void Awake() { spriteR = GetComponent <SpriteRenderer>(); spriteR.enabled = true; maxChargeTime = 1.9f; shakeTime = .6f; maxShakeSize = 0.15f; chargeTimer = maxChargeTime; rBumper = false; exit = false; charge = false; lastFrameTrigger = 0; chargeAnimator = GetComponent <Animator> (); //playbackSpeed = chargeAnimator.GetCurrentAnimatorStateInfo (0).length / maxTime; playbackSpeed = 5.167f / (maxChargeTime - shakeTime); chargeAnimator.speed = playbackSpeed; chargeAnimator.SetInteger("AnimState", 0); if (gameObject.name == "ChargeBar1") { controller = GameObject.Find("Hero1").GetComponent <Controller> (); weaponDetectorScript = GameObject.Find("WeaponDetector1").GetComponent <WeaponDetectorScript> (); setSpot = new Vector3(-2.5f, -1.5f, 0f); transform.position = setSpot; } else { controller = GameObject.Find("Hero2").GetComponent <Controller> (); weaponDetectorScript = GameObject.Find("WeaponDetector2").GetComponent <WeaponDetectorScript> (); setSpot = new Vector3(2.5f, -1.5f, 0f); transform.position = setSpot; } }
//AnimState 1 means pulse //AnimState 0 means grow //Once either of those are finished, it will default back to stillness // Use this for initialization void Awake() { pushForce = 100f; shieldAnimator = GetComponent <Animator> (); GetComponent <SpriteRenderer>().enabled = false; GetComponent <PolygonCollider2D> ().enabled = false; pulseTime = .833f; growTime = 1f; extraTime = .083f; shieldAnimator.SetInteger("AnimState", 2); //awakenstill animState = 2; shieldAnimator.speed = 0; rigidbody2D.centerOfMass = Vector2.zero; rigidbody2D.mass = 0f; enter = false; if (gameObject.name == "Shield1") { weaponDetectorScript = GameObject.Find("WeaponDetector1").GetComponent <WeaponDetectorScript>(); } else { weaponDetectorScript = GameObject.Find("WeaponDetector2").GetComponent <WeaponDetectorScript>(); } }
// Use this for initialization void Awake() { weaponType = -3; swingSmackSpeed = 20f; swingSmashSpeed = 25f; cockSmashSpeed = .5f; cockSmackSpeed = .8f; cockSmackTime = 1f / 8f; smackTime = 1f / 5.5f; //(3x per second) cockSmashTime = 1f / 1f; smashTime = 1.5f / 1f; //(1x per second) smashRecoverTime = 1f; smackDamage = 5; smashDamage = 10; smacking = false; smashing = false; cocking = false; hammerCol = GetComponent <BoxCollider2D> (); hammerCol.enabled = false; GetComponent <SpriteRenderer> ().enabled = false; rigidbody2D.centerOfMass = Vector2.zero; rigidbody2D.mass = 0f; if (gameObject.name == "Hammer1") { weaponDetectorScript = GameObject.Find("WeaponDetector1").GetComponent <WeaponDetectorScript>(); character = GameObject.Find("Hero1"); armRotate = GameObject.Find("Arm1").GetComponent <ArmRotate>(); hammerTip = GameObject.Find("HammerTip1").transform; } else { weaponDetectorScript = GameObject.Find("WeaponDetector2").GetComponent <WeaponDetectorScript>(); character = GameObject.Find("Hero2"); armRotate = GameObject.Find("Arm2").GetComponent <ArmRotate>(); hammerTip = GameObject.Find("HammerTip2").transform; } player = character.GetComponent <Player> (); armHingePoint = transform; controller = character.GetComponent <Controller> (); playerCols = player.GetComponents <Collider2D> (); foreach (Collider2D col in playerCols) { Physics2D.IgnoreCollision(hammerCol, col); } }
// Update is called once per frame void Awake() { rotoSpeed = 20f; startingRotoSpeed = rotoSpeed; shieldMass = .5f; bodyMass = .5f; hammerMass = .5f; gunMass = .5f; totalMass = 1f; if (gameObject.name == "Arm1") { character = GameObject.Find("Hero1"); tractorBeam = GameObject.Find("TractorBeam1"); weaponDetectorScript = GameObject.Find("WeaponDetector1").GetComponent <WeaponDetectorScript>(); shield = GameObject.Find("Shield1"); hammer = GameObject.Find("Hammer1"); } else { character = GameObject.Find("Hero2"); tractorBeam = GameObject.Find("TractorBeam2"); weaponDetectorScript = GameObject.Find("WeaponDetector2").GetComponent <WeaponDetectorScript>(); shield = GameObject.Find("Shield2"); hammer = GameObject.Find("Hammer2"); } tractorBeamTrans = tractorBeam.transform; tractorBeamCol = tractorBeam.GetComponent <PolygonCollider2D>(); shieldCol = shield.GetComponent <PolygonCollider2D> (); shieldTrans = shield.transform; shieldScript = shield.GetComponent <Shield>(); shieldSprite = shield.GetComponent <SpriteRenderer>(); hammerCol = hammer.GetComponent <BoxCollider2D> (); hammerTrans = hammer.transform; hammerSprite = hammer.GetComponent <SpriteRenderer> (); hammerScript = hammer.GetComponent <Hammer>(); armSprite = GetComponent <SpriteRenderer> (); quantizeAnglesScript = GetComponent <QuantizeAngles> (); controller = character.GetComponent <Controller> (); playerScript = character.GetComponent <Player>(); first = false; handAngles = new float[] { 90f, 45f, 0f, -45f, -90f }; }
// Use this for initialization void Awake() { switch (wepDSID) { case 0: weaponDetectorScript = GameObject.Find("WeaponDetector1").GetComponent <WeaponDetectorScript>(); break; case 1: weaponDetectorScript = GameObject.Find("WeaponDetector2").GetComponent <WeaponDetectorScript>(); break; } }
// Use this for initialization void Awake() { if (transform.parent.name == "Arm1"){ weaponDetectorTransform = GameObject.Find ("WeaponDetector1").transform; weaponDetectorScript = GameObject.Find ("WeaponDetector1").GetComponent<WeaponDetectorScript>(); } else if (transform.parent.name == "Arm2"){ weaponDetectorTransform = GameObject.Find ("WeaponDetector2").transform; weaponDetectorScript = GameObject.Find ("WeaponDetector2").GetComponent<WeaponDetectorScript>(); } attract = false; pullForceBaseline = 500f; }
// Use this for initialization void Awake() { if (transform.parent.name == "Arm1") { weaponDetectorTransform = GameObject.Find("WeaponDetector1").transform; weaponDetectorScript = GameObject.Find("WeaponDetector1").GetComponent <WeaponDetectorScript>(); } else if (transform.parent.name == "Arm2") { weaponDetectorTransform = GameObject.Find("WeaponDetector2").transform; weaponDetectorScript = GameObject.Find("WeaponDetector2").GetComponent <WeaponDetectorScript>(); } attract = false; pullForceBaseline = 500f; }
// Use this for initialization void Awake() { character = GameObject.Find("Hero1"); player = character.GetComponent <Player> (); controller = character.GetComponent <Controller> (); weaponDetectorScript = GameObject.Find("WeaponDetector1").GetComponent <WeaponDetectorScript> (); sign = transform.GetChild(0).GetComponent <SpriteRenderer> (); highlighter = transform.GetChild(1).GetComponent <SpriteRenderer> (); highlighterTransform = highlighter.transform; highlighterSpots = new Vector3[] { new Vector3(-2f, -1f, 0f), new Vector3(0f, -1f, 0f), new Vector3(2f, -1f, 0f) }; costBank = new int[] { 25, 50, 100 }; items = new SpriteRenderer[] { GameObject.Find("leadVest").GetComponent <SpriteRenderer> (), GameObject.Find("jetpack").GetComponent <SpriteRenderer> (), GameObject.Find("blockombinator").GetComponent <SpriteRenderer> () }; costs = new SpriteRenderer[] { GameObject.Find("25").GetComponent <SpriteRenderer> (), GameObject.Find("50").GetComponent <SpriteRenderer> (), GameObject.Find("100").GetComponent <SpriteRenderer> () }; while (i < items.Length) { items[i].transform.position = highlighterSpots[i]; costs[i].transform.position = highlighterSpots[i] - Vector3.up * .3f; i++; } purchased = new bool[costBank.Length]; allKnow = GameObject.Find("theOmniscient").GetComponent <GatherAllKnowledge>(); sign.transform.position = new Vector3(0f, 1.8f, 0f); sign.gameObject.SetActive(false); highlighter.transform.position = highlighterSpots [0]; pauseTime = .28f; }
