コード例 #1
0
 // Use this for initialization
 void Start()
 {
     drunkRect  = drunkMask.GetComponent <RectTransform>();
     drunkWidth = drunkRect.sizeDelta.x;
     GamePlayer = Player.instance;
     if (PauseMenu != null)
     {
         PauseMenu.SetActive(false);
     }
     if (GameOverMenu != null)
     {
         GameOverMenu.SetActive(false);
     }
     _upgradeManager = UpgradeManager.instance;
     if (_upgradeManager != null)
     {
         _upgradeManager.DecreaseActiveBoosts();
     }
     StartCoroutine("DifficultyCoroutine");
 }
コード例 #2
0
 // Use this for initialization
 void Start()
 {
     drunkRect = drunkMask.GetComponent<RectTransform>();
     drunkWidth = drunkRect.sizeDelta.x;
     GamePlayer = Player.instance;
     if (PauseMenu != null)
     {
         PauseMenu.SetActive(false);
     }
     if (GameOverMenu != null)
     {
         GameOverMenu.SetActive(false);
     }
     _upgradeManager = UpgradeManager.instance;
     if (_upgradeManager != null)
     {
         _upgradeManager.DecreaseActiveBoosts();
     }
     StartCoroutine("DifficultyCoroutine");
 }