public void SetType(faceType type) { typeOfFace = type; this.gameObject.name = type.ToString(); }
public Face(byte[] data, mapType type):base(data) { switch (type) { case mapType.TYPE_QUAKE: case mapType.TYPE_QUAKE2: case mapType.TYPE_DAIKATANA: case mapType.TYPE_SIN: case mapType.TYPE_SOF: plane = DataReader.readUShort(data[0], data[1]); side = DataReader.readUShort(data[2], data[3]); firstEdge = DataReader.readInt(data[4], data[5], data[6], data[7]); numEdges = DataReader.readUShort(data[8], data[9]); texture = DataReader.readUShort(data[10], data[11]); break; case mapType.TYPE_RAVEN: texture = DataReader.readInt(data[0], data[1], data[2], data[3]); facetype = (faceType)DataReader.readInt(data[8], data[9], data[10], data[11]); firstVertex = DataReader.readInt(data[12], data[13], data[14], data[15]); numVertices = DataReader.readInt(data[16], data[17], data[18], data[19]); patchSize[0] = DataReader.readInt(data[140], data[141], data[142], data[143]); patchSize[1] = DataReader.readInt(data[144], data[145], data[146], data[147]); break; case mapType.TYPE_STEF2: case mapType.TYPE_STEF2DEMO: case mapType.TYPE_QUAKE3: case mapType.TYPE_MOHAA: //case mapType.TYPE_FAKK: //case mapType.TYPE_COD: //case mapType.TYPE_COD2: //case mapType.TYPE_COD4: texture = DataReader.readInt(data[0], data[1], data[2], data[3]); facetype = (faceType)DataReader.readInt(data[8], data[9], data[10], data[11]); firstVertex = DataReader.readInt(data[12], data[13], data[14], data[15]); numVertices = DataReader.readInt(data[16], data[17], data[18], data[19]); patchSize[0] = DataReader.readInt(data[96], data[97], data[98], data[99]); patchSize[1] = DataReader.readInt(data[100], data[101], data[102], data[103]); break; case mapType.TYPE_SOURCE17: plane = DataReader.readUShort(data[32], data[33]); side = (int) data[34]; firstEdge = DataReader.readInt(data[36], data[37], data[38], data[39]); numEdges = DataReader.readUShort(data[40], data[41]); texture = DataReader.readUShort(data[42], data[43]); displacement = DataReader.readShort(data[44], data[45]); original = DataReader.readInt(data[96], data[97], data[98], data[99]); break; case mapType.TYPE_SOURCE18: case mapType.TYPE_SOURCE19: case mapType.TYPE_SOURCE20: case mapType.TYPE_SOURCE21: case mapType.TYPE_SOURCE22: case mapType.TYPE_SOURCE23: case mapType.TYPE_SOURCE27: case mapType.TYPE_TACTICALINTERVENTION: case mapType.TYPE_DMOMAM: plane = DataReader.readUShort(data[0], data[1]); side = (int) data[2]; firstEdge = DataReader.readInt(data[4], data[5], data[6], data[7]); numEdges = DataReader.readUShort(data[8], data[9]); texture = DataReader.readUShort(data[10], data[11]); displacement = DataReader.readShort(data[12], data[13]); original = DataReader.readInt(data[44], data[45], data[46], data[47]); break; case mapType.TYPE_VINDICTUS: plane = DataReader.readInt(data[0], data[1], data[2], data[3]); side = (int) data[4]; firstEdge = DataReader.readInt(data[8], data[9], data[10], data[11]); numEdges = DataReader.readInt(data[12], data[13], data[14], data[15]); texture = DataReader.readInt(data[16], data[17], data[18], data[19]); displacement = DataReader.readInt(data[20], data[21], data[22], data[23]); original = DataReader.readInt(data[56], data[57], data[58], data[59]); break; case mapType.TYPE_NIGHTFIRE: plane = DataReader.readInt(data[0], data[1], data[2], data[3]); firstVertex = DataReader.readInt(data[4], data[5], data[6], data[7]); numVertices = DataReader.readInt(data[8], data[9], data[10], data[11]); flags = DataReader.readInt(data[20], data[21], data[22], data[23]); texture = DataReader.readInt(data[24], data[25], data[26], data[27]); material = DataReader.readInt(data[28], data[29], data[30], data[31]); textureScale = DataReader.readInt(data[32], data[33], data[34], data[35]); break; } }
