コード例 #1
0
        /// <summary>
        /// Generate histograms for the image. One histogram is generated for each color channel.
        /// You will need to call the Refresh function to do the painting afterward.
        /// </summary>
        /// <param name="image">The image to generate histogram from</param>
        /// <param name="numberOfBins">The number of bins for each histogram</param>
        public void GenerateHistograms(IImage image, int numberOfBins)
        {
            Mat[] channels = new Mat[image.NumberOfChannels];
            Type  imageType;

            if ((imageType = Toolbox.GetBaseType(image.GetType(), "Image`2")) != null ||
                (imageType = Toolbox.GetBaseType(image.GetType(), "Mat")) != null)
            {
                for (int i = 0; i < image.NumberOfChannels; i++)
                {
                    Mat channel = new Mat();
                    CvInvoke.ExtractChannel(image, channel, i);
                    channels[i] = channel;
                }
            }
            else if ((imageType = Toolbox.GetBaseType(image.GetType(), "CudaImage`2")) != null)
            {
                IImage img = imageType.GetMethod("ToImage").Invoke(image, null) as IImage;
                for (int i = 0; i < img.NumberOfChannels; i++)
                {
                    Mat channel = new Mat();
                    CvInvoke.ExtractChannel(img, channel, i);
                    channels[i] = channel;
                }
            }
            else
            {
                throw new ArgumentException(String.Format("The input image type of {0} is not supported", image.GetType().ToString()));
            }

            Type[]   genericArguments = imageType.GetGenericArguments();
            String[] channelNames;
            Color[]  colors;
            Type     typeOfDepth;

            if (genericArguments.Length > 0)
            {
                IColor typeOfColor = Activator.CreateInstance(genericArguments[0]) as IColor;
                channelNames = Reflection.ReflectColorType.GetNamesOfChannels(typeOfColor);
                colors       = Reflection.ReflectColorType.GetDisplayColorOfChannels(typeOfColor);
                typeOfDepth  = imageType.GetGenericArguments()[1];
            }
            else
            {
                channelNames = new String[image.NumberOfChannels];
                colors       = new Color[image.NumberOfChannels];
                for (int i = 0; i < image.NumberOfChannels; i++)
                {
                    channelNames[i] = String.Format("Channel {0}", i);
                    colors[i]       = Color.Red;
                }

                if (image is Mat)
                {
                    typeOfDepth = CvInvoke.GetDepthType(((Mat)image).Depth);
                }
                else
                {
                    throw new ArgumentException(String.Format("Unable to get the type of depth from image of type {0}", image.GetType().ToString()));
                }
            }

            float minVal, maxVal;

            #region Get the maximum and minimum color intensity values

            if (typeOfDepth == typeof(Byte))
            {
                minVal = 0.0f;
                maxVal = 256.0f;
            }
            else
            {
                #region obtain the maximum and minimum color value
                double[] minValues, maxValues;
                Point[]  minLocations, maxLocations;
                image.MinMax(out minValues, out maxValues, out minLocations, out maxLocations);

                double min = minValues[0], max = maxValues[0];
                for (int i = 1; i < minValues.Length; i++)
                {
                    if (minValues[i] < min)
                    {
                        min = minValues[i];
                    }
                    if (maxValues[i] > max)
                    {
                        max = maxValues[i];
                    }
                }
                #endregion

                minVal = (float)min;
                maxVal = (float)max;
            }
            #endregion

            for (int i = 0; i < channels.Length; i++)
            {
                //using (DenseHistogram hist = new DenseHistogram(numberOfBins, new RangeF(minVal, maxVal)))
                using (Mat hist = new Mat())
                    using (Util.VectorOfMat vm = new Util.VectorOfMat())
                    {
                        vm.Push(channels[i]);

