コード例 #1
0
 // this finds the object in which the point is lying in, uses the bounding box idea to basically calculate if it is in between the box
 // this could do with some tweaking but its big and scary
 // the general idea is to loop through every object and check if it lies in between the box, if not ignore
 // the concept is repeated for all the object types, but they all do the same thing
 public void findSelected(VectorPoint seletedPoint)
 {
     foreach (KeyValuePair <string, VectorObject> obj in objects)
     {
         if (obj.Value is VectorBox)
         {
             VectorBox box = obj.Value as VectorBox;
             if (box.position.x <= seletedPoint.x && box.position.x + box.size.x >= seletedPoint.x)
             {
                 if (box.position.y <= seletedPoint.y && box.position.y + box.size.y >= seletedPoint.y)
                 {
                     outlinedObject = obj.Key;
                 }
             }
         }
         else if (obj.Value is VectorLine)
         {
             VectorLine line = obj.Value as VectorLine;
             if (line.minX + line.position.x <= seletedPoint.x && line.maxX + line.position.x >= seletedPoint.x)
             {
                 if (line.minY + line.position.y <= seletedPoint.y && line.maxY + line.position.y >= seletedPoint.y)
                 {
                     outlinedObject = obj.Key;
                 }
             }
         }
         else if (obj.Value is VectorEllipse)
         {
             VectorEllipse ellipse = obj.Value as VectorEllipse;
             if (ellipse.position.x - ellipse.radii.x <= seletedPoint.x && ellipse.position.x + ellipse.radii.x >= seletedPoint.x)
             {
                 if (ellipse.position.y - ellipse.radii.y <= seletedPoint.y && ellipse.position.y + ellipse.radii.y >= seletedPoint.y)
                 {
                     outlinedObject = obj.Key;
                 }
             }
         }
         else if (obj.Value is VectorText)
         {
             VectorText text = obj.Value as VectorText;
             if (text.position.x <= seletedPoint.x && text.position.x + text.width >= seletedPoint.x)
             {
                 if (text.position.y - text.fontSize <= seletedPoint.y && text.position.y >= seletedPoint.y)
                 {
                     outlinedObject = obj.Key;
                 }
             }
         }
     }
 }
コード例 #2
0
ファイル: Graphics.cs プロジェクト: cxleb/AVSketch
        private void drawEllipse(SKCanvas canvas, VectorEllipse ellipse, bool outline)
        {
            // make the paint style
            SKPaint paint = new SKPaint();

            paint.StrokeWidth = ellipse.strokeThickness;
            paint.Color       = SKColor.Parse(ellipse.colour);
            paint.IsStroke    = ellipse.fillin;

            // draw an oval as an ellpise
            canvas.DrawOval(convertXCoord(ellipse.position.x), convertYCoord(ellipse.position.y), ellipse.radii.x * scale, ellipse.radii.y * scale, paint);

            // if applicable, calculate the bounding box and draw it
            if (outline)
            {
                // creates a box around the oval, does some calculations to get the position and size because theyre different for the different shapes
                float x = convertXCoord(ellipse.position.x) - (ellipse.radii.x * scale) - outlinePadding;
                float y = convertYCoord(ellipse.position.y) - (ellipse.radii.y * scale) - outlinePadding;
                float w = (ellipse.radii.x * scale + outlinePadding) * 2;
                float h = (ellipse.radii.y * scale + outlinePadding) * 2;
                canvas.DrawRect(x, y, w, h, outlinePaint);
            }
        }
コード例 #3
0
ファイル: AVFile.cs プロジェクト: cxleb/AVSketch
        public static Screen Unconvert(string path)
        {
            // creates an xml doc and loads it
            XmlDocument doc    = new XmlDocument();
            Screen      screen = new Screen();

