コード例 #1
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 public void OneTimeSetup()
 {
     _accountInstanceType    = typeof(Account);
     _accountInstanceFixture = this.Create <Account>(true);
     _accountInstance        = _accountInstanceFixture ?? this.Create <Account>(false);
     CurrentInstance         = _accountInstanceFixture;
     ConfigureIgnoringTests();
 }
コード例 #2
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 public void OneTimeSetup()
 {
     _findSimpleUsersByNameRequestInstanceType    = typeof(FindSimpleUsersByNameRequest);
     _findSimpleUsersByNameRequestInstanceFixture = this.Create <FindSimpleUsersByNameRequest>(true);
     _findSimpleUsersByNameRequestInstance        = _findSimpleUsersByNameRequestInstanceFixture ?? this.Create <FindSimpleUsersByNameRequest>(false);
     CurrentInstance = _findSimpleUsersByNameRequestInstanceFixture;
     ConfigureIgnoringTests();
 }
コード例 #3
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 public void OneTimeSetup()
 {
     _resourceTypeHistoryInstanceType    = typeof(ResourceTypeHistory);
     _resourceTypeHistoryInstanceFixture = this.Create <ResourceTypeHistory>(true);
     _resourceTypeHistoryInstance        = _resourceTypeHistoryInstanceFixture ?? this.Create <ResourceTypeHistory>(false);
     CurrentInstance = _resourceTypeHistoryInstanceFixture;
     ConfigureIgnoringTests();
 }
コード例 #4
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 public void OneTimeSetup()
 {
     _offlineUserPermissionsInstanceType    = typeof(OfflineUserPermissions);
     _offlineUserPermissionsInstanceFixture = this.Create <OfflineUserPermissions>(true);
     _offlineUserPermissionsInstance        = _offlineUserPermissionsInstanceFixture ?? this.Create <OfflineUserPermissions>(false);
     CurrentInstance = _offlineUserPermissionsInstanceFixture;
     ConfigureIgnoringTests();
 }
コード例 #5
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 public void OneTimeSetup()
 {
     _usersClientInstanceType    = typeof(UsersClient);
     _usersClientInstanceFixture = this.Create <UsersClient>(true);
     _usersClientInstance        = _usersClientInstanceFixture ?? this.Create <UsersClient>(false);
     CurrentInstance             = _usersClientInstanceFixture;
     ConfigureIgnoringTests();
 }
コード例 #6
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 public void OneTimeSetup()
 {
     _projectRevenueRecognitionPreferenceInstanceType    = typeof(ProjectRevenueRecognitionPreference);
     _projectRevenueRecognitionPreferenceInstanceFixture = this.Create <ProjectRevenueRecognitionPreference>(true);
     _projectRevenueRecognitionPreferenceInstance        = _projectRevenueRecognitionPreferenceInstanceFixture ?? this.Create <ProjectRevenueRecognitionPreference>(false);
     CurrentInstance = _projectRevenueRecognitionPreferenceInstanceFixture;
     ConfigureIgnoringTests();
 }
コード例 #7
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 public void OneTimeSetup()
 {
     _deleteSerializedRequestInstanceType    = typeof(DeleteSerializedRequest);
     _deleteSerializedRequestInstanceFixture = this.Create <DeleteSerializedRequest>(true);
     _deleteSerializedRequestInstance        = _deleteSerializedRequestInstanceFixture ?? this.Create <DeleteSerializedRequest>(false);
     CurrentInstance = _deleteSerializedRequestInstanceFixture;
     ConfigureIgnoringTests();
 }
コード例 #8
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 public void OneTimeSetup()
 {
     _workflowTransitionInstanceType    = typeof(WorkflowTransition);
     _workflowTransitionInstanceFixture = this.Create <WorkflowTransition>(true);
     _workflowTransitionInstance        = _workflowTransitionInstanceFixture ?? this.Create <WorkflowTransition>(false);
     CurrentInstance = _workflowTransitionInstanceFixture;
     ConfigureIgnoringTests();
 }
コード例 #9
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 public void OneTimeSetup()
 {
     _proficiencyDescriptionInstanceType    = typeof(ProficiencyDescription);
     _proficiencyDescriptionInstanceFixture = this.Create <ProficiencyDescription>(true);
     _proficiencyDescriptionInstance        = _proficiencyDescriptionInstanceFixture ?? this.Create <ProficiencyDescription>(false);
     CurrentInstance = _proficiencyDescriptionInstanceFixture;
     ConfigureIgnoringTests();
 }
コード例 #10
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 public void OneTimeSetup()
 {
     _entityKeyMemberInstanceType    = typeof(EntityKeyMember);
     _entityKeyMemberInstanceFixture = this.Create <EntityKeyMember>(true);
