private void load(UserProfileOverlay profileOverlay) { LeftFlowContainer.Add(new BeatmapMetadataContainer(beatmap)); LeftFlowContainer.Add(new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Direction = FillDirection.Horizontal, Children = new Drawable[] { new OsuSpriteText { Text = @"mapped by ", Font = OsuFont.GetFont(size: 12) }, mapperContainer = new OsuHoverContainer { AutoSizeAxes = Axes.Both, Children = new Drawable[] { new OsuSpriteText { Text = beatmap.Metadata.AuthorString, Font = OsuFont.GetFont(size: 12, weight: FontWeight.Medium, italics: true) } } }, } }); RightFlowContainer.Add(new FillFlowContainer { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, AutoSizeAxes = Axes.Both, Direction = FillDirection.Horizontal, Children = new[] { new OsuSpriteText { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, Text = playCount.ToString(), Font = OsuFont.GetFont(size: 18, weight: FontWeight.SemiBold, italics: true) }, new OsuSpriteText { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, Text = @"times played ", Font = OsuFont.GetFont(size: 12, weight: FontWeight.Regular, italics: true) }, } }); if (profileOverlay != null) { mapperContainer.Action = () => profileOverlay.ShowUser(beatmap.BeatmapSet.Metadata.Author); } }
public TestCaseUserProfile() { var profile = new UserProfileOverlay(); Add(profile); AddStep("Show offline dummy", () => profile.ShowUser(new User { Username = @"Somebody", Id = 1, Country = new Country { FullName = @"Alien" }, CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c1.jpg", JoinDate = DateTimeOffset.Now.AddDays(-1), LastVisit = DateTimeOffset.Now, Age = 1, ProfileOrder = new[] { "me" }, CountryRank = 1, Statistics = new UserStatistics { Rank = 2148, PP = 4567.89m }, AllRankHistories = new User.RankHistories { Osu = new User.RankHistory { Mode = @"osu", Data = Enumerable.Range(2345, 45).Concat(Enumerable.Range(2109, 40)).ToArray() } } }, false)); AddStep("Show ppy", () => profile.ShowUser(new User { Username = @"peppy", Id = 2, Country = new Country { FullName = @"Australia", FlagName = @"AU" }, CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg" })); AddStep("Show flyte", () => profile.ShowUser(new User { Username = @"flyte", Id = 3103765, Country = new Country { FullName = @"Japan", FlagName = @"JP" }, CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg" })); AddStep("Hide", profile.Hide); AddStep("Show without reload", profile.Show); }
private void load(OsuColour colours, UserProfileOverlay profile) { Status.ValueChanged += displayStatus; Status.ValueChanged += status => statusBg.FadeColour(status?.GetAppropriateColour(colours) ?? colours.Gray5, 500, Easing.OutQuint); base.Action = () => { Action?.Invoke(); profile?.ShowUser(user); }; }
private void load(UserProfileOverlay profile) { clickableArea.Action = () => { if (avatar.User != null) { profile?.ShowUser(avatar.User); } }; updateDisplay(); }
private void load(OsuColour colours, UserProfileOverlay profile) { if (colours == null) { throw new ArgumentNullException(nameof(colours)); } Status.ValueChanged += displayStatus; Status.ValueChanged += status => statusBg.FadeColour(status?.GetAppropriateColour(colours) ?? colours.Gray5, 500, Easing.OutQuint); base.Action = ViewProfile = () => { Action?.Invoke(); profile?.ShowUser(user); }; }
private void load(UserProfileOverlay profile) { Action = () => profile?.ShowUser(sender); }
protected override void LoadComplete() { base.LoadComplete(); // hook up notifications to components. BeatmapManager.PostNotification = n => notificationOverlay?.Post(n); BeatmapManager.GetStableStorage = GetStorageForStableInstall; AddRange(new Drawable[] { new VolumeControlReceptor { RelativeSizeAxes = Axes.Both, ActionRequested = action => volume.Adjust(action) }, mainContent = new Container { RelativeSizeAxes = Axes.Both, }, volume = new VolumeControl(), overlayContent = new Container { RelativeSizeAxes = Axes.Both }, new OnScreenDisplay(), }); LoadComponentAsync(screenStack = new Loader(), d => { screenStack.ModePushed += screenAdded; screenStack.Exited += screenRemoved; mainContent.Add(screenStack); }); //overlay elements LoadComponentAsync(direct = new DirectOverlay { Depth = -1 }, mainContent.Add); LoadComponentAsync(social = new SocialOverlay { Depth = -1 }, mainContent.Add); LoadComponentAsync(chat = new ChatOverlay { Depth = -1 }, mainContent.Add); LoadComponentAsync(settings = new MainSettings { GetToolbarHeight = () => ToolbarOffset, Depth = -1 }, overlayContent.Add); LoadComponentAsync(userProfile = new UserProfileOverlay { Depth = -2 }, mainContent.Add); LoadComponentAsync(beatmapSetOverlay = new BeatmapSetOverlay { Depth = -3 }, mainContent.Add); LoadComponentAsync(musicController = new MusicController { Depth = -4, Position = new Vector2(0, Toolbar.HEIGHT), Anchor = Anchor.TopRight, Origin = Anchor.TopRight, }, overlayContent.Add); LoadComponentAsync(notificationOverlay = new NotificationOverlay { Depth = -4, Anchor = Anchor.TopRight, Origin = Anchor.TopRight, }, overlayContent.Add); LoadComponentAsync(dialogOverlay = new DialogOverlay { Depth = -5, }, overlayContent.Add); Logger.NewEntry += entry => { if (entry.Level < LogLevel.Important) { return; } notificationOverlay.Post(new SimpleNotification { Text = $@"{entry.Level}: {entry.Message}" }); }; dependencies.Cache(settings); dependencies.Cache(social); dependencies.Cache(direct); dependencies.Cache(chat); dependencies.Cache(userProfile); dependencies.Cache(musicController); dependencies.Cache(beatmapSetOverlay); dependencies.Cache(notificationOverlay); dependencies.Cache(dialogOverlay); // ensure only one of these overlays are open at once. var singleDisplayOverlays = new OverlayContainer[] { chat, social, direct }; foreach (var overlay in singleDisplayOverlays) { overlay.StateChanged += state => { if (state == Visibility.Hidden) { return; } foreach (var c in singleDisplayOverlays) { if (c == overlay) { continue; } c.State = Visibility.Hidden; } }; } LoadComponentAsync(Toolbar = new Toolbar { Depth = -4, OnHome = delegate { hideAllOverlays(); intro?.ChildScreen?.MakeCurrent(); }, }, overlayContent.Add); settings.StateChanged += delegate { switch (settings.State) { case Visibility.Hidden: intro.MoveToX(0, SettingsOverlay.TRANSITION_LENGTH, Easing.OutQuint); break; case Visibility.Visible: intro.MoveToX(SettingsOverlay.SIDEBAR_WIDTH / 2, SettingsOverlay.TRANSITION_LENGTH, Easing.OutQuint); break; } }; Cursor.State = Visibility.Hidden; }
protected override void LoadComplete() { base.LoadComplete(); AddRange(new Drawable[] { new VolumeControlReceptor { RelativeSizeAxes = Axes.Both, ActionRequested = delegate(InputState state) { volume.Adjust(state); } }, mainContent = new Container { RelativeSizeAxes = Axes.Both, }, volume = new VolumeControl(), overlayContent = new Container { RelativeSizeAxes = Axes.Both }, new OnScreenDisplay(), new GlobalHotkeys //exists because UserInputManager is at a level below us. { Handler = globalHotkeyPressed } }); LoadComponentAsync(screenStack = new Loader(), d => { screenStack.ModePushed += screenAdded; screenStack.Exited += screenRemoved; mainContent.Add(screenStack); }); //overlay elements LoadComponentAsync(direct = new DirectOverlay { Depth = -1 }, mainContent.Add); LoadComponentAsync(social = new SocialOverlay { Depth = -1 }, mainContent.Add); LoadComponentAsync(chat = new ChatOverlay { Depth = -1 }, mainContent.Add); LoadComponentAsync(userProfile = new UserProfileOverlay { Depth = -1 }, mainContent.Add); LoadComponentAsync(settings = new SettingsOverlay { Depth = -1 }, overlayContent.Add); LoadComponentAsync(musicController = new MusicController { Depth = -2, Position = new Vector2(0, Toolbar.HEIGHT), Anchor = Anchor.TopRight, Origin = Anchor.TopRight, }, overlayContent.Add); LoadComponentAsync(notificationManager = new NotificationManager { Depth = -2, Anchor = Anchor.TopRight, Origin = Anchor.TopRight, }, overlayContent.Add); LoadComponentAsync(dialogOverlay = new DialogOverlay { Depth = -4, }, overlayContent.Add); Logger.NewEntry += entry => { if (entry.Level < LogLevel.Important) { return; } notificationManager.Post(new SimpleNotification { Text = $@"{entry.Level}: {entry.Message}" }); }; Dependencies.Cache(settings); Dependencies.Cache(social); Dependencies.Cache(chat); Dependencies.Cache(userProfile); Dependencies.Cache(musicController); Dependencies.Cache(notificationManager); Dependencies.Cache(dialogOverlay); // ensure both overlays aren't presented at the same time chat.StateChanged += (container, state) => social.State = state == Visibility.Visible ? Visibility.Hidden : social.State; social.StateChanged += (container, state) => chat.State = state == Visibility.Visible ? Visibility.Hidden : chat.State; LoadComponentAsync(Toolbar = new Toolbar { Depth = -3, OnHome = delegate { intro?.ChildScreen?.MakeCurrent(); }, }, overlayContent.Add); settings.StateChanged += delegate { switch (settings.State) { case Visibility.Hidden: intro.MoveToX(0, SettingsOverlay.TRANSITION_LENGTH, EasingTypes.OutQuint); break; case Visibility.Visible: intro.MoveToX(SettingsOverlay.SIDEBAR_WIDTH / 2, SettingsOverlay.TRANSITION_LENGTH, EasingTypes.OutQuint); break; } }; Cursor.State = Visibility.Hidden; }
