private void OnDisable() { WaterEngine.RenderCameras = null; WaterEngine.RenderImage = null; WaterEngine.currentCamera = null; WaterEngine.currentTransform = null; this.DisableDepth(); this.DisableReflection(); this.DisableUnderWater(); }
private void OnEnable() { WaterEngine.RenderCameras = new WaterEngine.RenderCallback(this.OnRenderCameras); WaterEngine.RenderImage = new WaterEngine.RenderImageCallback(this.OnRenderImage); WaterEngine.currentCamera = base.GetComponent <Camera>(); WaterEngine.currentTransform = base.transform; this.EnableDepth(); this.EnableReflection(); this.EnableUnderWater(); this.DebugFlags(); }
private void OnEnable() { WaterEngine.RenderCameras = new WaterEngine.RenderCallback(this.OnRenderCameras); WaterEngine.RenderImage = new WaterEngine.RenderImageCallback(this.OnRenderImage); WaterEngine.currentCamera = base.GetComponent<Camera>(); WaterEngine.currentTransform = base.transform; this.EnableDepth(); this.EnableReflection(); this.EnableUnderWater(); this.DebugFlags(); }