public void SetType(faceType type) { typeOfFace = type; this.gameObject.name = type.ToString (); }
public Face(byte[] data, mapType type) : base(data) { switch (type) { case mapType.TYPE_QUAKE: case mapType.TYPE_QUAKE2: case mapType.TYPE_DAIKATANA: case mapType.TYPE_SIN: case mapType.TYPE_SOF: plane = DataReader.readUShort(data[0], data[1]); side = DataReader.readUShort(data[2], data[3]); firstEdge = DataReader.readInt(data[4], data[5], data[6], data[7]); numEdges = DataReader.readUShort(data[8], data[9]); texture = DataReader.readUShort(data[10], data[11]); break; case mapType.TYPE_RAVEN: texture = DataReader.readInt(data[0], data[1], data[2], data[3]); facetype = (faceType)DataReader.readInt(data[8], data[9], data[10], data[11]); firstVertex = DataReader.readInt(data[12], data[13], data[14], data[15]); numVertices = DataReader.readInt(data[16], data[17], data[18], data[19]); patchSize[0] = DataReader.readInt(data[140], data[141], data[142], data[143]); patchSize[1] = DataReader.readInt(data[144], data[145], data[146], data[147]); break; case mapType.TYPE_STEF2: case mapType.TYPE_STEF2DEMO: case mapType.TYPE_QUAKE3: case mapType.TYPE_MOHAA: //case mapType.TYPE_FAKK: //case mapType.TYPE_COD: //case mapType.TYPE_COD2: //case mapType.TYPE_COD4: texture = DataReader.readInt(data[0], data[1], data[2], data[3]); facetype = (faceType)DataReader.readInt(data[8], data[9], data[10], data[11]); firstVertex = DataReader.readInt(data[12], data[13], data[14], data[15]); numVertices = DataReader.readInt(data[16], data[17], data[18], data[19]); patchSize[0] = DataReader.readInt(data[96], data[97], data[98], data[99]); patchSize[1] = DataReader.readInt(data[100], data[101], data[102], data[103]); break; case mapType.TYPE_SOURCE17: plane = DataReader.readUShort(data[32], data[33]); side = (int)data[34]; firstEdge = DataReader.readInt(data[36], data[37], data[38], data[39]); numEdges = DataReader.readUShort(data[40], data[41]); texture = DataReader.readUShort(data[42], data[43]); displacement = DataReader.readShort(data[44], data[45]); original = DataReader.readInt(data[96], data[97], data[98], data[99]); break; case mapType.TYPE_SOURCE18: case mapType.TYPE_SOURCE19: case mapType.TYPE_SOURCE20: case mapType.TYPE_SOURCE21: case mapType.TYPE_SOURCE22: case mapType.TYPE_SOURCE23: case mapType.TYPE_SOURCE27: case mapType.TYPE_TACTICALINTERVENTION: case mapType.TYPE_DMOMAM: plane = DataReader.readUShort(data[0], data[1]); side = (int)data[2]; firstEdge = DataReader.readInt(data[4], data[5], data[6], data[7]); numEdges = DataReader.readUShort(data[8], data[9]); texture = DataReader.readUShort(data[10], data[11]); displacement = DataReader.readShort(data[12], data[13]); original = DataReader.readInt(data[44], data[45], data[46], data[47]); break; case mapType.TYPE_VINDICTUS: plane = DataReader.readInt(data[0], data[1], data[2], data[3]); side = (int)data[4]; firstEdge = DataReader.readInt(data[8], data[9], data[10], data[11]); numEdges = DataReader.readInt(data[12], data[13], data[14], data[15]); texture = DataReader.readInt(data[16], data[17], data[18], data[19]); displacement = DataReader.readInt(data[20], data[21], data[22], data[23]); original = DataReader.readInt(data[56], data[57], data[58], data[59]); break; case mapType.TYPE_NIGHTFIRE: plane = DataReader.readInt(data[0], data[1], data[2], data[3]); firstVertex = DataReader.readInt(data[4], data[5], data[6], data[7]); numVertices = DataReader.readInt(data[8], data[9], data[10], data[11]); flags = DataReader.readInt(data[20], data[21], data[22], data[23]); texture = DataReader.readInt(data[24], data[25], data[26], data[27]); material = DataReader.readInt(data[28], data[29], data[30], data[31]); textureScale = DataReader.readInt(data[32], data[33], data[34], data[35]); break; } }