// Update is called once per frame void Awake() { rotoSpeed = 20f; startingRotoSpeed = rotoSpeed; shieldMass = .5f; bodyMass = .5f; hammerMass = .5f; gunMass = .5f; totalMass = 1f; if (gameObject.name == "Arm1") { character = GameObject.Find("Hero1"); tractorBeam = GameObject.Find("TractorBeam1"); weaponDetectorScript = GameObject.Find("WeaponDetector1").GetComponent<WeaponDetectorScript>(); shield = GameObject.Find("Shield1"); hammer = GameObject.Find("Hammer1"); } else{ character = GameObject.Find("Hero2"); tractorBeam = GameObject.Find("TractorBeam2"); weaponDetectorScript = GameObject.Find("WeaponDetector2").GetComponent<WeaponDetectorScript>(); shield = GameObject.Find("Shield2"); hammer = GameObject.Find("Hammer2"); } tractorBeamTrans = tractorBeam.transform; tractorBeamCol = tractorBeam.GetComponent<PolygonCollider2D>(); shieldCol = shield.GetComponent<PolygonCollider2D> (); shieldTrans = shield.transform; shieldScript = shield.GetComponent<Shield>(); shieldSprite = shield.GetComponent<SpriteRenderer>(); hammerCol = hammer.GetComponent<BoxCollider2D> (); hammerTrans = hammer.transform; hammerSprite = hammer.GetComponent<SpriteRenderer> (); hammerScript = hammer.GetComponent<Hammer>(); armSprite = GetComponent<SpriteRenderer> (); quantizeAnglesScript = GetComponent<QuantizeAngles> (); controller = character.GetComponent<Controller> (); playerScript = character.GetComponent<Player>(); first = false; handAngles = new float[]{ 90f, 45f, 0f, -45f, -90f }; }
// Use this for initialization void Awake() { cameraScript = GameObject.Find ("MainCamera").GetComponent<CameraFollowPlayer1> (); weaponDetectorScript = GameObject.Find ("WeaponDetector1").GetComponent<WeaponDetectorScript> (); }
public IEnumerator Welcome() { //Gets the player controller IDs transform.localScale = Vector3.one * 3f; //blows away things a little bit for a fun entry effect, and also to clear space rigidbody2D.gravityScale = 0; if (wepDSID == 1) { characterName = "Hero1"; wepDTran = GameObject.Find ("WeaponDetector1").transform; character = GameObject.Find("Hero1"); armRotate = GameObject.Find("Arm1").GetComponent<ArmRotate>(); } else if (wepDSID == 2){ characterName = "Hero2"; wepDTran = GameObject.Find ("WeaponDetector2").transform; character = GameObject.Find("Hero2"); armRotate = GameObject.Find("Arm2").GetComponent<ArmRotate>(); } weaponDetectorScript = wepDTran.GetComponent<WeaponDetectorScript>(); controller = character.GetComponent<Controller>(); player = character.GetComponent<Player>(); heroSpot = armRotate.transform; heroRotation = character.transform.rotation; allObjects = Physics2D.OverlapCircleAll (transform.position,exRadius); allGameObjects = new GameObject[allObjects.Length]; i = 0; foreach (Collider2D coller in allObjects){ allGameObjects[i] = coller.gameObject; i++; } i = 0; foreach (Collider2D thing in allObjects){ if (!dontBlowStrings.Contains(thing.name) && thing.name != characterName && thing.gameObject != this.gameObject){ bPos = transform.position; thingPos = thing.transform.position; exDir = Vector3.Normalize(thingPos - bPos); float dist2exploder = Vector3.Distance(bPos,thingPos); rayThings = Physics2D.RaycastAll (bPos,exDir,dist2exploder); foreach (RaycastHit2D rayThing in rayThings){ if (rayThing.collider.gameObject == thing.gameObject){ hitPointThing = rayThing.point; break; } } rayExps = Physics2D.RaycastAll (thingPos,-exDir,dist2exploder); foreach (RaycastHit2D rayExp in rayExps){ if (rayExp.collider.gameObject == this.gameObject){ hitPointExp = rayExp.point; break; } } dist2exploder = Vector3.Distance(hitPointExp,hitPointThing); exMultiplier = Mathf.Exp(-.6f * dist2exploder); exForce = exForceBaseline * exMultiplier; if (weaponStrings.Contains (thing.tag)){ if (thing.GetComponent<WeaponBlockScript>()){ if (thing.GetComponent<WeaponBlockScript>().toggleCount<=0){ thing.rigidbody2D.AddForce ( exDir * exForce ) ; } } else if (thing.GetComponent<MiniCopterBlock>()){ if (thing.GetComponent<MiniCopterBlock>().toggleCount<=0){ thing.rigidbody2D.AddForce ( exDir * exForce ) ; } } } else { if (thing.rigidbody2D){ thing.rigidbody2D.AddForce ( exDir * exForce ) ; } } } i++; } yield return StartCoroutine(Telekinize()); }
