コード例 #1
0
ファイル: ShipView.cs プロジェクト: wof2/Wings-Of-Fury-2
        public static void BubblesWaterAnimation(SceneManager sceneMgr, Vector3 pos, string baseName, int count, Vector2 range, Vector2 size)
        {
            Vector2 sizeRand;
            string  name;

            for (uint i = 0; i < count; i++)
            {
                float   h       = Mogre.Math.RangeRandom(-20, -5);
                float   angle   = Mogre.Math.RangeRandom(-10, 10);
                Vector2 rand    = ViewHelper.RandomVector2(range.x, range.y);
                Vector3 posView = new Vector3(pos.x + rand.x, pos.y + h, pos.z + rand.y);
                name = EffectsManager.BuildSpriteEffectName(sceneMgr.RootSceneNode, EffectsManager.EffectType.BUBBLES, baseName + "_bubbles_" + i);
                NodeAnimation.NodeAnimation node = EffectsManager.Singleton.GetEffect(name);
                if (!EffectsManager.Singleton.EffectExists(name) || (node != null && node.Ended))
                {
                    sizeRand = size * Math.RangeRandom(0.9f, 1.1f);
                    VisibilityNodeAnimation ani = EffectsManager.Singleton.RectangularEffect(sceneMgr, sceneMgr.RootSceneNode,
                                                                                             baseName + "_bubbles_" + i,
                                                                                             EffectsManager.EffectType.BUBBLES, posView,
                                                                                             sizeRand, new Quaternion(new Radian(new Degree(90)), Vector3.UNIT_X) * new Quaternion(new Radian(new Degree(angle)), Vector3.UNIT_Y), false);

                    ani.Duration  = Mogre.Math.RangeRandom(ani.Duration, 2 * ani.Duration);
                    ani.TimeScale = Mogre.Math.RangeRandom(0.5f, 1.5f);
                }
            }
        }
コード例 #2
0
ファイル: PlaneView.cs プロジェクト: wof2/Wings-Of-Fury-2
        public void ShowCrossHair(float distance)
        {
            Quaternion q = Quaternion.IDENTITY;

            q.FromAngleAxis(new Radian(Math.HALF_PI), Vector3.UNIT_X);
            crossHairEffectNodeAnimation = EffectsManager.Singleton.RectangularEffect(sceneMgr, innerNode, "CrossHair",
                                                                                      EffectsManager.EffectType.CROSSHAIR, new Vector3(0, 0, -distance),
                                                                                      new Vector2(3, 3), q, true);
        }
コード例 #3
0
ファイル: ShipView.cs プロジェクト: wof2/Wings-Of-Fury-2
        public static void SinkingWaterAnimation(SceneManager sceneMgr, Vector3 pos, string baseName, int count, Vector2 range, Vector2 size)
        {
            string  name;
            Vector2 sizeRand;

            for (uint i = 0; i < count; i++)
            {
                Vector2 rand    = ViewHelper.RandomVector2(range.x, range.y);
                Vector3 posView = new Vector3(pos.x + rand.x, pos.y, pos.z + rand.y);
                name = EffectsManager.BuildSpriteEffectName(sceneMgr.RootSceneNode, EffectsManager.EffectType.SUBMERGE, baseName + "_" + i);
                NodeAnimation.NodeAnimation node = EffectsManager.Singleton.GetEffect(name);
                if (!EffectsManager.Singleton.EffectExists(name) || (node != null && node.getPercent() > 0.6f))
                {
                    sizeRand = size * Math.RangeRandom(0.9f, 1.1f);
                    VisibilityNodeAnimation ani = EffectsManager.Singleton.RectangularEffect(sceneMgr, sceneMgr.RootSceneNode,
                                                                                             baseName + "_" + i,
                                                                                             EffectsManager.EffectType.SUBMERGE, posView,
                                                                                             sizeRand, Quaternion.IDENTITY, false);
                    ani.Duration  = Mogre.Math.RangeRandom(ani.Duration, 2 * ani.Duration);
                    ani.TimeScale = Mogre.Math.RangeRandom(0.5f, 1.5f);
                }
            }
        }
コード例 #4
0
ファイル: PlaneView.cs プロジェクト: wof2/Wings-Of-Fury-2
 protected void DestroyCrossHair()
 {
     crossHairEffectNodeAnimation = null;
     EffectsManager.Singleton.NoSprite(sceneMgr, innerNode, EffectsManager.EffectType.CROSSHAIR, "CrossHair");
 }
コード例 #5
0
ファイル: PlaneView.cs プロジェクト: wof2/Wings-Of-Fury-2
 public void HideCrossHair()
 {
     crossHairEffectNodeAnimation = null;
     EffectsManager.Singleton.HideSprite(sceneMgr, innerNode, EffectsManager.EffectType.CROSSHAIR, "CrossHair");
 }