     _entityKeyMemberInstance        = _entityKeyMemberInstanceFixture ?? this.Create <EntityKeyMember>(false);
     CurrentInstance = _entityKeyMemberInstanceFixture;
     ConfigureIgnoringTests();
 }
コード例 #11
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 public void OneTimeSetup()
 {
     _tenroxFaultContractInstanceType    = typeof(TenroxFaultContract);
     _tenroxFaultContractInstanceFixture = this.Create <TenroxFaultContract>(true);
     _tenroxFaultContractInstance        = _tenroxFaultContractInstanceFixture ?? this.Create <TenroxFaultContract>(false);
     CurrentInstance = _tenroxFaultContractInstanceFixture;
     ConfigureIgnoringTests();
 }
コード例 #12
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 public void OneTimeSetup()
 {
     _pPMProjectDependencyInstanceType    = typeof(PPMProjectDependency);
     _pPMProjectDependencyInstanceFixture = this.Create <PPMProjectDependency>(true);
     _pPMProjectDependencyInstance        = _pPMProjectDependencyInstanceFixture ?? this.Create <PPMProjectDependency>(false);
     CurrentInstance = _pPMProjectDependencyInstanceFixture;
     ConfigureIgnoringTests();
 }
コード例 #13
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 public void OneTimeSetup()
 {
     _payrollBatchInstanceType    = typeof(PayrollBatch);
     _payrollBatchInstanceFixture = this.Create <PayrollBatch>(true);
     _payrollBatchInstance        = _payrollBatchInstanceFixture ?? this.Create <PayrollBatch>(false);
     CurrentInstance = _payrollBatchInstanceFixture;
     ConfigureIgnoringTests();
 }
コード例 #14
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 public void OneTimeSetup()
 {
     _portfolioAllocatedBudgetInstanceType    = typeof(PortfolioAllocatedBudget);
     _portfolioAllocatedBudgetInstanceFixture = this.Create <PortfolioAllocatedBudget>(true);
     _portfolioAllocatedBudgetInstance        = _portfolioAllocatedBudgetInstanceFixture ?? this.Create <PortfolioAllocatedBudget>(false);
     CurrentInstance = _portfolioAllocatedBudgetInstanceFixture;
     ConfigureIgnoringTests();
 }
コード例 #15
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 public void OneTimeSetup()
 {
     _planningRoleInstanceType    = typeof(PlanningRole);
     _planningRoleInstanceFixture = this.Create <PlanningRole>(true);
     _planningRoleInstance        = _planningRoleInstanceFixture ?? this.Create <PlanningRole>(false);
     CurrentInstance = _planningRoleInstanceFixture;
     ConfigureIgnoringTests();
 }
コード例 #16
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 public void OneTimeSetup()
 {
     _skillSetInstanceType = typeof(SkillSet);
     _skillSetInstanceFixture = this.Create<SkillSet>(true);
     _skillSetInstance = _skillSetInstanceFixture ?? this.Create<SkillSet>(false);
     CurrentInstance = _skillSetInstanceFixture;
     ConfigureIgnoringTests();
 }
 public void OneTimeSetup()
 {
     _projectWorkflowTransitionFlagInstanceType    = typeof(ProjectWorkflowTransitionFlag);
     _projectWorkflowTransitionFlagInstanceFixture = this.Create <ProjectWorkflowTransitionFlag>(true);
     _projectWorkflowTransitionFlagInstance        = _projectWorkflowTransitionFlagInstanceFixture ?? this.Create <ProjectWorkflowTransitionFlag>(false);
     CurrentInstance = _projectWorkflowTransitionFlagInstanceFixture;
     ConfigureIgnoringTests();
 }
コード例 #18
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 public void OneTimeSetup()
 {
     _pPMGoalInstanceType    = typeof(PPMGoal);
     _pPMGoalInstanceFixture = this.Create <PPMGoal>(true);
     _pPMGoalInstance        = _pPMGoalInstanceFixture ?? this.Create <PPMGoal>(false);
     CurrentInstance         = _pPMGoalInstanceFixture;
     ConfigureIgnoringTests();
 }
コード例 #19
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 public void OneTimeSetup()
 {
     _holidaySetInstanceType    = typeof(HolidaySet);
     _holidaySetInstanceFixture = this.Create <HolidaySet>(true);
     _holidaySetInstance        = _holidaySetInstanceFixture ?? this.Create <HolidaySet>(false);
     CurrentInstance            = _holidaySetInstanceFixture;
     ConfigureIgnoringTests();
 }
 public void OneTimeSetup()
 {
     _queryByUniqueIdSerializedResponseInstanceType    = typeof(QueryByUniqueIdSerializedResponse);
     _queryByUniqueIdSerializedResponseInstanceFixture = this.Create <QueryByUniqueIdSerializedResponse>(true);
     _queryByUniqueIdSerializedResponseInstance        = _queryByUniqueIdSerializedResponseInstanceFixture ?? this.Create <QueryByUniqueIdSerializedResponse>(false);
