/// <summary>Used internally. If overridden, call parent's method first </summary> public virtual void stopInternal() { if (up_queue != null) { up_queue.close(false); // this should terminate up_handler thread } if (up_handler != null && up_handler.IsAlive) { try { up_handler.Join(THREAD_JOIN_TIMEOUT); } catch (System.Exception e) { stack.NCacheLog.Error("Protocol.stopInternal()", "up_handler.Join " + e.Message); } if (up_handler != null && up_handler.IsAlive) { up_handler.Interrupt(); // still alive ? let's just kill it without mercy... try { up_handler.Join(THREAD_JOIN_TIMEOUT); } catch (System.Exception e) { stack.NCacheLog.Error("Protocol.stopInternal()", "up_handler.Join " + e.Message); } if (up_handler != null && up_handler.IsAlive) { stack.NCacheLog.Error("Protocol", "up_handler thread for " + Name + " was interrupted (in order to be terminated), but is still alive"); } } } up_handler = null; if (down_queue != null) { down_queue.close(false); // this should terminate down_handler thread } if (down_handler != null && down_handler.IsAlive) { try { down_handler.Join(THREAD_JOIN_TIMEOUT); } catch (System.Exception e) { stack.NCacheLog.Error("Protocol.stopInternal()", "down_handler.Join " + e.Message); } if (down_handler != null && down_handler.IsAlive) { down_handler.Interrupt(); // still alive ? let's just kill it without mercy... try { down_handler.Join(THREAD_JOIN_TIMEOUT); } catch (System.Exception e) { stack.NCacheLog.Error("Protocol.stopInternal()", "down_handler.Join " + e.Message); } if (down_handler != null && down_handler.IsAlive) { stack.NCacheLog.Error("Protocol", "down_handler thread for " + Name + " was interrupted (in order to be terminated), but is is still alive"); } } } down_handler = null; }