void InitMovementInfoForBase() { VehicleFlags vehicleFlags = (VehicleFlags)GetVehicleInfo().Flags; if (vehicleFlags.HasAnyFlag(VehicleFlags.NoStrafe)) { _me.AddUnitMovementFlag2(MovementFlag2.NoStrafe); } if (vehicleFlags.HasAnyFlag(VehicleFlags.NoJumping)) { _me.AddUnitMovementFlag2(MovementFlag2.NoJumping); } if (vehicleFlags.HasAnyFlag(VehicleFlags.Fullspeedturning)) { _me.AddUnitMovementFlag2(MovementFlag2.FullSpeedTurning); } if (vehicleFlags.HasAnyFlag(VehicleFlags.AllowPitching)) { _me.AddUnitMovementFlag2(MovementFlag2.AlwaysAllowPitching); } if (vehicleFlags.HasAnyFlag(VehicleFlags.Fullspeedpitching)) { _me.AddUnitMovementFlag2(MovementFlag2.FullSpeedPitching); } }
private void SetupMoveFlags() { VehicleFlags flags = Entry.VehicleEntry.Flags; if (flags.HasAnyFlag(VehicleFlags.PreventJumping)) { MovementFlags2 |= MovementFlags2.PreventJumping; } if (flags.HasAnyFlag(VehicleFlags.PreventStrafe)) { MovementFlags2 |= MovementFlags2.PreventStrafe; } if (flags.HasAnyFlag(VehicleFlags.FullSpeedTurning)) { MovementFlags2 |= MovementFlags2.FullSpeedTurning; } if (flags.HasAnyFlag(VehicleFlags.AlwaysAllowPitching)) { MovementFlags2 |= MovementFlags2.AlwaysAllowPitching; } if (!flags.HasAnyFlag(VehicleFlags.FullSpeedPitching)) { return; } MovementFlags2 |= MovementFlags2.FullSpeedPitching; }