protected override void LoadComplete() { base.LoadComplete(); // The next time this is updated is in UpdateAfterChildren, which occurs too late and results // in the cursor being shown for a few frames during the intro. // This prevents the cursor from showing until we have a screen with CursorVisible = true MenuCursorContainer.CanShowCursor = currentScreen?.CursorVisible ?? false; // todo: all archive managers should be able to be looped here. SkinManager.PostNotification = n => notifications?.Post(n); SkinManager.GetStableStorage = GetStorageForStableInstall; BeatmapManager.PostNotification = n => notifications?.Post(n); BeatmapManager.GetStableStorage = GetStorageForStableInstall; BeatmapManager.PresentBeatmap = PresentBeatmap; AddRange(new Drawable[] { new VolumeControlReceptor { RelativeSizeAxes = Axes.Both, ActionRequested = action => volume.Adjust(action), ScrollActionRequested = (action, amount, isPrecise) => volume.Adjust(action, amount, isPrecise), }, screenContainer = new ScalingContainer(ScalingMode.ExcludeOverlays) { RelativeSizeAxes = Axes.Both, }, mainContent = new Container { RelativeSizeAxes = Axes.Both, }, overlayContent = new Container { RelativeSizeAxes = Axes.Both, Depth = float.MinValue }, idleTracker = new IdleTracker(6000) }); loadComponentSingleFile(screenStack = new Loader(), d => { screenStack.ModePushed += screenAdded; screenStack.Exited += screenRemoved; screenContainer.Add(screenStack); }); loadComponentSingleFile(Toolbar = new Toolbar { Depth = -5, OnHome = delegate { CloseAllOverlays(false); intro?.ChildScreen?.MakeCurrent(); }, }, overlayContent.Add); loadComponentSingleFile(volume = new VolumeOverlay(), overlayContent.Add); loadComponentSingleFile(onscreenDisplay = new OnScreenDisplay(), Add); loadComponentSingleFile(screenshotManager, Add); //overlay elements loadComponentSingleFile(direct = new DirectOverlay { Depth = -1 }, mainContent.Add); loadComponentSingleFile(social = new SocialOverlay { Depth = -1 }, mainContent.Add); loadComponentSingleFile(channelManager = new ChannelManager(), AddInternal); loadComponentSingleFile(chatOverlay = new ChatOverlay { Depth = -1 }, mainContent.Add); loadComponentSingleFile(settings = new MainSettings { GetToolbarHeight = () => ToolbarOffset, Depth = -1 }, overlayContent.Add); loadComponentSingleFile(userProfile = new UserProfileOverlay { Depth = -2 }, mainContent.Add); loadComponentSingleFile(beatmapSetOverlay = new BeatmapSetOverlay { Depth = -3 }, mainContent.Add); loadComponentSingleFile(musicController = new MusicController { Depth = -5, Position = new Vector2(0, Toolbar.HEIGHT), Anchor = Anchor.TopRight, Origin = Anchor.TopRight, }, overlayContent.Add); loadComponentSingleFile(notifications = new NotificationOverlay { GetToolbarHeight = () => ToolbarOffset, Depth = -4, Anchor = Anchor.TopRight, Origin = Anchor.TopRight, }, overlayContent.Add); loadComponentSingleFile(accountCreation = new AccountCreationOverlay { Depth = -6, }, overlayContent.Add); loadComponentSingleFile(dialogOverlay = new DialogOverlay { Depth = -7, }, overlayContent.Add); loadComponentSingleFile(externalLinkOpener = new ExternalLinkOpener { Depth = -8, }, overlayContent.Add); dependencies.Cache(idleTracker); dependencies.Cache(settings); dependencies.Cache(onscreenDisplay); dependencies.Cache(social); dependencies.Cache(direct); dependencies.Cache(chatOverlay); dependencies.Cache(channelManager); dependencies.Cache(userProfile); dependencies.Cache(musicController); dependencies.Cache(beatmapSetOverlay); dependencies.Cache(notifications); dependencies.Cache(dialogOverlay); dependencies.Cache(accountCreation); chatOverlay.StateChanged += state => channelManager.HighPollRate.Value = state == Visibility.Visible; Add(externalLinkOpener = new ExternalLinkOpener()); var singleDisplaySideOverlays = new OverlayContainer[] { settings, notifications }; overlays.AddRange(singleDisplaySideOverlays); foreach (var overlay in singleDisplaySideOverlays) { overlay.StateChanged += state => { if (state == Visibility.Hidden) { return; } singleDisplaySideOverlays.Where(o => o != overlay).ForEach(o => o.Hide()); }; } // eventually informational overlays should be displayed in a stack, but for now let's only allow one to stay open at a time. var informationalOverlays = new OverlayContainer[] { beatmapSetOverlay, userProfile }; overlays.AddRange(informationalOverlays); foreach (var overlay in informationalOverlays) { overlay.StateChanged += state => { if (state == Visibility.Hidden) { return; } informationalOverlays.Where(o => o != overlay).ForEach(o => o.Hide()); }; } // ensure only one of these overlays are open at once. var singleDisplayOverlays = new OverlayContainer[] { chatOverlay, social, direct }; overlays.AddRange(singleDisplayOverlays); foreach (var overlay in singleDisplayOverlays) { overlay.StateChanged += state => { // informational overlays should be dismissed on a show or hide of a full overlay. informationalOverlays.ForEach(o => o.Hide()); if (state == Visibility.Hidden) { return; } singleDisplayOverlays.Where(o => o != overlay).ForEach(o => o.Hide()); }; } OverlayActivationMode.ValueChanged += v => { if (v != OverlayActivation.All) { CloseAllOverlays(); } }; void updateScreenOffset() { float offset = 0; if (settings.State == Visibility.Visible) { offset += ToolbarButton.WIDTH / 2; } if (notifications.State == Visibility.Visible) { offset -= ToolbarButton.WIDTH / 2; } screenContainer.MoveToX(offset, SettingsOverlay.TRANSITION_LENGTH, Easing.OutQuint); } settings.StateChanged += _ => updateScreenOffset(); notifications.StateChanged += _ => updateScreenOffset(); }
