public void EquipModule(bool equipState, string moduleName, StandardTorso torsoScript, WalkerMovement movementScript) { if(moduleName == "AccelThrusters") { if(equipState == true) accelThrustersPrefab.Equip(movementScript); else accelThrustersPrefab.Unequip(movementScript); } }
public void Unequip(WalkerMovement movementScript) { movementScript.accelerationModifier -= accelModValue; }