public SpriterPlayerIK(com.discobeard.spriter.dom.SpriterData data, com.discobeard.spriter.dom.Entity entity, com.brashmonkey.spriter.file.FileLoader loader) : base(data, entity , loader) { this.resovling = true; this.tolerance = 0.5f; this.resolver = new com.brashmonkey.spriter.player.SpriterCCDResolver(this); base.step(0, 0); this.updateObjects = false; this.ikMap = new System.Collections.Generic.Dictionary <com.brashmonkey.spriter.objects.SpriterIKObject , com.brashmonkey.spriter.objects.SpriterAbstractObject>(); this.temp = new com.brashmonkey.spriter.objects.SpriterBone(); }
public SpriterPlayerIK(com.discobeard.spriter.dom.SpriterData data, com.discobeard.spriter.dom.Entity entity, com.brashmonkey.spriter.file.FileLoader loader) : base(data, entity , loader) { this.resovling = true; this.tolerance = 0.5f; this.resolver = new com.brashmonkey.spriter.player.SpriterCCDResolver(this); base.step(0, 0); this.updateObjects = false; this.ikMap = new System.Collections.Generic.Dictionary<com.brashmonkey.spriter.objects.SpriterIKObject , com.brashmonkey.spriter.objects.SpriterAbstractObject>(); this.temp = new com.brashmonkey.spriter.objects.SpriterBone(); }
/// <param name="resolver">the resolver to set</param> public virtual void setResolver(com.brashmonkey.spriter.player.ISpriterIKResolver resolver) { this.resolver = resolver; }