コード例 #1
0
ファイル: TreeTest.cs プロジェクト: RossNordby/scratchpad
        static TestCollidable[] GetRandomLeaves(int leafCount, BoundingBox bounds, Vector3 minimumSize, Vector3 maximumSize, float sizePower, VelocityDescription velocityDescription)
        {
            var leaves = new TestCollidable[leafCount];
            Random random = new Random(5);

            var range = bounds.Max - bounds.Min;
            var sizeRange = maximumSize - minimumSize;
            for (int i = 0; i < leafCount; ++i)
            {
                leaves[i] = new TestCollidable();
                leaves[i].HalfSize = 0.5f * (minimumSize + new Vector3((float)Math.Pow(random.NextDouble(), sizePower), (float)Math.Pow(random.NextDouble(), sizePower), (float)Math.Pow(random.NextDouble(), sizePower)) * sizeRange);
                leaves[i].Position = bounds.Min + new Vector3((float)random.NextDouble(), (float)random.NextDouble(), (float)random.NextDouble()) * range;

            }

            for (int i = 0; i < leaves.Length * velocityDescription.PortionOfMovingLeaves; ++i)
            {
                var speed = (float)(velocityDescription.MinVelocity + (velocityDescription.MaxVelocity - velocityDescription.MinVelocity) * Math.Pow(random.NextDouble(), velocityDescription.VelocityDistributionPower));
                var direction = new Vector3((float)random.NextDouble(), (float)random.NextDouble(), (float)random.NextDouble()) * 2 - Vector3.One;
                var lengthSquared = direction.LengthSquared();
                if (lengthSquared < 1e-9f)
                {
                    direction = new Vector3(0, 1, 0);
                }
                else
                {
                    direction /= (float)Math.Sqrt(lengthSquared);
                }
                leaves[i].Velocity = speed * direction;
            }
            return leaves;

        }
コード例 #2
0
ファイル: TreeTest.cs プロジェクト: jj-jabb/scratchpad
        static TestCollidable[] GetRandomLeaves(int leafCount, BoundingBox bounds, Vector3 minimumSize, Vector3 maximumSize, float sizePower, VelocityDescription velocityDescription)
        {
            var    leaves = new TestCollidable[leafCount];
            Random random = new Random(5);

            var range     = bounds.Max - bounds.Min;
            var sizeRange = maximumSize - minimumSize;

            for (int i = 0; i < leafCount; ++i)
            {
                leaves[i]          = new TestCollidable();
                leaves[i].HalfSize = 0.5f * (minimumSize + new Vector3((float)Math.Pow(random.NextDouble(), sizePower), (float)Math.Pow(random.NextDouble(), sizePower), (float)Math.Pow(random.NextDouble(), sizePower)) * sizeRange);
                leaves[i].Position = bounds.Min + new Vector3((float)random.NextDouble(), (float)random.NextDouble(), (float)random.NextDouble()) * range;
            }

            for (int i = 0; i < leaves.Length * velocityDescription.PortionOfMovingLeaves; ++i)
            {
                var speed         = (float)(velocityDescription.MinVelocity + (velocityDescription.MaxVelocity - velocityDescription.MinVelocity) * Math.Pow(random.NextDouble(), velocityDescription.VelocityDistributionPower));
                var direction     = new Vector3((float)random.NextDouble(), (float)random.NextDouble(), (float)random.NextDouble()) * 2 - Vector3.One;
                var lengthSquared = direction.LengthSquared();
                if (lengthSquared < 1e-9f)
                {
                    direction = new Vector3(0, 1, 0);
                }
                else
                {
                    direction /= (float)Math.Sqrt(lengthSquared);
                }
                leaves[i].Velocity = speed * direction;
            }
            return(leaves);
        }
コード例 #3
0
ファイル: TreeTest.cs プロジェクト: RossNordby/scratchpad
        public static void Test()
        {
            float leafMinSize = 1;
            float leafMaxSize = 100;
            float leafSizePower = 10;
            int queryCount = 1000000;
            int selfTestCount = 1;
            int refitCount = 1;
            int frameCount = 2048;
            float dt = 1 / 60f;

            VelocityDescription velocityDescription = new VelocityDescription
            {
                MinVelocity = 0,
                MaxVelocity = 10,
                VelocityDistributionPower = 10,
                PortionOfMovingLeaves = 1
            };

            Vector3 querySize = new Vector3(20);
            int queryLocationCount = 16384; //<-- POWER OF TWO!!! REMEMBER!