                        float[] ranges = new float[] { minVal, maxVal };
                        CvInvoke.CalcHist(vm, new int[] { 0 }, null, hist, new int[] { numberOfBins }, ranges, false);
                        //hist.Calculate(new IImage[1] { channels[i] }, true, null);
                        AddHistogram(channelNames[i], colors[i], hist, numberOfBins, ranges);
                    }
            }
        }
コード例 #2
0
ファイル: HistogramBox.cs プロジェクト: reidblomquist/emgucv
      /// <summary>
      /// Generate histograms for the image. One histogram is generated for each color channel.
      /// You will need to call the Refresh function to do the painting afterward.
      /// </summary>
      /// <param name="image">The image to generate histogram from</param>
      /// <param name="numberOfBins">The number of bins for each histogram</param>
      public void GenerateHistograms(IImage image, int numberOfBins)
      {
         Mat[] channels = new Mat[image.NumberOfChannels];
         Type imageType; 
         if ((imageType = Toolbox.GetBaseType(image.GetType(), "Image`2")) != null 
            || (imageType = Toolbox.GetBaseType(image.GetType(), "Mat")) != null)
         {
            for (int i = 0; i < image.NumberOfChannels; i++)
            {
               Mat channel = new Mat();
               CvInvoke.ExtractChannel(image, channel, i);
               channels[i] = channel;
            }
             
         }
         else if ((imageType = Toolbox.GetBaseType(image.GetType(), "CudaImage`2")) != null)
         {
            IImage img = imageType.GetMethod("ToImage").Invoke(image, null) as IImage;
            for (int i = 0; i < img.NumberOfChannels; i++)
            {
               Mat channel = new Mat();
               CvInvoke.ExtractChannel(img, channel, i);
               channels[i] = channel;
            }
         }
         else
         {
            throw new ArgumentException(String.Format("The input image type of {0} is not supported", image.GetType().ToString()));
         }

         Type[] genericArguments = imageType.GetGenericArguments();
         String[] channelNames;
         Color[] colors;
         Type typeOfDepth;
         if (genericArguments.Length > 0)
         {
            IColor typeOfColor = Activator.CreateInstance(genericArguments[0]) as IColor;
            channelNames = Reflection.ReflectColorType.GetNamesOfChannels(typeOfColor);
            colors = Reflection.ReflectColorType.GetDisplayColorOfChannels(typeOfColor);
            typeOfDepth = imageType.GetGenericArguments()[1];
         }
         else
         {
            channelNames = new String[image.NumberOfChannels];
            colors = new Color[image.NumberOfChannels];
            for (int i = 0; i < image.NumberOfChannels; i++)
            {
               channelNames[i] = String.Format("Channel {0}", i);
               colors[i] = Color.Red;
            }

            if (image is Mat)
            {
               typeOfDepth = CvInvoke.GetDepthType(((Mat)image).Depth);
            }
            else
            {
               throw new ArgumentException(String.Format("Unable to get the type of depth from image of type {0}", image.GetType().ToString()));
            }
            
         }
         
         float minVal, maxVal;
         #region Get the maximum and minimum color intensity values
         
         if (typeOfDepth == typeof(Byte))
         {
            minVal = 0.0f;
            maxVal = 256.0f;
         }
         else
         {
            #region obtain the maximum and minimum color value
            double[] minValues, maxValues;
            Point[] minLocations, maxLocations;
            image.MinMax(out minValues, out maxValues, out minLocations, out maxLocations);

            double min = minValues[0], max = maxValues[0];
            for (int i = 1; i < minValues.Length; i++)
            {
               if (minValues[i] < min) min = minValues[i];
               if (maxValues[i] > max) max = maxValues[i];
            }
            #endregion

            minVal = (float)min;
            maxVal = (float)max;
         }
         #endregion

         for (int i = 0; i < channels.Length; i++)
         {
            
            //using (DenseHistogram hist = new DenseHistogram(numberOfBins, new RangeF(minVal, maxVal)))
            using (Mat hist = new Mat())
            using (Util.VectorOfMat vm = new Util.VectorOfMat())
            {
               vm.Push(channels[i]);

