();

        if(!mIT2)
            mIT2 = GameObject.FindWithTag("Main Camera").GetComponent<menuInTravel2>();

        mB.enabled = true;
        cam.enabled = true;
        mIT2.enabled = true;
        estado = estadoEstatuaAnubis.estadoNulo;
    }