public WeaponClassRow AddWeaponClassRow(int ClassId, string ClassName) { WeaponClassRow rowWeaponClassRow = ((WeaponClassRow)(this.NewRow())); rowWeaponClassRow.ItemArray = new object[] { ClassId, ClassName }; this.Rows.Add(rowWeaponClassRow); return(rowWeaponClassRow); }
public WeaponClassRowChangeEvent(WeaponClassRow row, DataRowAction action) { this.eventRow = row; this.eventAction = action; }
public void RemoveWeaponClassRow(WeaponClassRow row) { this.Rows.Remove(row); }
public void AddWeaponClassRow(WeaponClassRow row) { this.Rows.Add(row); }
public WeaponClassRowChangeEvent(WeaponClassRow row, global::System.Data.DataRowAction action) { this.eventRow = row; this.eventAction = action; }