public override void OnInspectorGUI() { if (_target.enabled == false) return; if (error != V_FR_ERROR.Ok && error != V_FR_ERROR.NotFractumMaterial) { GUILayout.Space(5); textStyle.normal.textColor = Color.red; EditorGUILayout.LabelField("Warning: " + error.ToString(), textStyle); About(); return; } EditorGUI.BeginDisabledGroup(Application.isPlaying); { GUILayout.Space(10); string fragmentumTag = "FragmentumTag"; string tag = _target.renderer.sharedMaterial.GetTag(fragmentumTag, false, "nothing"); if (tag.IndexOf("Fragmentum") == -1) { error = V_FR_ERROR.NotFractumMaterial; GUILayout.Space(5); textStyle.normal.textColor = Color.red; EditorGUILayout.LabelField("Warning: " + error.ToString(), textStyle); About(); return; } EditorGUI.EndDisabledGroup(); GUILayout.Space(5); //Activator EditorGUI.BeginDisabledGroup(Application.isPlaying); _target.fActivator = (Fragmentum.FRAGMENTUM_ACTIVATOR)EditorGUILayout.EnumPopup("Activator", _target.fActivator); EditorGUI.EndDisabledGroup(); if (_target.fActivator == Fragmentum.FRAGMENTUM_ACTIVATOR.Plane) { if (!_target.planeObject) GUI.backgroundColor = Color.red; _target.planeObject = (Transform)EditorGUILayout.ObjectField(" Activator Object", _target.planeObject, typeof(Transform), true); GUI.backgroundColor = Color.white; } if (_target.fActivator == Fragmentum.FRAGMENTUM_ACTIVATOR.Sphere) { if (!_target.sphereObject) GUI.backgroundColor = Color.red; _target.sphereObject = (Transform)EditorGUILayout.ObjectField(" Activator Object", _target.sphereObject, typeof(Transform), true); GUI.backgroundColor = Color.white; if (_target.sphereObjectRadius == 0) GUI.backgroundColor = Color.red; _target.sphereObjectRadius = EditorGUILayout.FloatField(" Activator Radius", _target.sphereObjectRadius); GUI.backgroundColor = Color.white; } } EditorGUI.BeginDisabledGroup(Application.isPlaying); { GUILayout.Space(5); //_target.bUseNoise = EditorGUILayout.Toggle("Use Noise", _target.bUseNoise); UpdateShader(); } EditorGUI.EndDisabledGroup(); GUILayout.Space(10); _target.useUpdateFunction = EditorGUILayout.Toggle("Use Update Function", _target.useUpdateFunction); //Info(); About(); }
public override void OnInspectorGUI() { if (_target.enabled == false) return; GUILayout.Space(5); GUI.backgroundColor = Color.red; if (GUILayout.Button("Fragmentum 2 is available.\n With SM2 and SM3 support.\nFor Mac, Linux, iOS and Android.", GUILayout.Height(60))) { Application.OpenURL("https://www.assetstore.unity3d.com/#/content/8264"); } GUI.backgroundColor = Color.white; GUILayout.Space(5); if (error != V_FR_ERROR.Ok && error != V_FR_ERROR.NotFractumMaterial) { GUILayout.Space(5); textStyle.normal.textColor = Color.red; EditorGUILayout.LabelField("Warning: " + error.ToString(), textStyle); About(); return; } EditorGUI.BeginDisabledGroup(Application.isPlaying); { GUILayout.Space(10); string fragmentumTag = "FragmentumTag"; string tag = _target.renderer.sharedMaterial.GetTag(fragmentumTag, false, "nothing"); if (tag.IndexOf("Fragmentum") == -1) { error = V_FR_ERROR.NotFractumMaterial; GUILayout.Space(5); textStyle.normal.textColor = Color.red; EditorGUILayout.LabelField("Warning: " + error.ToString(), textStyle); About(); return; } EditorGUI.EndDisabledGroup(); GUILayout.Space(5); //Activator EditorGUI.BeginDisabledGroup(Application.isPlaying); _target.fActivator = (Fragmentum.FRAGMENTUM_ACTIVATOR)EditorGUILayout.EnumPopup("Activator", _target.fActivator); EditorGUI.EndDisabledGroup(); if (_target.fActivator == Fragmentum.FRAGMENTUM_ACTIVATOR.Plane) { if (!_target.planeObject) GUI.backgroundColor = Color.red; _target.planeObject = (Transform)EditorGUILayout.ObjectField(" Activator Object", _target.planeObject, typeof(Transform), true); GUI.backgroundColor = Color.white; } if (_target.fActivator == Fragmentum.FRAGMENTUM_ACTIVATOR.Sphere) { if (!_target.sphereObject) GUI.backgroundColor = Color.red; _target.sphereObject = (Transform)EditorGUILayout.ObjectField(" Activator Object", _target.sphereObject, typeof(Transform), true); GUI.backgroundColor = Color.white; if (_target.sphereObjectRadius == 0) GUI.backgroundColor = Color.red; _target.sphereObjectRadius = EditorGUILayout.FloatField(" Activator Radius", _target.sphereObjectRadius); GUI.backgroundColor = Color.white; } } EditorGUI.BeginDisabledGroup(Application.isPlaying); { GUILayout.Space(5); //_target.bUseNoise = EditorGUILayout.Toggle("Use Noise", _target.bUseNoise); UpdateShader(); } EditorGUI.EndDisabledGroup(); GUILayout.Space(10); _target.useUpdateFunction = EditorGUILayout.Toggle("Use Update Function", _target.useUpdateFunction); //Info(); About(); }