/// <summary> /// This method is required for Windows Forms designer support. /// Do not change the method contents inside the source code editor. The Forms designer might /// not be able to load this method if it was changed manually. /// </summary> private void InitializeComponent() { this.groupBox1 = new System.Windows.Forms.GroupBox(); this.labelState = new System.Windows.Forms.Label(); this.uIAid = new laser.UIAid(); this.panel1 = new System.Windows.Forms.Panel(); this.label1 = new System.Windows.Forms.Label(); this.groupBox1.SuspendLayout(); this.panel1.SuspendLayout(); this.SuspendLayout(); // // groupBox1 // this.groupBox1.Controls.Add(this.labelState); this.groupBox1.FlatStyle = System.Windows.Forms.FlatStyle.System; this.groupBox1.Location = new System.Drawing.Point(136, 8); this.groupBox1.Name = "groupBox1"; this.groupBox1.Size = new System.Drawing.Size(136, 48); this.groupBox1.TabIndex = 1; this.groupBox1.TabStop = false; this.groupBox1.Text = "State"; // // labelState // this.labelState.AutoSize = true; this.labelState.FlatStyle = System.Windows.Forms.FlatStyle.System; this.labelState.Location = new System.Drawing.Point(16, 24); this.labelState.Name = "labelState"; this.labelState.Size = new System.Drawing.Size(29, 16); this.labelState.TabIndex = 0; this.labelState.Text = "state"; // // uIAid // this.uIAid.Location = new System.Drawing.Point(0, 0); this.uIAid.Name = "uIAid"; this.uIAid.Size = new System.Drawing.Size(136, 136); this.uIAid.TabIndex = 0; // // panel1 // this.panel1.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D; this.panel1.Controls.Add(this.groupBox1); this.panel1.Controls.Add(this.uIAid); this.panel1.Location = new System.Drawing.Point(8, 16); this.panel1.Name = "panel1"; this.panel1.Size = new System.Drawing.Size(280, 136); this.panel1.TabIndex = 0; // // label1 // this.label1.FlatStyle = System.Windows.Forms.FlatStyle.System; this.label1.Location = new System.Drawing.Point(8, 0); this.label1.Name = "label1"; this.label1.Size = new System.Drawing.Size(272, 16); this.label1.TabIndex = 1; this.label1.Text = "Laser"; this.label1.TextAlign = System.Drawing.ContentAlignment.TopCenter; // // UILaserMarker // this.Controls.Add(this.label1); this.Controls.Add(this.panel1); this.Name = "UILaserMarker"; this.Size = new System.Drawing.Size(296, 160); this.groupBox1.ResumeLayout(false); this.panel1.ResumeLayout(false); this.ResumeLayout(false); }
/// <summary> /// This method is required for Windows Forms designer support. /// Do not change the method contents inside the source code editor. The Forms designer might /// not be able to load this method if it was changed manually. /// </summary> private void InitializeComponent() { this.uIAid4 = new laser.UIAid(); this.uIAid2 = new laser.UIAid(); this.uIAid3 = new laser.UIAid(); this.uIAid1 = new laser.UIAid(); this.QueueCount = new System.Windows.Forms.Label(); this.SuspendLayout(); // // uIAid4 // this.uIAid4.Location = new System.Drawing.Point(0, 16); this.uIAid4.Name = "uIAid4"; this.uIAid4.Size = new System.Drawing.Size(136, 136); this.uIAid4.TabIndex = 4; // // uIAid2 // this.uIAid2.Location = new System.Drawing.Point(272, 16); this.uIAid2.Name = "uIAid2"; this.uIAid2.Size = new System.Drawing.Size(136, 136); this.uIAid2.TabIndex = 6; // // uIAid3 // this.uIAid3.Location = new System.Drawing.Point(136, 16); this.uIAid3.Name = "uIAid3"; this.uIAid3.Size = new System.Drawing.Size(136, 136); this.uIAid3.TabIndex = 5; // // uIAid1 // this.uIAid1.Location = new System.Drawing.Point(408, 16); this.uIAid1.Name = "uIAid1"; this.uIAid1.Size = new System.Drawing.Size(136, 136); this.uIAid1.TabIndex = 7; // // QueueCount // this.QueueCount.AutoSize = true; this.QueueCount.FlatStyle = System.Windows.Forms.FlatStyle.System; this.QueueCount.Location = new System.Drawing.Point(448, 0); this.QueueCount.Name = "QueueCount"; this.QueueCount.Size = new System.Drawing.Size(82, 16); this.QueueCount.TabIndex = 1; this.QueueCount.Text = "0 Aids in queue"; // // UIQueue // this.Controls.Add(this.uIAid1); this.Controls.Add(this.uIAid2); this.Controls.Add(this.uIAid3); this.Controls.Add(this.uIAid4); this.Controls.Add(this.QueueCount); this.Name = "UIQueue"; this.Size = new System.Drawing.Size(544, 160); this.ResumeLayout(false); }