public void destroy(WindowPool pool) { pool.destroyWindow(mBackTile); pool.destroyWindow(mMidTile); pool.destroyWindow(mObjectTile); pool.destroyWindow(mEffect); }
public ScriptSceneEditor(string name, GameLayout layout) : base(name, layout) { mBackPanelList = new Dictionary <int, txNGUIPanel>(); mWindowPool = new WindowPool(this); mVisibleTiles = new Dictionary <int, MapTile>(); mBackTilePath = CommonDefine.R_GAME_TEXTURE_PATH + "MapTexture/Tiles/"; mMidTilePath = CommonDefine.R_GAME_TEXTURE_PATH + "MapTexture/SmTiles/"; mObjectImagePreString = CommonDefine.R_GAME_TEXTURE_PATH + "MapTexture/Objects"; }
public ScriptSceneAdvanceEditor(string name, GameLayout layout) : base(name, layout) { mBackPanelList = new Dictionary <int, PanelInfo>(); mBackAtlasList = new Dictionary <int, List <int> >(); mWindowPool = new WindowPool(this); mVisibleTiles = new Dictionary <int, MapTileAdvance>(); mObjAtlasIndexMap = new Dictionary <int, Dictionary <int, UIAtlas> >(); mBngAtlasIndexMap = new Dictionary <int, UIAtlas>(); mEffectAtlasIndexMap = new Dictionary <int, Dictionary <int, UIAtlas> >(); mBackTilePath = CommonDefine.R_ATLAS_PATH + "Map/Tiles/"; mEffectPath = CommonDefine.R_ATLAS_TEXTURE_ANIM_PATH + "Effect/Map/"; mObjectImagePreString = CommonDefine.R_ATLAS_PATH + "Map/Objects"; }