// Use this for initialization void Start() { DontDestroyOnLoad(transform.gameObject); go = GameObject.Find("SocketIO"); socket = go.GetComponent <SocketIOComponent>(); controlobject = GameObject.FindWithTag("unitychan"); anim = controlobject.GetComponent <Animator> (); unitychancontrol = controlobject.GetComponent <UnityChanControlScriptWithRgidBody> (); headview = GameObject.FindWithTag("head"); cardboardhead = headview.GetComponent <CardboardHead> (); hit = new RaycastHit(); cardboardobject = GameObject.FindWithTag("cardboardmain"); cardboard = cardboardobject.GetComponent <Cardboard> (); Debug.Log(socket); if (socket == null) { Debug.Log("f**k you!"); } socket.On("connection", Connection); socket.On("toclient", Controler); }
// Use this for initialization void Start() { SirenAudioSource = GameObject.FindGameObjectWithTag("AudioSource").GetComponent <AudioSource>(); // static public変数の初期化 gameScore = 0; // 素体モデルにデータを適用させる MyCharDataManager.Instance.ReCreate(sotai); MyCharDataManager.Instance.ChangeBodyScaleInGame(BodyNum.NORMAL_BODY); // チュートリアルをスキップする処理 if (TitleManager.tutorialSkipFlag == true) { tutorialCloseFlag = true; tutorialObject.SetActive(false); // チュートリアルスキップ時はフェードを考慮する count += 1.0f; } // ゲームの停止 GameStop(); // 初期の台をリストに追加 for (int i = 0; i < firstStands.Length; i++) { standList.Add(firstStands[i]); } this.WarningObJectImage = warningObject.GetComponent <Image>(); player = GameObject.FindGameObjectWithTag(TagName.TriggerCollider);; PlayerRigObj = player.GetComponent <UnityChanControlScriptWithRgidBody>(); //StartCoroutine("TextCoRoutine"); }
private void SpawnPlayer(int id, Vector3 pos) { GameObject player; if (id == my_id) { player = Instantiate(m_ChanPrefab) as GameObject; my_chan = player; } else { player = Instantiate(m_ChanOtherPrefab) as GameObject; } player.name = "player " + id; player.transform.position = pos; FaceController fc = player.GetComponent <FaceController>(); face_callbacks.Add(id, fc.ChangeFace); UnityChanControlScriptWithRgidBody uc = player.GetComponent <UnityChanControlScriptWithRgidBody>(); input_callbacks.Add(id, uc.UpdatePosition); DebugUtils.Log("spawn player {0} - pos:{1}", id, pos); }
// Use this for initialization void Start () { attakflag = true; attakanim = GetComponentInParent<Animator> (); damageErea = GetComponent<GameObject> (); unitychancontroller = GameObject.Find ("unitychan_dynamic_locomotion").GetComponent<UnityChanControlScriptWithRgidBody> (); lifecount = GameObject.Find ("Life").GetComponent<PlayerHP> (); lifecount.UpdateLife (unitychancontroller.playerHP); }
void Awake() { AwakeBase(); _instance = this; baseAtk = 15f; baseDef = 3f; control = GetComponent <UnityChanControlScriptWithRgidBody>(); shoot = GetComponentInChildren <PlayerShoot>(); }
// Use this for initialization void Start () { DontDestroyOnLoad (transform.gameObject); go = GameObject.Find ("SocketIO"); socket = go.GetComponent<SocketIOComponent>(); controlobject = GameObject.FindWithTag ("unitychan"); anim = controlobject.GetComponent<Animator> (); unitychancontrol = controlobject.GetComponent<UnityChanControlScriptWithRgidBody> (); headview = GameObject.FindWithTag ("head"); cardboardhead = headview.GetComponent<CardboardHead> (); hit = new RaycastHit (); cardboardobject = GameObject.FindWithTag ("cardboardmain"); cardboard = cardboardobject.GetComponent<Cardboard> (); Debug.Log (socket); if (socket == null) { Debug.Log("f**k you!"); } socket.On ("connection", Connection); socket.On("toclient", Controler); }
// Use this for initialization void Start() { startCB = this.GetComponent <Button>().colors; _unityChanControlScriptWith = script.GetComponent <UnityChanControlScriptWithRgidBody>(); }
// Use this for initialization void Awake() { unitychanScript = GameObject.Find("unitychan").GetComponent<UnityChanControlScriptWithRgidBody>(); timerScript = GetComponent<TimerManager>(); retryButton = GameObject.Find("RetryButton"); }
void Start() { anim = GetComponent<Animator>(); settings = GetComponent<UnityChanControlScriptWithRgidBody>(); col = GetComponent<CapsuleCollider>(); rb = GetComponent<Rigidbody>(); Static = this; }
// Use this for initialization void Start () { DamageErea = GetComponent<GameObject> (); unitychancontroller = GameObject.Find ("unitychan_dynamic_locomotion").GetComponent<UnityChanControlScriptWithRgidBody> (); lifecount = GameObject.Find ("Life").GetComponent<PlayerHP> (); }