protected override void LoadComplete() { base.LoadComplete(); // The next time this is updated is in UpdateAfterChildren, which occurs too late and results // in the cursor being shown for a few frames during the intro. // This prevents the cursor from showing until we have a screen with CursorVisible = true MenuCursorContainer.CanShowCursor = menuScreen?.CursorVisible ?? false; // todo: all archive managers should be able to be looped here. SkinManager.PostNotification = n => notifications?.Post(n); SkinManager.GetStableStorage = GetStorageForStableInstall; BeatmapManager.PostNotification = n => notifications?.Post(n); BeatmapManager.GetStableStorage = GetStorageForStableInstall; BeatmapManager.PresentImport = items => PresentBeatmap(items.First()); ScoreManager.PostNotification = n => notifications?.Post(n); ScoreManager.GetStableStorage = GetStorageForStableInstall; ScoreManager.PresentImport = items => PresentScore(items.First()); Container logoContainer; BackButton.Receptor receptor; dependencies.CacheAs(idleTracker = new GameIdleTracker(6000)); AddRange(new Drawable[] { new VolumeControlReceptor { RelativeSizeAxes = Axes.Both, ActionRequested = action => volume.Adjust(action), ScrollActionRequested = (action, amount, isPrecise) => volume.Adjust(action, amount, isPrecise), }, screenContainer = new ScalingContainer(ScalingMode.ExcludeOverlays) { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { receptor = new BackButton.Receptor(), ScreenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both }, BackButton = new BackButton(receptor) { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, Action = () => { if ((ScreenStack.CurrentScreen as IOsuScreen)?.AllowBackButton == true) { ScreenStack.Exit(); } } }, logoContainer = new Container { RelativeSizeAxes = Axes.Both }, } }, overlayContent = new Container { RelativeSizeAxes = Axes.Both }, rightFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both }, leftFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both }, topMostOverlayContent = new Container { RelativeSizeAxes = Axes.Both }, idleTracker }); ScreenStack.ScreenPushed += screenPushed; ScreenStack.ScreenExited += screenExited; loadComponentSingleFile(osuLogo, logo => { logoContainer.Add(logo); // Loader has to be created after the logo has finished loading as Loader performs logo transformations on entering. ScreenStack.Push(CreateLoader().With(l => l.RelativeSizeAxes = Axes.Both)); }); loadComponentSingleFile(Toolbar = new Toolbar { OnHome = delegate { CloseAllOverlays(false); menuScreen?.MakeCurrent(); }, }, d => { topMostOverlayContent.Add(d); toolbarElements.Add(d); }); loadComponentSingleFile(volume = new VolumeOverlay(), leftFloatingOverlayContent.Add, true); loadComponentSingleFile(new OnScreenDisplay(), Add, true); loadComponentSingleFile(musicController = new MusicController(), Add, true); loadComponentSingleFile(notifications = new NotificationOverlay { GetToolbarHeight = () => ToolbarOffset, Anchor = Anchor.TopRight, Origin = Anchor.TopRight, }, rightFloatingOverlayContent.Add, true); loadComponentSingleFile(screenshotManager, Add); //overlay elements loadComponentSingleFile(direct = new DirectOverlay(), overlayContent.Add, true); loadComponentSingleFile(social = new SocialOverlay(), overlayContent.Add, true); loadComponentSingleFile(channelManager = new ChannelManager(), AddInternal, true); loadComponentSingleFile(chatOverlay = new ChatOverlay(), overlayContent.Add, true); loadComponentSingleFile(Settings = new SettingsOverlay { GetToolbarHeight = () => ToolbarOffset }, leftFloatingOverlayContent.Add, true); var changelogOverlay = loadComponentSingleFile(new ChangelogOverlay(), overlayContent.Add, true); loadComponentSingleFile(userProfile = new UserProfileOverlay(), overlayContent.Add, true); loadComponentSingleFile(beatmapSetOverlay = new BeatmapSetOverlay(), overlayContent.Add, true); loadComponentSingleFile(new LoginOverlay { GetToolbarHeight = () => ToolbarOffset, Anchor = Anchor.TopRight, Origin = Anchor.TopRight, }, rightFloatingOverlayContent.Add, true); loadComponentSingleFile(new NowPlayingOverlay { GetToolbarHeight = () => ToolbarOffset, Anchor = Anchor.TopRight, Origin = Anchor.TopRight, }, d => { rightFloatingOverlayContent.Add(d); toolbarElements.Add(d); }, true); loadComponentSingleFile(new AccountCreationOverlay(), topMostOverlayContent.Add, true); loadComponentSingleFile(new DialogOverlay(), topMostOverlayContent.Add, true); loadComponentSingleFile(externalLinkOpener = new ExternalLinkOpener(), topMostOverlayContent.Add); chatOverlay.State.ValueChanged += state => channelManager.HighPollRate.Value = state.NewValue == Visibility.Visible; Add(externalLinkOpener = new ExternalLinkOpener()); var singleDisplaySideOverlays = new OverlayContainer[] { Settings, notifications }; overlays.AddRange(singleDisplaySideOverlays); foreach (var overlay in singleDisplaySideOverlays) { overlay.State.ValueChanged += state => { if (state.NewValue == Visibility.Hidden) { return; } singleDisplaySideOverlays.Where(o => o != overlay).ForEach(o => o.Hide()); }; } // eventually informational overlays should be displayed in a stack, but for now let's only allow one to stay open at a time. var informationalOverlays = new OverlayContainer[] { beatmapSetOverlay, userProfile }; overlays.AddRange(informationalOverlays); foreach (var overlay in informationalOverlays) { overlay.State.ValueChanged += state => { if (state.NewValue == Visibility.Hidden) { return; } informationalOverlays.Where(o => o != overlay).ForEach(o => o.Hide()); }; } // ensure only one of these overlays are open at once. var singleDisplayOverlays = new OverlayContainer[] { chatOverlay, social, direct, changelogOverlay }; overlays.AddRange(singleDisplayOverlays); foreach (var overlay in singleDisplayOverlays) { overlay.State.ValueChanged += state => { // informational overlays should be dismissed on a show or hide of a full overlay. informationalOverlays.ForEach(o => o.Hide()); if (state.NewValue == Visibility.Hidden) { return; } singleDisplayOverlays.Where(o => o != overlay).ForEach(o => o.Hide()); }; } OverlayActivationMode.ValueChanged += mode => { if (mode.NewValue != OverlayActivation.All) { CloseAllOverlays(); } }; void updateScreenOffset() { float offset = 0; if (Settings.State.Value == Visibility.Visible) { offset += ToolbarButton.WIDTH / 2; } if (notifications.State.Value == Visibility.Visible) { offset -= ToolbarButton.WIDTH / 2; } screenContainer.MoveToX(offset, SettingsPanel.TRANSITION_LENGTH, Easing.OutQuint); } Settings.State.ValueChanged += _ => updateScreenOffset(); notifications.State.ValueChanged += _ => updateScreenOffset(); }
protected override void LoadComplete() { base.LoadComplete(); // hook up notifications to components. BeatmapManager.PostNotification = n => notificationOverlay?.Post(n); BeatmapManager.GetStableStorage = GetStorageForStableInstall; AddRange(new Drawable[] { new VolumeControlReceptor { RelativeSizeAxes = Axes.Both, ActionRequested = delegate(InputState state) { volume.Adjust(state); } }, mainContent = new Container { RelativeSizeAxes = Axes.Both, }, volume = new VolumeControl(), overlayContent = new Container { RelativeSizeAxes = Axes.Both }, new OnScreenDisplay(), }); LoadComponentAsync(screenStack = new Loader(), d => { screenStack.ModePushed += screenAdded; screenStack.Exited += screenRemoved; mainContent.Add(screenStack); }); //overlay elements LoadComponentAsync(direct = new DirectOverlay { Depth = -1 }, mainContent.Add); LoadComponentAsync(social = new SocialOverlay { Depth = -1 }, mainContent.Add); LoadComponentAsync(chat = new ChatOverlay { Depth = -1 }, mainContent.Add); LoadComponentAsync(settings = new SettingsOverlay { Depth = -1 }, overlayContent.Add); LoadComponentAsync(userProfile = new UserProfileOverlay { Depth = -2 }, mainContent.Add); LoadComponentAsync(musicController = new MusicController { Depth = -3, Position = new Vector2(0, Toolbar.HEIGHT), Anchor = Anchor.TopRight, Origin = Anchor.TopRight, }, overlayContent.Add); LoadComponentAsync(notificationOverlay = new NotificationOverlay { Depth = -3, Anchor = Anchor.TopRight, Origin = Anchor.TopRight, }, overlayContent.Add); LoadComponentAsync(dialogOverlay = new DialogOverlay { Depth = -5, }, overlayContent.Add); Logger.NewEntry += entry => { if (entry.Level < LogLevel.Important) { return; } notificationOverlay.Post(new SimpleNotification { Text = $@"{entry.Level}: {entry.Message}" }); }; dependencies.Cache(settings); dependencies.Cache(social); dependencies.Cache(chat); dependencies.Cache(userProfile); dependencies.Cache(musicController); dependencies.Cache(notificationOverlay); dependencies.Cache(dialogOverlay); // ensure both overlays aren't presented at the same time chat.StateChanged += (container, state) => social.State = state == Visibility.Visible ? Visibility.Hidden : social.State; social.StateChanged += (container, state) => chat.State = state == Visibility.Visible ? Visibility.Hidden : chat.State; LoadComponentAsync(Toolbar = new Toolbar { Depth = -4, OnHome = delegate { //Create variable double step home exit //If overlay was visible, home button will only close it //Pressing home twice will go to main menu. This behavior should match Key.Escape var overlayWasVisible = false; foreach (var container in overlayContainers()) { if (container.State == Visibility.Visible) { container.State = Visibility.Hidden; overlayWasVisible = true; } } //Execute double exit if overlay was active if (!overlayWasVisible) { intro?.ChildScreen?.MakeCurrent(); } }, }, overlayContent.Add); settings.StateChanged += delegate { switch (settings.State) { case Visibility.Hidden: intro.MoveToX(0, SettingsOverlay.TRANSITION_LENGTH, Easing.OutQuint); break; case Visibility.Visible: intro.MoveToX(SettingsOverlay.SIDEBAR_WIDTH / 2, SettingsOverlay.TRANSITION_LENGTH, Easing.OutQuint); break; } }; Cursor.State = Visibility.Hidden; }
