void AddFollowState(eFollowState uiFollowState) { m_uiFollowState |= uiFollowState; }
void RemoveFollowState(eFollowState uiFollowState) { m_uiFollowState &= ~uiFollowState; }
bool HasFollowState(eFollowState uiFollowState) { return((m_uiFollowState & uiFollowState) != 0); }