private void UpdateWeaponUI() { if (weaponUi != null && nowWeapon != null) { weaponUi.SetWeaponUI(nowWeapon.nowAmmo, nowWeapon.maxAmmo, nowWeapon.weapontype.ToString()); } else if (nowWeapon == null && weaponUi != null) { weaponUi.SetWeaponUiDefault(); } }