private void load(OsuColour colours, UserProfileOverlay profile) { if (colours == null) { throw new ArgumentNullException(nameof(colours)); } FillFlowContainer infoContainer; UserCoverBackground coverBackground; AddInternal(content = new Container { RelativeSizeAxes = Axes.Both, Masking = true, CornerRadius = 5, EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Shadow, Colour = Color4.Black.Opacity(0.25f), Radius = 4, }, Children = new Drawable[] { new DelayedLoadWrapper(coverBackground = new UserCoverBackground(user) { RelativeSizeAxes = Axes.Both, Anchor = Anchor.Centre, Origin = Anchor.Centre, FillMode = FillMode.Fill, }, 300) { RelativeSizeAxes = Axes.Both }, new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.Black.Opacity(0.7f), }, new Container { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Padding = new MarginPadding { Top = content_padding, Horizontal = content_padding }, Children = new Drawable[] { new UpdateableAvatar { Size = new Vector2(height - status_height - content_padding * 2), User = user, Masking = true, CornerRadius = 5, OpenOnClick = { Value = false }, EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Shadow, Colour = Color4.Black.Opacity(0.25f), Radius = 4, }, }, new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Left = height - status_height - content_padding }, Children = new Drawable[] { new OsuSpriteText { Text = user.Username, Font = OsuFont.GetFont(weight: FontWeight.SemiBold, size: 18, italics: true), }, infoContainer = new FillFlowContainer { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, AutoSizeAxes = Axes.X, Height = 20f, Direction = FillDirection.Horizontal, Spacing = new Vector2(5f, 0f), Children = new Drawable[] { new DrawableFlag(user.Country) { Width = 30f, RelativeSizeAxes = Axes.Y, }, }, }, }, }, }, }, statusBar = new Container { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, RelativeSizeAxes = Axes.X, Alpha = 0f, Children = new Drawable[] { statusBg = new Box { RelativeSizeAxes = Axes.Both, Alpha = 0.5f, }, new FillFlowContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, AutoSizeAxes = Axes.Both, Spacing = new Vector2(5f, 0f), Children = new Drawable[] { new SpriteIcon { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Icon = FontAwesome.Regular.Circle, Shadow = true, Size = new Vector2(14), }, statusMessage = new OsuSpriteText { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Font = OsuFont.GetFont(weight: FontWeight.SemiBold), }, }, }, }, }, } }); coverBackground.OnLoadComplete += d => d.FadeInFromZero(400, Easing.Out); if (user.IsSupporter) { infoContainer.Add(new SupporterIcon { RelativeSizeAxes = Axes.Y, Width = 20f, }); } Status.ValueChanged += status => displayStatus(status.NewValue); Status.ValueChanged += status => statusBg.FadeColour(status.NewValue?.GetAppropriateColour(colours) ?? colours.Gray5, 500, Easing.OutQuint); base.Action = ViewProfile = () => { Action?.Invoke(); profile?.ShowUser(user); }; }
private void load(OsuColour colours, UserProfileOverlay profile) { customUsernameColour = colours.ChatBlue; loadProfile = u => profile?.ShowUser(u); }
private void load(UserProfileOverlay profile) { this.profile = profile; clickableArea.Action = () => profile?.ShowUser(avatar.User); }
private void load(UserProfileOverlay profile) { if (colours == null) { throw new InvalidOperationException($"{nameof(colours)} not initialized!"); } FillFlowContainer infoContainer; AddInternal(content = new Container { RelativeSizeAxes = Axes.Both, Masking = true, CornerRadius = 5, EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Shadow, Colour = Color4.Black.Opacity(0.25f), Radius = 4, }, Children = new Drawable[] { new DelayedLoadUnloadWrapper(() => new UserCoverBackground { RelativeSizeAxes = Axes.Both, Anchor = Anchor.Centre, Origin = Anchor.Centre, User = user, }, 300, 5000) { RelativeSizeAxes = Axes.Both, }, new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.Black.Opacity(0.7f), }, new Container { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Padding = new MarginPadding { Top = content_padding, Horizontal = content_padding }, Children = new Drawable[] { new UpdateableAvatar { Size = new Vector2(height - status_height - content_padding * 2), User = user, Masking = true, CornerRadius = 5, OpenOnClick = { Value = false }, EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Shadow, Colour = Color4.Black.Opacity(0.25f), Radius = 4, }, }, new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Left = height - status_height - content_padding }, Children = new Drawable[] { new OsuSpriteText { Text = user.Username, Font = OsuFont.GetFont(weight: FontWeight.SemiBold, size: 18, italics: true), }, infoContainer = new FillFlowContainer { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, AutoSizeAxes = Axes.X, Height = 20f, Direction = FillDirection.Horizontal, Spacing = new Vector2(5f, 0f), Children = new Drawable[] { new