// Use this for initialization void Awake() { cameraScript = GameObject.Find("MainCamera").GetComponent <CameraFollowPlayer1> (); weaponDetectorScript = GameObject.Find("WeaponDetector1").GetComponent <WeaponDetectorScript> (); }
// Use this for initialization void Awake() { horAx = 0; vertAx = 0; weaponState = 0; armVec = Vector3.zero; pause = false; timer = 0f; pleaseShoot = false; keyboard = false; spawnBlocks = false; spawnEnemies = false; controlsImage = GameObject.Find("ControlsImage").GetComponent <SpriteRenderer> (); if (GameObject.Find("BlockSpawner")) { spawnBlocks = true; blockSpawner = GameObject.Find("BlockSpawner"); } if (GameObject.Find("EnemySpawner")) { spawnEnemies = true; enemySpawner = GameObject.Find("EnemySpawner"); } if (gameObject.name == "Hero1") { chargeDisplay = GameObject.Find("ChargeBar1").GetComponent <ChargeDisplay> (); weaponDetectorScript = GameObject.Find("WeaponDetector1").GetComponent <WeaponDetectorScript> (); player = GameObject.Find("Hero1").GetComponent <Player> (); shieldScript = GameObject.Find("Shield1").GetComponent <Shield>(); hammerScript = GameObject.Find("Hammer1").GetComponent <Hammer>(); armRotate = GameObject.Find("Arm1").GetComponent <ArmRotate>(); playerName = "Hero1"; start = "P1Start"; rightTrigger = "P1RightTrigger"; leftTrigger = "P1LeftTrigger"; rightBumper = "P1ToggleWeapons"; leftBumper = "P1CombineWeapons"; leftHorStick = "P1MoveHor"; leftVerStick = "P1MoveVer"; rightHorStick = "P1AimHor"; rightVerStick = "P1AimVer"; yBut = "P1Y"; xBut = "P1X"; aBut = "P1A"; bBut = "P1B"; lBut = "P1L"; dBut = "P1D"; rBut = "P1R"; uBut = "P1U"; rjBut = "P1RJ"; ljBut = "P1LJ"; switchBut = "Switch"; resetBut = "Reset"; } else { chargeDisplay = GameObject.Find("ChargeBar2").GetComponent <ChargeDisplay> (); weaponDetectorScript = GameObject.Find("WeaponDetector2").GetComponent <WeaponDetectorScript> (); player = GameObject.Find("Hero2").GetComponent <Player> (); shieldScript = GameObject.Find("Shield2").GetComponent <Shield>(); hammerScript = GameObject.Find("Hammer2").GetComponent <Hammer>(); armRotate = GameObject.Find("Arm2").GetComponent <ArmRotate>(); playerName = "Hero2"; rightTrigger = "P2RightTrigger"; leftTrigger = "P2LeftTrigger"; start = "P2Start"; rightBumper = "P2ToggleWeapons"; yBut = "P2Jump"; leftBumper = "P2CombineWeapons"; leftHorStick = "P2MoveHor"; leftVerStick = "P2MoveVer"; rightHorStick = "P2AimHor"; rightVerStick = "P2AimVer"; xBut = "P2X"; aBut = "P2A"; bBut = "P2B"; lBut = "P2L"; dBut = "P2D"; rBut = "P2R"; uBut = "P2U"; rjBut = "P2RJ"; ljBut = "P2LJ"; resetBut = "Reset"; } }
void Awake() { spriteR = GetComponent<SpriteRenderer>(); spriteR.enabled = true; maxChargeTime = 1.9f; shakeTime = .6f; maxShakeSize = 0.15f; chargeTimer = maxChargeTime; rBumper = false; exit = false; charge = false; lastFrameTrigger = 0; chargeAnimator = GetComponent<Animator> (); //playbackSpeed = chargeAnimator.GetCurrentAnimatorStateInfo (0).length / maxTime; playbackSpeed = 5.167f/(maxChargeTime - shakeTime); chargeAnimator.speed = playbackSpeed; chargeAnimator.SetInteger("AnimState",0); if (gameObject.name == "ChargeBar1") { controller = GameObject.Find ("Hero1").GetComponent<Controller> (); weaponDetectorScript = GameObject.Find ("WeaponDetector1").GetComponent<WeaponDetectorScript> (); setSpot = new Vector3 (-2.5f, -1.5f, 0f); transform.position = setSpot; } else{ controller = GameObject.Find ("Hero2").GetComponent<Controller> (); weaponDetectorScript = GameObject.Find ("WeaponDetector2").GetComponent<WeaponDetectorScript> (); setSpot = new Vector3 (2.5f, -1.5f, 0f); transform.position = setSpot; } }
