public static void Write(Stream stream, List <SpawnPoint> items) { stream.Write(2); stream.Write(items.Count); foreach (var item in items) { BinaryMapping.WriteObject(stream, new Raw { Unk00 = item.Unk00, Unk02 = item.Unk02, EntityCount = (short)item.Entities.Count, EventActivatorCount = (short)item.EventActivators.Count, Unk08Count = (short)item.WalkPath.Count, Unk0aCount = (short)item.Unknown0aTable.Count, Unk0cCount = (short)item.Unknown0cTable.Count, Unk10 = 0, Unk14 = 0, Unk18 = 0, Place = item.Teleport.Place, Door = item.Teleport.Door, World = item.Teleport.World, Unk1f = item.Teleport.Unknown, Unk20 = item.Unk20, Unk24 = item.Unk24, Unk28 = 0, }); foreach (var spawnPoint in item.Entities) { Entity.Write(stream, spawnPoint); } foreach (var unk in item.EventActivators) { EventActivator.Write(stream, unk); } foreach (var unk in item.WalkPath) { WalkPathDesc.Write(stream, unk); } foreach (var unk in item.Unknown0aTable) { Unknown0a.Write(stream, unk); } foreach (var unk in item.Unknown0cTable) { Unknown0c.Write(stream, unk); } } }
public static void Write(Stream stream, Unknown0c entity) => BinaryMapping.WriteObject(stream, entity);