// Use this for initialization void Start() { drunkRect = drunkMask.GetComponent <RectTransform>(); drunkWidth = drunkRect.sizeDelta.x; GamePlayer = Player.instance; if (PauseMenu != null) { PauseMenu.SetActive(false); } if (GameOverMenu != null) { GameOverMenu.SetActive(false); } _upgradeManager = UpgradeManager.instance; if (_upgradeManager != null) { _upgradeManager.DecreaseActiveBoosts(); } StartCoroutine("DifficultyCoroutine"); }
// Use this for initialization void Start() { drunkRect = drunkMask.GetComponent<RectTransform>(); drunkWidth = drunkRect.sizeDelta.x; GamePlayer = Player.instance; if (PauseMenu != null) { PauseMenu.SetActive(false); } if (GameOverMenu != null) { GameOverMenu.SetActive(false); } _upgradeManager = UpgradeManager.instance; if (_upgradeManager != null) { _upgradeManager.DecreaseActiveBoosts(); } StartCoroutine("DifficultyCoroutine"); }