/*Animation BreakDown * 0 - Standing Still * 1 - Running * 2 - Squatting * 3 - Reverse Squatting * 4 - Squatting Still * 5 - Squat Running */ void Awake() { controller = GetComponent<Controller> (); getDamage = GetComponent<GetDamage> (); allKnow = GameObject.Find ("theOmniscient").GetComponent<GatherAllKnowledge> (); crouching = false; uncrouching = false; onMyKnees = false; Physics2D.IgnoreLayerCollision (8, 8); conAnchs = new Vector2[] { new Vector2 (0.025f,0.37f), new Vector2 (0.025f, 0.315f), new Vector2 (0.025f, 0.2605f), new Vector2 (0.025f, 0.2055f), new Vector2 (0.015f, 0.15f), }; if (GameObject.Find ("CheckPoints")) { checkPoint = GameObject.Find ("CheckPoints").GetComponent<CheckPoint>(); } char1 = false; char2 = false; teleHovering = false; copterHovering = false; recoRotoSpeed = 25f; angleTol = 3f; liftForce = 75f; jetSpeed = 300f; unitTimeFrame = .083f; platforms = new Collider2D[20]; minMoveRad = .4f; if (GameObject.Find("ZoomZone")){ zoomZone = GameObject.Find("ZoomZone").GetComponent<ZoomZone>(); } if (gameObject.name == "Hero1"){ char1 = true; hud = GameObject.Find("HUD1").GetComponent<HUD> (); healthBar = GameObject.Find ("HealthBar1").GetComponent<HealthBar> (); arm = GameObject.Find("Arm1"); shield = GameObject.Find("Shield1"); hammer = GameObject.Find("Hammer1"); tractorBeam = GameObject.Find("TractorBeam1"); weaponDetectorScript = GameObject.Find ("WeaponDetector1").GetComponent<WeaponDetectorScript> (); chargeDisplay = GameObject.Find ("ChargeBar1").GetComponent<ChargeDisplay> (); } else{ char2 = true; hud = GameObject.Find("HUD2").GetComponent<HUD> (); healthBar = GameObject.Find ("HealthBar2").GetComponent<HealthBar> (); arm = GameObject.Find("Arm2"); shield = GameObject.Find("Shield2"); hammer = GameObject.Find("Hammer2"); tractorBeam = GameObject.Find("TractorBeam2"); weaponDetectorScript = GameObject.Find ("WeaponDetector2").GetComponent<WeaponDetectorScript> (); chargeDisplay = GameObject.Find ("ChargeBar2").GetComponent<ChargeDisplay> (); } polyCols = GetComponents<PolygonCollider2D> (); cirCol = GetComponent<CircleCollider2D> (); hamCol = hammer.GetComponent<BoxCollider2D> (); shieldCol = shield.GetComponent<PolygonCollider2D> (); tractorBeamCol = tractorBeam.GetComponent<PolygonCollider2D> (); weaponCol = weaponDetectorScript.GetComponent<CircleCollider2D> (); spriteArm = arm.GetComponent<SpriteRenderer> (); spriteShield = shield.GetComponent<SpriteRenderer> (); spriteHero = GetComponent<SpriteRenderer> (); spriteHammer = hammer.GetComponent<SpriteRenderer> (); startingBounce = cirCol.sharedMaterial.bounciness; startingFriction = cirCol.sharedMaterial.friction; armRotateScript = arm.GetComponent<ArmRotate> (); armRot = arm.transform.rotation; armHinge = arm.GetComponent<HingeJoint2D>(); shieldHinge = shield.GetComponent<HingeJoint2D>(); hammerHinge = hammer.GetComponent<HingeJoint2D> (); alive = true; //transform.position = Vector3.zero; if (Application.loadedLevelName == "BattleArena"){ spawnSpots = new Vector3[6]; spawnSpots[0] = new Vector3 (0f,-2f,0f); spawnSpots [1] = new Vector3 (-2f,-1f,0f); spawnSpots [2] = new Vector3 (2f,-1f,0f); spawnSpots [3] = new Vector3 (0f,0f,0f); spawnSpots [4] = new Vector3 (0f,-2f,0f); spawnSpots [5] = new Vector3 (0f,-2f,0f); } else if (Application.loadedLevelName == "BattleShrine"){ spawnSpots = new Vector3[6]; spawnSpots [0] = new Vector3 (0f,2.5f,0f); spawnSpots [1] = new Vector3 (-1f,0f,0f); spawnSpots [2] = new Vector3 (1f,0f,0f); spawnSpots [3] = new Vector3 (0f,-2.5f,0f); spawnSpots [4] = new Vector3 (-3.5f,-.75f,0f); spawnSpots [5] = new Vector3 (3.5f,-.75f,0f); } else{ spawnSpots = new Vector3[6]; spawnSpots [0] = new Vector3 (0f,-2f,0f); spawnSpots [1] = new Vector3 (-2f,-1f,0f); spawnSpots [2] = new Vector3 (2f,-1f,0f); spawnSpots [3] = new Vector3 (0f,0f,0f); spawnSpots [4] = new Vector3 (0f,-2f,0f); spawnSpots [5] = new Vector3 (0f,-2f,0f); } wallJumpLagTime = .7f; runningVelThresh = .3f; runningCrouchVelThresh = .1f; wallDelay = false; heroAnimator = GetComponent<Animator>(); time2Respawn = 2f; startingHealth = 100; fallTimeDelay = 1f; runningSpeed = 7.5f; floatingSpeed = runningSpeed; jumpSpeed = 200f; fallSpeed = -50f; maxVelocity = new Vector2 (2f, 5f); maxFloatVelocity = new Vector2 (2.5f, 2.5f); floorDetectionBoxHeights = new Vector2 (0.023f,0.2f); forceX = 0; forceY = 0; i = 0; damage = 0; startingJumpSpeed = jumpSpeed; startingRunningSpeed = runningSpeed; startingFallSpeed = fallSpeed; startingMaxVelocity = maxVelocity.x; followP1 = true; }