               float[] ranges = new float[] { minVal, maxVal };
               CvInvoke.CalcHist(vm, new int[] { 0 }, null, hist, new int[] { numberOfBins }, ranges, false);
               //hist.Calculate(new IImage[1] { channels[i] }, true, null);
               AddHistogram(channelNames[i], colors[i], hist, numberOfBins, ranges );
            }
         }
      }
コード例 #3
0
        /// <summary>
        /// Generate histograms for the image. One histogram is generated for each color channel.
        /// You will need to call the Refresh function to do the painting afterward.
        /// </summary>
        /// <param name="image">The image to generate histogram from</param>
        /// <param name="numberOfBins">The number of bins for each histogram</param>
        public void GenerateHistograms(IInputArray image, int numberOfBins)
        {
            using (InputArray iaImage = image.GetInputArray())
            {
                int   channelCount = iaImage.GetChannels();
                Mat[] channels     = new Mat[channelCount];
                Type  imageType;
                if ((imageType = Toolbox.GetBaseType(image.GetType(), "Image`2")) != null ||
                    (imageType = Toolbox.GetBaseType(image.GetType(), "Mat")) != null ||
                    (imageType = Toolbox.GetBaseType(image.GetType(), "UMat")) != null)
                {
                    for (int i = 0; i < channelCount; i++)
                    {
                        Mat channel = new Mat();
                        CvInvoke.ExtractChannel(image, channel, i);
                        channels[i] = channel;
                    }
                }
                else if ((imageType = Toolbox.GetBaseType(image.GetType(), "CudaImage`2")) != null)
                {
                    using (Mat img = imageType.GetMethod("ToMat").Invoke(image, null) as Mat)
                        for (int i = 0; i < channelCount; i++)
                        {
                            Mat channel = new Mat();
                            CvInvoke.ExtractChannel(img, channel, i);
                            channels[i] = channel;
                        }
                }
                else
                {
                    throw new ArgumentException(String.Format("The input image type of {0} is not supported",
                                                              image.GetType().ToString()));
                }

                Type[]   genericArguments = imageType.GetGenericArguments();
                String[] channelNames;
                Color[]  colors;
                Type     typeOfDepth;
                if (genericArguments.Length > 0)
                {
                    IColor typeOfColor = Activator.CreateInstance(genericArguments[0]) as IColor;
                    channelNames = Reflection.ReflectColorType.GetNamesOfChannels(typeOfColor);
                    colors       = Reflection.ReflectColorType.GetDisplayColorOfChannels(typeOfColor);
                    typeOfDepth  = imageType.GetGenericArguments()[1];
                }
                else
                {
                    channelNames = new String[channelCount];
                    colors       = new Color[channelCount];
                    for (int i = 0; i < channelCount; i++)
                    {
                        channelNames[i] = String.Format("Channel {0}", i);
                        colors[i]       = Color.Red;
                    }

                    if (image is Mat)
                    {
                        typeOfDepth = CvInvoke.GetDepthType(((Mat)image).Depth);
                    }
                    else if (image is UMat)
                    {
                        typeOfDepth = CvInvoke.GetDepthType(((UMat)image).Depth);
                    }
                    else
                    {
                        throw new ArgumentException(String.Format(
                                                        "Unable to get the type of depth from image of type {0}", image.GetType().ToString()));
                    }
                }

                float minVal, maxVal;

                #region Get the maximum and minimum color intensity values

                if (typeOfDepth == typeof(Byte))
                {
                    minVal = 0.0f;
                    maxVal = 256.0f;
                }
                else
                {
                    #region obtain the maximum and minimum color value
                    double[] minValues, maxValues;
                    Point[]  minLocations, maxLocations;
                    using (InputArray ia = image.GetInputArray())
                        using (Mat m = ia.GetMat())
                        {
                            m.MinMax(out minValues, out maxValues, out minLocations, out maxLocations);

                            double min = minValues[0], max = maxValues[0];
                            for (int i = 1; i < minValues.Length; i++)
                            {
                                if (minValues[i] < min)
                                {
                                    min = minValues[i];
                                }
                                if (maxValues[i] > max)
                                {
                                    max = maxValues[i];
                                }
                            }

