/// <summary> /// If this object collides with a Virus object, it will disable the virus object (consume it) by calling its Die() /// method /// </summary> /// <param name="collision"></param> private void OnTriggerEnter2D(Collider2D collision) { Virus virusComponent = collision.gameObject.GetComponent <Virus>(); if (virusComponent != null) { virusComponent.Die(); } }