//AnimState 1 means pulse //AnimState 0 means grow //Once either of those are finished, it will default back to stillness // Use this for initialization void Awake() { pushForce = 100f; shieldAnimator = GetComponent<Animator> (); GetComponent<SpriteRenderer>().enabled = false; GetComponent<PolygonCollider2D> ().enabled = false; pulseTime = .833f; growTime = 1f; extraTime = .083f; shieldAnimator.SetInteger ("AnimState", 2); //awakenstill animState = 2; shieldAnimator.speed = 0; rigidbody2D.centerOfMass = Vector2.zero; rigidbody2D.mass = 0f; enter = false; if (gameObject.name == "Shield1"){ weaponDetectorScript = GameObject.Find("WeaponDetector1").GetComponent<WeaponDetectorScript>(); } else { weaponDetectorScript = GameObject.Find("WeaponDetector2").GetComponent<WeaponDetectorScript>(); } }
public IEnumerator Welcome() //Gets the player controller IDs { transform.localScale = Vector3.one * 3f; //blows away things a little bit for a fun entry effect, and also to clear space rigidbody2D.gravityScale = 0; if (wepDSID == 1) { characterName = "Hero1"; wepDTran = GameObject.Find("WeaponDetector1").transform; character = GameObject.Find("Hero1"); armRotate = GameObject.Find("Arm1").GetComponent <ArmRotate>(); } else if (wepDSID == 2) { characterName = "Hero2"; wepDTran = GameObject.Find("WeaponDetector2").transform; character = GameObject.Find("Hero2"); armRotate = GameObject.Find("Arm2").GetComponent <ArmRotate>(); } weaponDetectorScript = wepDTran.GetComponent <WeaponDetectorScript>(); controller = character.GetComponent <Controller>(); player = character.GetComponent <Player>(); heroSpot = armRotate.transform; heroRotation = character.transform.rotation; allObjects = Physics2D.OverlapCircleAll(transform.position, exRadius); allGameObjects = new GameObject[allObjects.Length]; i = 0; foreach (Collider2D coller in allObjects) { allGameObjects[i] = coller.gameObject; i++; } i = 0; foreach (Collider2D thing in allObjects) { if (!dontBlowStrings.Contains(thing.name) && thing.name != characterName && thing.gameObject != this.gameObject) { bPos = transform.position; thingPos = thing.transform.position; exDir = Vector3.Normalize(thingPos - bPos); float dist2exploder = Vector3.Distance(bPos, thingPos); rayThings = Physics2D.RaycastAll(bPos, exDir, dist2exploder); foreach (RaycastHit2D rayThing in rayThings) { if (rayThing.collider.gameObject == thing.gameObject) { hitPointThing = rayThing.point; break; } } rayExps = Physics2D.RaycastAll(thingPos, -exDir, dist2exploder); foreach (RaycastHit2D rayExp in rayExps) { if (rayExp.collider.gameObject == this.gameObject) { hitPointExp = rayExp.point; break; } } dist2exploder = Vector3.Distance(hitPointExp, hitPointThing); exMultiplier = Mathf.Exp(-.6f * dist2exploder); exForce = exForceBaseline * exMultiplier; if (weaponStrings.Contains(thing.tag)) { if (thing.GetComponent <WeaponBlockScript>()) { if (thing.GetComponent <WeaponBlockScript>().toggleCount <= 0) { thing.rigidbody2D.AddForce(exDir * exForce); } } else if (thing.GetComponent <MiniCopterBlock>()) { if (thing.GetComponent <MiniCopterBlock>().toggleCount <= 0) { thing.rigidbody2D.AddForce(exDir * exForce); } } } else { if (thing.rigidbody2D) { thing.rigidbody2D.AddForce(exDir * exForce); } } } i++; } yield return(StartCoroutine(Telekinize())); }