            ParallelLooper looper = new ParallelLooper();
            for (int i = 0; i < Environment.ProcessorCount; ++i)
            {
                looper.AddThread();
            }


#if RANDOMLEAVES
            BoundingBox randomLeafBounds = new BoundingBox { Min = new Vector3(0, 0, 0), Max = new Vector3(629.96f) };
            BoundingBox queryBounds = randomLeafBounds;
            int randomLeafCount = 65536;

#else
            int leafCountX = 64;
            int leafCountY = 64;
            int leafCountZ = 64;
            float leafGap = 10;
            BoundingBox queryBounds = new BoundingBox { Min = new Vector3(0), Max = new Vector3(leafCountX, leafCountY, leafCountZ) * (new Vector3(leafSize) + new Vector3(leafGap)) };
#endif

            {

                var queries = GetQueryLocations(queryLocationCount, queryBounds, querySize);

#if RANDOMLEAVES
                var leaves = GetRandomLeaves(randomLeafCount, randomLeafBounds, new Vector3(leafMinSize), new Vector3(leafMaxSize), leafSizePower, velocityDescription);
#else
                var leaves = GetLeaves(leafCountX, leafCountY, leafCountZ, leafSize, leafGap);
#endif
                GC.Collect();
                //TestVectorized(leaves, queries, queryCount, selfTestCount, refitCount);
#if RANDOMLEAVES
                leaves = GetRandomLeaves(randomLeafCount, randomLeafBounds, new Vector3(leafMinSize), new Vector3(leafMaxSize), leafSizePower, velocityDescription);
#else
                leaves = GetLeaves(leafCountX, leafCountY, leafCountZ, leafSize, leafGap);
#endif
                GC.Collect();
                //TestBaseline(leaves, queries, queryCount, selfTestCount, refitCount);
#if RANDOMLEAVES
                leaves = GetRandomLeaves(randomLeafCount, randomLeafBounds, new Vector3(leafMinSize), new Vector3(leafMaxSize), leafSizePower, velocityDescription);
#else
                leaves = GetLeaves(leafCountX, leafCountY, leafCountZ, leafSize, leafGap);
#endif
                GC.Collect();
                var results = TestSingleArray(leaves, queries, randomLeafBounds, queryCount, selfTestCount, refitCount, frameCount, dt, looper);

                using (var stream = File.Open("newTreeResults.txt", FileMode.Create))
                {
                    using (var textWriter = new StreamWriter(stream))
                    {
                        results.Save(textWriter);
                    }
                }
            }

            {

#if RANDOMLEAVES
                var leaves = GetRandomLeavesBEPU(randomLeafCount, randomLeafBounds, new Vector3(leafMinSize), new Vector3(leafMaxSize), leafSizePower, velocityDescription);
#else
                var leaves = GetLeavesBEPU(leafCountX, leafCountY, leafCountZ, leafSize, leafGap);
#endif
                var queries = GetBEPUQueryLocations(queryLocationCount, queryBounds, querySize);

                GC.Collect();
                //TestBEPU(leaves, queries, queryCount, selfTestCount, refitCount);
                var results = TestDH(leaves, queries, ref randomLeafBounds, queryCount, selfTestCount, refitCount, frameCount, dt, looper);
                using (var stream = File.Open("oldDHResults.txt", FileMode.Create))
                {
                    using (var textWriter = new StreamWriter(stream))
                    {
                        results.Save(textWriter);
                    }
                }
            }

        }
コード例 #4
0
ファイル: TreeTest.cs プロジェクト: jj-jabb/scratchpad
        public static void Test()
        {
            float leafMinSize   = 1;
            float leafMaxSize   = 100;
            float leafSizePower = 10;
            int   queryCount    = 1000000;
            int   selfTestCount = 1;
            int   refitCount    = 1;
            int   frameCount    = 2048;
            float dt            = 1 / 60f;

            VelocityDescription velocityDescription = new VelocityDescription
            {
                MinVelocity = 0,
                MaxVelocity = 10,
                VelocityDistributionPower = 10,
                PortionOfMovingLeaves     = 1
            };

            Vector3 querySize          = new Vector3(20);
            int     queryLocationCount = 16384; //<-- POWER OF TWO!!! REMEMBER!

