public DamageParam(int damage, float time, int num, eDefenseType type) { this.damage = damage; this.time = time; this.num = num; this.type = type; }
public BuffParam(eDefenseType defenseType, float value, float time, eBuffType buffType) { this.defenseType = defenseType; this.buffValue = value; this.buffTime = time; this.buffType = buffType; }
public bool CheckImmunity(eDefenseType type) { if (table.immunityArray != null) { for (int i = 0; i < table.immunityArray.Length; i++) { if (table.immunityArray[i].Equals(type)) { return(true); } } } return(false); }