/// <summary> /// 上書き /// </summary> private void SaveData(UnlockManager unlockManager, FileMode mode) { FileStream fs = new FileStream(path + fileName, mode); StreamWriter sw = new StreamWriter(fs); int stageCount = (int)EScene.StageNull; //stage数 for (int i = 1; i < stageCount; ++i) { string saveString = unlockManager.SaveString(i); //Saveの文字列を取得 sw.WriteLine(saveString); //Save } sw.Close(); //終了処理 fs.Close(); //終了処理 }