UpdateableFlag(user.Country) { Width = 30f, RelativeSizeAxes = Axes.Y, }, }, }, }, }, }, }, statusBar = new Container { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, RelativeSizeAxes = Axes.X, Alpha = 0f, Children = new Drawable[] { statusBg = new Box { RelativeSizeAxes = Axes.Both, Alpha = 0.5f, }, new FillFlowContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, AutoSizeAxes = Axes.Both, Spacing = new Vector2(5f, 0f), Children = new Drawable[] { new SpriteIcon { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Icon = FontAwesome.Regular.Circle, Shadow = true, Size = new Vector2(14), }, statusMessage = new OsuSpriteText { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Font = OsuFont.GetFont(weight: FontWeight.SemiBold), }, }, }, }, }, } }); if (user.IsSupporter) { infoContainer.Add(new SupporterIcon { Height = 20f, SupportLevel = user.SupportLevel }); } Status.ValueChanged += status => displayStatus(status.NewValue, Activity.Value); Activity.ValueChanged += activity => displayStatus(Status.Value, activity.NewValue); base.Action = ViewProfile = () => { Action?.Invoke(); profile?.ShowUser(user); }; }
protected override void LoadComplete() { // this needs to be cached before base.LoadComplete as it is used by MenuCursorContainer. dependencies.Cache(screenshotManager = new ScreenshotManager()); base.LoadComplete(); // The next time this is updated is in UpdateAfterChildren, which occurs too late and results // in the cursor being shown for a few frames during the intro. // This prevents the cursor from showing until we have a screen with CursorVisible = true MenuCursorContainer.CanShowCursor = currentScreen?.CursorVisible ?? false; // hook up notifications to components. SkinManager.PostNotification = n => notifications?.Post(n); BeatmapManager.PostNotification = n => notifications?.Post(n); BeatmapManager.GetStableStorage = GetStorageForStableInstall; AddRange(new Drawable[] { new VolumeControlReceptor { RelativeSizeAxes = Axes.Both, ActionRequested = action => volume.Adjust(action) }, mainContent = new Container { RelativeSizeAxes = Axes.Both }, overlayContent = new Container { RelativeSizeAxes = Axes.Both, Depth = float.MinValue }, }); loadComponentSingleFile(screenStack = new Loader(), d => { screenStack.ModePushed += screenAdded; screenStack.Exited += screenRemoved; mainContent.Add(screenStack); }); loadComponentSingleFile(Toolbar = new Toolbar { Depth = -5, OnHome = delegate { hideAllOverlays(); intro?.ChildScreen?.MakeCurrent(); }, }, overlayContent.Add); loadComponentSingleFile(volume = new VolumeOverlay(), overlayContent.Add); loadComponentSingleFile(onscreenDisplay = new OnScreenDisplay(), Add); loadComponentSingleFile(screenshotManager, Add); //overlay elements loadComponentSingleFile(direct = new DirectOverlay { Depth = -1 }, mainContent.Add); loadComponentSingleFile(social = new SocialOverlay { Depth = -1 }, mainContent.Add); loadComponentSingleFile(chat = new ChatOverlay { Depth = -1 }, mainContent.Add); loadComponentSingleFile(settings = new MainSettings { GetToolbarHeight = () => ToolbarOffset, Depth = -1 }, overlayContent.Add); loadComponentSingleFile(userProfile = new UserProfileOverlay { Depth = -2 }, mainContent.Add); loadComponentSingleFile(beatmapSetOverlay = new BeatmapSetOverlay { Depth = -3 }, mainContent.Add); loadComponentSingleFile(musicController = new MusicController { Depth = -4, Position = new Vector2(0, Toolbar.HEIGHT), Anchor = Anchor.TopRight, Origin = Anchor.TopRight, }, overlayContent.Add); loadComponentSingleFile(notifications = new NotificationOverlay { GetToolbarHeight = () => ToolbarOffset, Depth = -4, Anchor = Anchor.TopRight, Origin = Anchor.TopRight, }, overlayContent.Add); loadComponentSingleFile(dialogOverlay = new DialogOverlay { Depth = -6, }, overlayContent.Add); forwardLoggedErrorsToNotifications(); dependencies.Cache(settings); dependencies.Cache(onscreenDisplay); dependencies.Cache(social); dependencies.Cache(direct); dependencies.Cache(chat); dependencies.Cache(userProfile); dependencies.Cache(musicController); dependencies.Cache(beatmapSetOverlay); dependencies.Cache(notifications); dependencies.Cache(dialogOverlay); // ensure only one of these overlays are open at once. var singleDisplayOverlays = new OverlayContainer[] { chat, social, direct }; foreach (var overlay in singleDisplayOverlays) { overlay.StateChanged += state => { if (state == Visibility.Hidden) { return; } foreach (var c in singleDisplayOverlays) { if (c == overlay) { continue; } c.State = Visibility.Hidden; } }; } var singleDisplaySideOverlays = new OverlayContainer[] { settings, notifications }; foreach (var overlay in singleDisplaySideOverlays) { overlay.StateChanged += state => { if (state == Visibility.Hidden) { return; } foreach (var c in singleDisplaySideOverlays) { if (c == overlay) { continue; } c.State = Visibility.Hidden; } }; } // eventually informational overlays should be displayed in a