            ParallelLooper looper = new ParallelLooper();

            for (int i = 0; i < Environment.ProcessorCount; ++i)
            {
                looper.AddThread();
            }


#if RANDOMLEAVES
            BoundingBox randomLeafBounds = new BoundingBox {
                Min = new Vector3(0, 0, 0), Max = new Vector3(629.96f)
            };
            BoundingBox queryBounds     = randomLeafBounds;
            int         randomLeafCount = 65536;
#else
            int         leafCountX  = 64;
            int         leafCountY  = 64;
            int         leafCountZ  = 64;
            float       leafGap     = 10;
            BoundingBox queryBounds = new BoundingBox {
                Min = new Vector3(0), Max = new Vector3(leafCountX, leafCountY, leafCountZ) * (new Vector3(leafSize) + new Vector3(leafGap))
            };
#endif

            {
                var queries = GetQueryLocations(queryLocationCount, queryBounds, querySize);

#if RANDOMLEAVES
                var leaves = GetRandomLeaves(randomLeafCount, randomLeafBounds, new Vector3(leafMinSize), new Vector3(leafMaxSize), leafSizePower, velocityDescription);
#else
                var leaves = GetLeaves(leafCountX, leafCountY, leafCountZ, leafSize, leafGap);
#endif
                GC.Collect();
                //TestVectorized(leaves, queries, queryCount, selfTestCount, refitCount);
#if RANDOMLEAVES
                leaves = GetRandomLeaves(randomLeafCount, randomLeafBounds, new Vector3(leafMinSize), new Vector3(leafMaxSize), leafSizePower, velocityDescription);
#else
                leaves = GetLeaves(leafCountX, leafCountY, leafCountZ, leafSize, leafGap);
#endif
                GC.Collect();
                //TestBaseline(leaves, queries, queryCount, selfTestCount, refitCount);
#if RANDOMLEAVES
                leaves = GetRandomLeaves(randomLeafCount, randomLeafBounds, new Vector3(leafMinSize), new Vector3(leafMaxSize), leafSizePower, velocityDescription);
#else
                leaves = GetLeaves(leafCountX, leafCountY, leafCountZ, leafSize, leafGap);
#endif
                GC.Collect();
                var results = TestSingleArray(leaves, queries, randomLeafBounds, queryCount, selfTestCount, refitCount, frameCount, dt, looper);

                using (var stream = File.Open("newTreeResults.txt", FileMode.Create))
                {
                    using (var textWriter = new StreamWriter(stream))
                    {
                        results.Save(textWriter);
                    }
                }
            }

            {
#if RANDOMLEAVES
                var leaves = GetRandomLeavesBEPU(randomLeafCount, randomLeafBounds, new Vector3(leafMinSize), new Vector3(leafMaxSize), leafSizePower, velocityDescription);
#else
                var leaves = GetLeavesBEPU(leafCountX, leafCountY, leafCountZ, leafSize, leafGap);
#endif
                var queries = GetBEPUQueryLocations(queryLocationCount, queryBounds, querySize);

                GC.Collect();
                //TestBEPU(leaves, queries, queryCount, selfTestCount, refitCount);
                var results = TestDH(leaves, queries, ref randomLeafBounds, queryCount, selfTestCount, refitCount, frameCount, dt, looper);
                using (var stream = File.Open("oldDHResults.txt", FileMode.Create))
                {
                    using (var textWriter = new StreamWriter(stream))
                    {
                        results.Save(textWriter);
                    }
                }
            }
        }