/// <summary> /// Draw the interpolation results. /// </summary> public void Draw() { VolumeInterpolation volumeInterpolation = workerThread.GetVolumeInterpolation(); int scale = volumeInterpolation.GetScale(); double[] minMax = GetMinMax(); // draw result for all coordinates for (int x = 0; x < volumeInterpolation.Values.GetLength(0); x++) { for (int y = 0; y < volumeInterpolation.Values.GetLength(1); y++) { Rectangle rect = new Rectangle(); rect.Width = scale; rect.Height = scale; byte intensity = (byte)(255 - (255 / (minMax[1] - minMax[0])) * (volumeInterpolation.Values[x, y, speakerIndex, 0] - minMax[0])); rect.Fill = new SolidColorBrush(Color.FromRgb(intensity, intensity, 255)); canvas.Children.Add(rect); Canvas.SetLeft(rect, x * scale); Canvas.SetTop(rect, (volumeInterpolation.Values.GetLength(1) - y) * scale); } } // add the current position currentPosition = new Rectangle(); currentPosition.Width = scale; currentPosition.Height = scale; currentPosition.Fill = Brushes.Orange; canvas.Children.Add(currentPosition); Canvas.SetLeft(currentPosition, -10); Canvas.SetTop(currentPosition, -10); workerThread.ResultReady += ResultReady; }