            doc.Load(path);
            if (doc.HasChildNodes) // ensures we have a screen element
            {
                // gets the stuff from the screen node
                XmlElement xml = (XmlElement)doc.ChildNodes[0];
                screen.current_colour   = xml.GetAttributeNode("colour").InnerXml;
                screen.translateX       = float.Parse(xml.GetAttributeNode("translateX").InnerXml);
                screen.translateY       = float.Parse(xml.GetAttributeNode("translateY").InnerXml);
                screen.outlinedObject   = xml.GetAttributeNode("outlined").InnerXml;
                screen.stroke_thickness = float.Parse(xml.GetAttributeNode("stroke").InnerXml);
                screen.font_size        = float.Parse(xml.GetAttributeNode("fontSize").InnerXml);
                screen.current_fill_in  = bool.Parse(xml.GetAttributeNode("currentFillIn").InnerXml);
                if (xml.HasChildNodes)
                {
                    // loops through all the objects and creates objects then adds them to the screen class, mostly self explanatory and repetitive code
                    for (int i = 0; i < xml.ChildNodes.Count; i++)
                    {
                        XmlElement  child    = (XmlElement)xml.ChildNodes[i];
                        string[]    xandy    = child.GetAttributeNode("position").InnerXml.Split(',');
                        float       x        = float.Parse(xandy[0]);
                        float       y        = float.Parse(xandy[1]);
                        VectorPoint position = new VectorPoint(x, y);
                        string      colour   = child.GetAttributeNode("colour").InnerXml;
                        string      uid      = child.GetAttributeNode("uid").InnerXml;
                        switch (child.Name)
                        {
                        case "line":
                            VectorLine line = new VectorLine(position);
                            line.minX            = float.Parse(child.GetAttributeNode("minX").InnerXml);
                            line.minY            = float.Parse(child.GetAttributeNode("minY").InnerXml);
                            line.maxX            = float.Parse(child.GetAttributeNode("maxX").InnerXml);
                            line.maxY            = float.Parse(child.GetAttributeNode("maxY").InnerXml);
                            line.colour          = colour;
                            line.strokeThickness = float.Parse(child.GetAttributeNode("stroke").InnerXml);

                            for (int u = 0; u < child.ChildNodes.Count; u++)
                            {
                                XmlElement point = (XmlElement)child.ChildNodes[u];
                                xandy = point.GetAttributeNode("position").InnerXml.Split(',');
                                x     = float.Parse(xandy[0]);
                                y     = float.Parse(xandy[1]);
                                line.addPoint(new VectorPoint(x, y));
                            }
                            screen.addObject(uid, line);
                            break;

                        case "box":
                            xandy = child.GetAttributeNode("size").InnerXml.Split(',');
                            x     = float.Parse(xandy[0]);
                            y     = float.Parse(xandy[1]);
                            VectorPoint size   = new VectorPoint(x, y);
                            bool        fillin = bool.Parse(child.GetAttributeNode("fillin").InnerXml);
                            float       stroke = float.Parse(child.GetAttributeNode("stroke").InnerXml);
                            VectorBox   box    = new VectorBox(position, size, fillin);
                            box.strokeThickness = stroke;
                            screen.addObject(uid, box);
                            break;

                        case "ellipse":
                            xandy = child.GetAttributeNode("radii").InnerXml.Split(',');
                            x     = float.Parse(xandy[0]);
                            y     = float.Parse(xandy[1]);
                            VectorPoint radii = new VectorPoint(x, y);
                            fillin = bool.Parse(child.GetAttributeNode("fillin").InnerXml);
                            stroke = float.Parse(child.GetAttributeNode("stroke").InnerXml);
                            VectorEllipse ellipse = new VectorEllipse(position, radii, fillin);
                            ellipse.strokeThickness = stroke;
                            screen.addObject(uid, ellipse);
                            break;

                        case "text":
                            string     text     = child.GetAttributeNode("text").InnerXml;
                            float      fontsize = float.Parse(child.GetAttributeNode("fontSize").InnerXml);
                            VectorText obj      = new VectorText(position, text);
                            obj.colour   = colour;
                            obj.fontSize = fontsize;
                            screen.addObject(uid, obj);
                            break;
                        }
                    }
                }
            }
            return(screen);
        }