stack, but for now let's only allow one to stay open at a time. var informationalOverlays = new OverlayContainer[] { beatmapSetOverlay, userProfile }; foreach (var overlay in informationalOverlays) { overlay.StateChanged += state => { if (state == Visibility.Hidden) { return; } foreach (var c in informationalOverlays) { if (c == overlay) { continue; } c.State = Visibility.Hidden; } }; } void updateScreenOffset() { float offset = 0; if (settings.State == Visibility.Visible) { offset += ToolbarButton.WIDTH / 2; } if (notifications.State == Visibility.Visible) { offset -= ToolbarButton.WIDTH / 2; } screenStack.MoveToX(offset, SettingsOverlay.TRANSITION_LENGTH, Easing.OutQuint); } settings.StateChanged += _ => updateScreenOffset(); notifications.StateChanged += _ => updateScreenOffset(); notifications.Enabled.BindTo(AllowOpeningOverlays); HideOverlaysOnEnter.ValueChanged += hide => { //central game screen change logic. if (hide) { hideAllOverlays(); musicController.State = Visibility.Hidden; Toolbar.State = Visibility.Hidden; } else { Toolbar.State = Visibility.Visible; } }; }
private void load(UserProfileOverlay profile) { this.profile = profile; }
protected override void LoadComplete() { base.LoadComplete(); // hook up notifications to components. BeatmapManager.PostNotification = n => notifications?.Post(n); BeatmapManager.GetStableStorage = GetStorageForStableInstall; AddRange(new Drawable[] { new VolumeControlReceptor { RelativeSizeAxes = Axes.Both, ActionRequested = action => volume.Adjust(action) }, mainContent = new Container { RelativeSizeAxes = Axes.Both }, overlayContent = new Container { RelativeSizeAxes = Axes.Both, Depth = float.MinValue }, }); loadComponentSingleFile(screenStack = new Loader(), d => { screenStack.ModePushed += screenAdded; screenStack.Exited += screenRemoved; mainContent.Add(screenStack); }); loadComponentSingleFile(Toolbar = new Toolbar { Depth = -5, OnHome = delegate { hideAllOverlays(); intro?.ChildScreen?.MakeCurrent(); }, }, overlayContent.Add); loadComponentSingleFile(volume = new VolumeControl(), Add); loadComponentSingleFile(new OnScreenDisplay(), Add); //overlay elements loadComponentSingleFile(direct = new DirectOverlay { Depth = -1 }, mainContent.Add); loadComponentSingleFile(social = new SocialOverlay { Depth = -1 }, mainContent.Add); loadComponentSingleFile(chat = new ChatOverlay { Depth = -1 }, mainContent.Add); loadComponentSingleFile(settings = new MainSettings { GetToolbarHeight = () => ToolbarOffset, Depth = -1 }, overlayContent.Add); loadComponentSingleFile(userProfile = new UserProfileOverlay { Depth = -2 }, mainContent.Add); loadComponentSingleFile(beatmapSetOverlay = new BeatmapSetOverlay { Depth = -3 }, mainContent.Add); loadComponentSingleFile(musicController = new MusicController { Depth = -4, Position = new Vector2(0, Toolbar.HEIGHT), Anchor = Anchor.TopRight, Origin = Anchor.TopRight, }, overlayContent.Add); loadComponentSingleFile(notifications = new NotificationOverlay { GetToolbarHeight = () => ToolbarOffset, Depth = -4, Anchor = Anchor.TopRight, Origin = Anchor.TopRight, }, overlayContent.Add); loadComponentSingleFile(dialogOverlay = new DialogOverlay { Depth = -6, }, overlayContent.Add); Logger.NewEntry += entry => { if (entry.Level < LogLevel.Important) { return; } notifications.Post(new SimpleNotification { Text = $@"{entry.Level}: {entry.Message}" }); }; dependencies.Cache(settings); dependencies.Cache(social); dependencies.Cache(direct); dependencies.Cache(chat); dependencies.Cache(userProfile); dependencies.Cache(musicController); dependencies.Cache(beatmapSetOverlay); dependencies.Cache(notifications); dependencies.Cache(dialogOverlay); // ensure only one of these overlays are open at once. var singleDisplayOverlays = new OverlayContainer[] { chat, social, direct }; foreach (var overlay in singleDisplayOverlays) { overlay.StateChanged += state => { if (state == Visibility.Hidden) { return; } foreach (var c in singleDisplayOverlays) { if (c == overlay) { continue; } c.State = Visibility.Hidden; } }; } // eventually informational overlays should be displayed in a stack, but for now let's only allow one to stay open at a time. var informationalOverlays = new OverlayContainer[] { beatmapSetOverlay, userProfile }; foreach (var overlay in informationalOverlays) { overlay.StateChanged += state => { if (state == Visibility.Hidden) { return; } foreach (var c in informationalOverlays) { if (c == overlay) { continue; } c.State = Visibility.Hidden; } }; } void updateScreenOffset() { float offset = 0; if (settings.State == Visibility.Visible) { offset += ToolbarButton.WIDTH / 2; } if (notifications.State == Visibility.Visible) { offset -= ToolbarButton.WIDTH / 2; } screenStack.MoveToX(offset, SettingsOverlay.TRANSITION_LENGTH, Easing.OutQuint); } settings.StateChanged += _ => updateScreenOffset(); notifications.StateChanged += _ => updateScreenOffset(); Cursor.State = Visibility.Hidden; }