     CurrentInstance = _queryByUniqueIdSerializedResponseInstanceFixture;
     ConfigureIgnoringTests();
 }
コード例 #21
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 public void OneTimeSetup()
 {
     _businessUnitInstanceType    = typeof(BusinessUnit);
     _businessUnitInstanceFixture = this.Create <BusinessUnit>(true);
     _businessUnitInstance        = _businessUnitInstanceFixture ?? this.Create <BusinessUnit>(false);
     CurrentInstance = _businessUnitInstanceFixture;
     ConfigureIgnoringTests();
 }
コード例 #22
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 public void OneTimeSetup()
 {
     _tPPAssignmentChangeRequestInstanceType    = typeof(TPPAssignmentChangeRequest);
     _tPPAssignmentChangeRequestInstanceFixture = this.Create <TPPAssignmentChangeRequest>(true);
     _tPPAssignmentChangeRequestInstance        = _tPPAssignmentChangeRequestInstanceFixture ?? this.Create <TPPAssignmentChangeRequest>(false);
     CurrentInstance = _tPPAssignmentChangeRequestInstanceFixture;
     ConfigureIgnoringTests();
 }
コード例 #23
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 public void OneTimeSetup()
 {
     _pPMExpectedDurationInstanceType    = typeof(PPMExpectedDuration);
     _pPMExpectedDurationInstanceFixture = this.Create <PPMExpectedDuration>(true);
     _pPMExpectedDurationInstance        = _pPMExpectedDurationInstanceFixture ?? this.Create <PPMExpectedDuration>(false);
     CurrentInstance = _pPMExpectedDurationInstanceFixture;
     ConfigureIgnoringTests();
 }
コード例 #24
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 public void OneTimeSetup()
 {
     _leaveTimeRuleInstanceType    = typeof(LeaveTimeRule);
     _leaveTimeRuleInstanceFixture = this.Create <LeaveTimeRule>(true);
     _leaveTimeRuleInstance        = _leaveTimeRuleInstanceFixture ?? this.Create <LeaveTimeRule>(false);
     CurrentInstance = _leaveTimeRuleInstanceFixture;
     ConfigureIgnoringTests();
 }
コード例 #25
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 public void OneTimeSetup()
 {
     _bulkDeleteRequestInstanceType    = typeof(BulkDeleteRequest);
     _bulkDeleteRequestInstanceFixture = this.Create <BulkDeleteRequest>(true);
     _bulkDeleteRequestInstance        = _bulkDeleteRequestInstanceFixture ?? this.Create <BulkDeleteRequest>(false);
     CurrentInstance = _bulkDeleteRequestInstanceFixture;
     ConfigureIgnoringTests();
 }
コード例 #26
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 public void OneTimeSetup()
 {
     _multiTableAssociationsInstanceType    = typeof(MultiTableAssociations);
     _multiTableAssociationsInstanceFixture = this.Create <MultiTableAssociations>(true);
     _multiTableAssociationsInstance        = _multiTableAssociationsInstanceFixture ?? this.Create <MultiTableAssociations>(false);
     CurrentInstance = _multiTableAssociationsInstanceFixture;
     ConfigureIgnoringTests();
 }
コード例 #27
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 public void OneTimeSetup()
 {
     _chargeInstanceType    = typeof(Charge);
     _chargeInstanceFixture = this.Create <Charge>(true);
     _chargeInstance        = _chargeInstanceFixture ?? this.Create <Charge>(false);
     CurrentInstance        = _chargeInstanceFixture;
     ConfigureIgnoringTests();
 }
コード例 #28
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 public void OneTimeSetup()
 {
     _getAllSimpleUsersResponseInstanceType    = typeof(GetAllSimpleUsersResponse);
     _getAllSimpleUsersResponseInstanceFixture = this.Create <GetAllSimpleUsersResponse>(true);
     _getAllSimpleUsersResponseInstance        = _getAllSimpleUsersResponseInstanceFixture ?? this.Create <GetAllSimpleUsersResponse>(false);
     CurrentInstance = _getAllSimpleUsersResponseInstanceFixture;
     ConfigureIgnoringTests();
 }
コード例 #29
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 public void OneTimeSetup()
 {
     _bookingSkillInstanceType    = typeof(BookingSkill);
     _bookingSkillInstanceFixture = this.Create <BookingSkill>(true);
     _bookingSkillInstance        = _bookingSkillInstanceFixture ?? this.Create <BookingSkill>(false);
     CurrentInstance = _bookingSkillInstanceFixture;
     ConfigureIgnoringTests();
 }
コード例 #30
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 public void OneTimeSetup()
 {
     _dXSelectedUserInstanceType    = typeof(DXSelectedUser);
     _dXSelectedUserInstanceFixture = this.Create <DXSelectedUser>(true);
     _dXSelectedUserInstance        = _dXSelectedUserInstanceFixture ?? this.Create <DXSelectedUser>(false);
     CurrentInstance = _dXSelectedUserInstanceFixture;
     ConfigureIgnoringTests();
 }