                            minVal = (float)min;
                            maxVal = (float)max;
                        }
                    #endregion
                }
                #endregion

                Mat[] histograms = new Mat[channels.Length];
                for (int i = 0; i < channels.Length; i++)
                {
                    //using (DenseHistogram hist = new DenseHistogram(numberOfBins, new RangeF(minVal, maxVal)))
                    using (Mat hist = new Mat())
                        using (Util.VectorOfMat vm = new Util.VectorOfMat())
                        {
                            vm.Push(channels[i]);

                            float[] ranges = new float[] { minVal, maxVal };
                            CvInvoke.CalcHist(vm, new int[] { 0 }, null, hist, new int[] { numberOfBins }, ranges, false);
                            //hist.Calculate(new IImage[1] { channels[i] }, true, null);
                            histograms[i] = GenerateHistogram(channelNames[i], colors[i], hist, numberOfBins, ranges);
                        }
                }

                if (histograms.Length == 1)
                {
                    this.Image = histograms[0];
                }
                else
                {
                    int maxWidth    = 0;
                    int totalHeight = 0;
                    for (int i = 0; i < histograms.Length; i++)
                    {
                        maxWidth     = Math.Max(maxWidth, histograms[i].Width);
                        totalHeight += histograms[i].Height;
                    }
                    Mat concated = new Mat(new Size(maxWidth, totalHeight), histograms[0].Depth, histograms[0].NumberOfChannels);

                    int currentY = 0;
                    for (int i = 0; i < histograms.Length; i++)
                    {
                        using (Mat roi = new Mat(concated, new Rectangle(new Point(0, currentY), histograms[i].Size)))
                        {
                            histograms[i].CopyTo(roi);
                        }
                        currentY += histograms[i].Height;
                        histograms[i].Dispose();
                    }

                    this.Image = concated;
                }
            }
        }
コード例 #4
0
ファイル: AutoTestImage.cs プロジェクト: neutmute/emgucv
      public void TestMatrixDFT()
      {
         //The matrix to be transformed.
         Matrix<float> matB = new Matrix<float>(
            new float[,] { 
            {1.0f / 16.0f, 1.0f / 16.0f, 1.0f / 16.0f}, 
            {1.0f / 16.0f, 8.0f / 16.0f, 1.0f / 16.0f}, 
            {1.0f / 16.0f, 1.0f / 16.0f, 1.0f / 16.0f}});

         Matrix<float> matBDft = new Matrix<float>(
            CvInvoke.GetOptimalDFTSize(matB.Rows),
            CvInvoke.GetOptimalDFTSize(matB.Cols));
         CvInvoke.CopyMakeBorder(matB, matBDft, 0, matBDft.Height - matB.Height, 0, matBDft.Width - matB.Width, Emgu.CV.CvEnum.BorderType.Constant, new MCvScalar());
         Matrix<float> dftIn = new Matrix<float>(matBDft.Rows, matBDft.Cols, 2);
         Matrix<float> matBDftBlank = matBDft.CopyBlank();
         using (Util.VectorOfMat mv = new Util.VectorOfMat(new Mat[] { matBDft.Mat, matBDftBlank.Mat }))
            CvInvoke.Merge(mv, dftIn);

         Matrix<float> dftOut = new Matrix<float>(dftIn.Rows, dftIn.Cols, 2);
         //perform the Fourior Transform
         CvInvoke.Dft(dftIn, dftOut, Emgu.CV.CvEnum.DxtType.Forward, matB.Rows);

         //The real part of the Fourior Transform
         Matrix<float> outReal = new Matrix<float>(matBDft.Size);
         //The imaginary part of the Fourior Transform
         Matrix<float> outIm = new Matrix<float>(matBDft.Size);
         using (Util.VectorOfMat vm = new Util.VectorOfMat())
         {
            vm.Push(outReal.Mat);
            vm.Push(outIm.Mat);
            CvInvoke.Split(dftOut, vm);
         }
      }