// Use this for initialization void Awake() { horAx = 0; vertAx = 0; weaponState = 0; armVec = Vector3.zero; pause = false; timer = 0f; pleaseShoot = false; keyboard = false; spawnBlocks = false; spawnEnemies = false; controlsImage = GameObject.Find ("ControlsImage").GetComponent<SpriteRenderer> (); if (GameObject.Find ("BlockSpawner")){ spawnBlocks = true; blockSpawner = GameObject.Find ("BlockSpawner"); } if (GameObject.Find ("EnemySpawner")){ spawnEnemies = true; enemySpawner = GameObject.Find("EnemySpawner"); } if (gameObject.name == "Hero1"){ chargeDisplay = GameObject.Find ("ChargeBar1").GetComponent<ChargeDisplay> (); weaponDetectorScript = GameObject.Find ("WeaponDetector1").GetComponent<WeaponDetectorScript> (); player = GameObject.Find ("Hero1").GetComponent<Player> (); shieldScript = GameObject.Find("Shield1").GetComponent<Shield>(); hammerScript = GameObject.Find("Hammer1").GetComponent<Hammer>(); armRotate = GameObject.Find("Arm1").GetComponent<ArmRotate>(); playerName = "Hero1"; start = "P1Start"; rightTrigger = "P1RightTrigger"; leftTrigger = "P1LeftTrigger"; rightBumper = "P1ToggleWeapons"; leftBumper = "P1CombineWeapons"; leftHorStick = "P1MoveHor"; leftVerStick = "P1MoveVer"; rightHorStick = "P1AimHor"; rightVerStick = "P1AimVer"; yBut = "P1Y"; xBut = "P1X"; aBut = "P1A"; bBut = "P1B"; lBut = "P1L"; dBut = "P1D"; rBut = "P1R"; uBut = "P1U"; rjBut = "P1RJ"; ljBut = "P1LJ"; switchBut = "Switch"; resetBut = "Reset"; } else { chargeDisplay = GameObject.Find ("ChargeBar2").GetComponent<ChargeDisplay> (); weaponDetectorScript = GameObject.Find ("WeaponDetector2").GetComponent<WeaponDetectorScript> (); player = GameObject.Find ("Hero2").GetComponent<Player> (); shieldScript = GameObject.Find("Shield2").GetComponent<Shield>(); hammerScript = GameObject.Find("Hammer2").GetComponent<Hammer>(); armRotate = GameObject.Find("Arm2").GetComponent<ArmRotate>(); playerName = "Hero2"; rightTrigger = "P2RightTrigger"; leftTrigger = "P2LeftTrigger"; start = "P2Start"; rightBumper = "P2ToggleWeapons"; yBut = "P2Jump"; leftBumper = "P2CombineWeapons"; leftHorStick = "P2MoveHor"; leftVerStick = "P2MoveVer"; rightHorStick = "P2AimHor"; rightVerStick = "P2AimVer"; xBut = "P2X"; aBut = "P2A"; bBut = "P2B"; lBut = "P2L"; dBut = "P2D"; rBut = "P2R"; uBut = "P2U"; rjBut = "P2RJ"; ljBut = "P2LJ"; resetBut = "Reset"; } }
// Use this for initialization void Awake() { character = GameObject.Find ("Hero1"); player = character.GetComponent<Player> (); controller = character.GetComponent<Controller> (); weaponDetectorScript = GameObject.Find ("WeaponDetector1").GetComponent<WeaponDetectorScript> (); sign = transform.GetChild(0).GetComponent<SpriteRenderer> (); highlighter = transform.GetChild (1).GetComponent<SpriteRenderer> (); highlighterTransform = highlighter.transform; highlighterSpots = new Vector3[]{ new Vector3 (-2f, -1f, 0f), new Vector3 (0f, -1f, 0f), new Vector3 (2f, -1f, 0f) }; costBank = new int[]{ 25, 50, 100 }; items = new SpriteRenderer[]{ GameObject.Find ("leadVest").GetComponent<SpriteRenderer> (), GameObject.Find ("jetpack").GetComponent<SpriteRenderer> (), GameObject.Find ("blockombinator").GetComponent<SpriteRenderer> () }; costs = new SpriteRenderer[]{ GameObject.Find ("25").GetComponent<SpriteRenderer> (), GameObject.Find ("50").GetComponent<SpriteRenderer> (), GameObject.Find ("100").GetComponent<SpriteRenderer> () }; while (i<items.Length) { items[i].transform.position = highlighterSpots[i]; costs[i].transform.position = highlighterSpots[i]-Vector3.up*.3f; i++; } purchased = new bool[costBank.Length]; allKnow = GameObject.Find ("theOmniscient").GetComponent<GatherAllKnowledge>(); sign.transform.position = new Vector3 (0f,1.8f,0f); sign.gameObject.SetActive (false); highlighter.transform.position = highlighterSpots [0]; pauseTime = .28f; }
/*Animation BreakDown * 0 - Standing Still * 1 - Running * 2 - Squatting * 3 - Reverse Squatting * 4 - Squatting Still * 5 - Squat Running */ void Awake() { controller = GetComponent <Controller> (); getDamage = GetComponent <GetDamage> (); allKnow = GameObject.Find("theOmniscient").GetComponent <GatherAllKnowledge> (); crouching = false; uncrouching = false; onMyKnees = false; Physics2D.IgnoreLayerCollision(8, 8); conAnchs = new Vector2[] { new Vector2(0.025f, 0.37f), new Vector2(0.025f, 0.315f), new Vector2(0.025f, 0.2605f), new Vector2(0.025f, 0.2055f), new Vector2(0.015f, 0.15f), }; if (GameObject.Find("CheckPoints")) { checkPoint = GameObject.Find("CheckPoints").GetComponent <CheckPoint>(); } char1 = false; char2 = false; teleHovering = false; copterHovering = false; recoRotoSpeed = 25f; angleTol = 3f; liftForce = 75f; jetSpeed = 300f; unitTimeFrame = .083f; platforms = new Collider2D[20]; minMoveRad = .4f; if (GameObject.Find("ZoomZone")) { zoomZone = GameObject.Find("ZoomZone").GetComponent <ZoomZone>(); } if (gameObject.name == "Hero1") { char1 = true; hud = GameObject.Find("HUD1").GetComponent <HUD> (); healthBar = GameObject.Find("HealthBar1").GetComponent <HealthBar> (); arm = GameObject.Find("Arm1"); shield = GameObject.Find("Shield1"); hammer = GameObject.Find("Hammer1"); tractorBeam = GameObject.Find("TractorBeam1"); weaponDetectorScript = GameObject.Find("WeaponDetector1").GetComponent <WeaponDetectorScript> (); chargeDisplay = GameObject.Find("ChargeBar1").GetComponent <ChargeDisplay> (); } else { char2 = true; hud = GameObject.Find("HUD2").GetComponent <HUD> (); healthBar = GameObject.Find("HealthBar2").GetComponent <HealthBar> (); arm = GameObject.Find("Arm2"); shield = GameObject.Find("Shield2"); hammer = GameObject.Find("Hammer2"); tractorBeam = GameObject.Find("TractorBeam2"); weaponDetectorScript = GameObject.Find("WeaponDetector2").GetComponent <WeaponDetectorScript> (); chargeDisplay = GameObject.Find("ChargeBar2").GetComponent <ChargeDisplay> (); } polyCols = GetComponents <PolygonCollider2D> (); cirCol = GetComponent <CircleCollider2D> (); hamCol = hammer.GetComponent <BoxCollider2D> (); shieldCol = shield.GetComponent <PolygonCollider2D> (); tractorBeamCol = tractorBeam.GetComponent <PolygonCollider2D> (); weaponCol = weaponDetectorScript.GetComponent <CircleCollider2D> (); spriteArm = arm.GetComponent <SpriteRenderer> (); spriteShield = shield.GetComponent <SpriteRenderer> (); spriteHero = GetComponent <SpriteRenderer> (); spriteHammer = hammer.GetComponent <SpriteRenderer> (); startingBounce = cirCol.sharedMaterial.bounciness; startingFriction = cirCol.sharedMaterial.friction; armRotateScript = arm.GetComponent <ArmRotate> (); armRot = arm.transform.rotation; armHinge = arm.GetComponent <HingeJoint2D>(); shieldHinge = shield.GetComponent <HingeJoint2D>(); hammerHinge = hammer.GetComponent <HingeJoint2D> (); alive = true; //transform.position = Vector3.zero; if (Application.loadedLevelName == "BattleArena") { spawnSpots = new Vector3[6]; spawnSpots[0] = new Vector3(0f, -2f, 0f); spawnSpots [1] = new Vector3(-2f, -1f, 0f); spawnSpots [2] = new Vector3(2f, -1f, 0f); spawnSpots [3] = new Vector3(0f, 0f, 0f); spawnSpots [4] = new Vector3(0f, -2f, 0f); spawnSpots [5] = new Vector3(0f, -2f, 0f); } else if (Application.loadedLevelName == "BattleShrine") { spawnSpots = new Vector3[6]; spawnSpots [0] = new Vector3(0f, 2.5f, 0f); spawnSpots [1] = new Vector3(-1f, 0f, 0f); spawnSpots [2] = new Vector3(1f, 0f, 0f); spawnSpots [3] = new Vector3(0f, -2.5f, 0f); spawnSpots [4] = new Vector3(-3.5f, -.75f, 0f); spawnSpots [5] = new Vector3(3.5f, -.75f, 0f); } else { spawnSpots = new Vector3[6]; spawnSpots [0] = new Vector3(0f, -2f, 0f); spawnSpots [1] = new Vector3(-2f, -1f, 0f); spawnSpots [2] = new Vector3(2f, -1f, 0f); spawnSpots [3] = new Vector3(0f, 0f, 0f); spawnSpots [4] = new Vector3(0f, -2f, 0f); spawnSpots [5] = new Vector3(0f, -2f, 0f); } wallJumpLagTime = .7f; runningVelThresh = .3f; runningCrouchVelThresh = .1f; wallDelay = false; heroAnimator = GetComponent <Animator>(); time2Respawn = 2f; startingHealth = 100; fallTimeDelay = 1f; runningSpeed = 7.5f; floatingSpeed = runningSpeed; jumpSpeed = 200f; fallSpeed = -50f; maxVelocity = new Vector2(2f, 5f); maxFloatVelocity = new Vector2(2.5f, 2.5f); floorDetectionBoxHeights = new Vector2(0.023f, 0.2f); forceX = 0; forceY = 0; i = 0; damage = 0; startingJumpSpeed = jumpSpeed; startingRunningSpeed = runningSpeed; startingFallSpeed = fallSpeed; startingMaxVelocity = maxVelocity.x; followP1 = true; }