// Use this for initialization void Start() { MyControllerU = gameObject.GetComponent<UnityChanControlScriptWithRgidBody>(); }
// Update is called once per frame private void Update() { t++; t = t % 50; if (controlScript == null) { GameObject unityChan = GameObject.Find("Unity-Chan(Clone)/unitychan"); controlScript = (UnityChanControlScriptWithRgidBody)unityChan.GetComponent("UnityChanControlScriptWithRgidBody"); } rotx = Input.GetAxis("Vertical"); roty = Input.GetAxis("Horizontal"); if (Input.GetKeyDown(KeyCode.F) && !menu) { if (GameManager.select || GameManager.select2 || GameManager.select3) { if (GameManager.select) { //Debug.Log (GameManager.select + " " + GameManager.select2 + " " + GameManager.select3); //GameManager.boxInstance.audio.Play (); this.transform.GetChild(2).audio.Play(); GameManager.boxInstance.active = false; } else if (GameManager.select2) { //GameManager.boxInstance2.audio.Play (); this.transform.GetChild(2).audio.Play(); GameManager.boxInstance2.active = false; } else if (GameManager.select3) { //GameManager.boxInstance3.audio.Play (); this.transform.GetChild(2).audio.Play(); GameManager.boxInstance3.active = false; } show = false; sel = false; menu = false; controlScript.interacting = false; GameManager.picked += 1; introShown = true; introTime = 5.0f; introTime2 = 10.0f; } else if (GameManager.bossSelect) { menu = true; GameManager.samuraiInstance.audio.Play(); bossShow = true; } } else if (Input.GetKeyDown(KeyCode.W) && menu) { if (show) { ind--; if (ind < 0) { ind = 1; } } else if (bossShow) { bossInd--; if (bossInd < 0) { bossInd = 1; } } } else if (Input.GetKeyDown(KeyCode.S) && menu) { if (show) { ind++; if (ind > 1) { ind = 0; } } else if (bossShow) { bossInd++; if (bossInd > 1) { bossInd = 0; } } } else if (Input.GetKeyDown(KeyCode.F) && menu) { if (show) { sel = true; } else if (bossShow && bossQualify) { bossSel = true; } else if (bossShow && !bossQualify) { bossShow = false; menu = false; } } /* * if (rotateMode) { * //Debug.Log ("ROTATEMODE"); * newRot = r_controller.Rotation; * //Debug.Log ("Rotating with " + rotation); * if(GameManager.select) { * //Debug.Log (GameManager.select + " " + GameManager.select2 + " " + GameManager.select3); * //GameManager.boxInstance.transform.Translate(new Vector3(0,3,0)); * GameManager.boxInstance.transform.rotation = newRot; * //GameManager.boxInstance.transform.Translate(new Vector3(0,-3,0)); * } * else if(GameManager.select2){ * //GameManager.boxInstance2.transform.Translate(new Vector3(0,3,0)); * GameManager.boxInstance2.transform.rotation = newRot; * //GameManager.boxInstance2.transform.Translate(new Vector3(0,-3,0)); * } * else if(GameManager.select3){ * //GameManager.boxInstance3.transform.Translate(new Vector3(0,3,0)); * GameManager.boxInstance3.transform.rotation = newRot; * //GameManager.boxInstance3.transform.Translate(new Vector3(0,-3,0)); * } * oldRot = newRot; * if (l_controller.GetButtonDown (SixenseButtons.TWO)) { * if (selectedBox == 0) { * GameManager.boxInstance.rigidbody.useGravity = true; * GameManager.boxInstance.rigidbody.isKinematic = false; * } * else if (selectedBox == 1) { * GameManager.boxInstance2.rigidbody.useGravity = true; * GameManager.boxInstance2.rigidbody.isKinematic = false; * } * else if (selectedBox == 2){ * GameManager.boxInstance3.rigidbody.useGravity = true; * GameManager.boxInstance3.rigidbody.isKinematic = false; * } * show = true; * rotateMode = false; * selectedBox = -1; * } * } * if (moveMode) { * Debug.Log ("MoveMODE"); * newPos = r_controller.Position; * Vector3 pos = newPos - oldPos; * pos = pos * 0.01f; * Debug.Log ("Moving with " + pos); * if(selectedBox == 0) { * //Debug.Log (GameManager.select + " " + GameManager.select2 + " " + GameManager.select3); * //GameManager.boxInstance.transform.Translate(new Vector3(0,3,0)); * Debug.Log ("1"); * GameManager.boxInstance.transform.Translate (pos,Space.World); * //GameManager.boxInstance.transform.Translate(new Vector3(0,-3,0)); * } * else if(selectedBox == 1){ * //GameManager.boxInstance2.transform.Translate(new Vector3(0,3,0)); * Debug.Log ("2"); * GameManager.boxInstance2.transform.Translate (pos,Space.World); * //GameManager.boxInstance2.transform.Translate(new Vector3(0,-3,0)); * } * else if(selectedBox == 2){ * //GameManager.boxInstance3.transform.Translate(new Vector3(0,3,0)); * Debug.Log ("3"); * GameManager.boxInstance3.transform.Translate (pos,Space.World); * //GameManager.boxInstance3.transform.Translate(new Vector3(0,-3,0)); * } * oldPos = newPos; * if (l_controller.GetButtonDown (SixenseButtons.TWO)) { * if (selectedBox == 0) { * GameManager.boxInstance.rigidbody.useGravity = true; * GameManager.boxInstance.rigidbody.isKinematic = false; * } * else if (selectedBox == 1) { * GameManager.boxInstance2.rigidbody.useGravity = true; * GameManager.boxInstance2.rigidbody.isKinematic = false; * } * else if (selectedBox == 2){ * GameManager.boxInstance3.rigidbody.useGravity = true; * GameManager.boxInstance3.rigidbody.isKinematic = false; * } * show = true; * moveMode = false; * selectedBox = -1; * } * }*/ if (introShown) { if (GameManager.picked == 3) { if (introTime2 < 0.0f) { introShown = false; } else { introTime2 -= Time.deltaTime; } } else { if (introTime < 0.0f) { introShown = false; } else { introTime -= Time.deltaTime; } } } }
// Use this for initialization void Start() { kohakuController = gameObject.GetComponent <UnityChanControlScriptWithRgidBody>(); kohakuController.enabled = false; GameManager.I.OnGameStart.AddListener(OnGameStart); }
// Update is called once per frame private void Update() { t++; t = t % 50; if (controlScript == null) { GameObject unityChan = GameObject.Find ("Unity-Chan(Clone)/unitychan"); controlScript = (UnityChanControlScriptWithRgidBody) unityChan.GetComponent("UnityChanControlScriptWithRgidBody"); } rotx = Input.GetAxis ("Vertical"); roty = Input.GetAxis ("Horizontal"); if (Input.GetKeyDown(KeyCode.F) && !menu) { if(GameManager.select || GameManager.select2 || GameManager.select3) { if(GameManager.select) { //Debug.Log (GameManager.select + " " + GameManager.select2 + " " + GameManager.select3); //GameManager.boxInstance.audio.Play (); this.transform.GetChild (2).audio.Play (); GameManager.boxInstance.active = false; } else if(GameManager.select2) { //GameManager.boxInstance2.audio.Play (); this.transform.GetChild (2).audio.Play (); GameManager.boxInstance2.active = false; } else if(GameManager.select3) { //GameManager.boxInstance3.audio.Play (); this.transform.GetChild (2).audio.Play (); GameManager.boxInstance3.active = false; } show = false; sel = false; menu = false; controlScript.interacting = false; GameManager.picked += 1; introShown = true; introTime = 5.0f; introTime2 = 10.0f; } else if(GameManager.bossSelect) { menu = true; GameManager.samuraiInstance.audio.Play(); bossShow = true; } } else if(Input.GetKeyDown (KeyCode.W) && menu) { if(show) { ind--; if(ind < 0) ind = 1; } else if(bossShow) { bossInd--; if(bossInd < 0) bossInd = 1; } } else if(Input.GetKeyDown (KeyCode.S) && menu) { if(show) { ind++; if(ind > 1) ind = 0; } else if(bossShow) { bossInd++; if(bossInd > 1) bossInd = 0; } } else if(Input.GetKeyDown (KeyCode.F) && menu) { if(show) sel = true; else if(bossShow && bossQualify) bossSel = true; else if(bossShow && !bossQualify) { bossShow = false; menu = false; } }/* if (rotateMode) { //Debug.Log ("ROTATEMODE"); newRot = r_controller.Rotation; //Debug.Log ("Rotating with " + rotation); if(GameManager.select) { //Debug.Log (GameManager.select + " " + GameManager.select2 + " " + GameManager.select3); //GameManager.boxInstance.transform.Translate(new Vector3(0,3,0)); GameManager.boxInstance.transform.rotation = newRot; //GameManager.boxInstance.transform.Translate(new Vector3(0,-3,0)); } else if(GameManager.select2){ //GameManager.boxInstance2.transform.Translate(new Vector3(0,3,0)); GameManager.boxInstance2.transform.rotation = newRot; //GameManager.boxInstance2.transform.Translate(new Vector3(0,-3,0)); } else if(GameManager.select3){ //GameManager.boxInstance3.transform.Translate(new Vector3(0,3,0)); GameManager.boxInstance3.transform.rotation = newRot; //GameManager.boxInstance3.transform.Translate(new Vector3(0,-3,0)); } oldRot = newRot; if (l_controller.GetButtonDown (SixenseButtons.TWO)) { if (selectedBox == 0) { GameManager.boxInstance.rigidbody.useGravity = true; GameManager.boxInstance.rigidbody.isKinematic = false; } else if (selectedBox == 1) { GameManager.boxInstance2.rigidbody.useGravity = true; GameManager.boxInstance2.rigidbody.isKinematic = false; } else if (selectedBox == 2){ GameManager.boxInstance3.rigidbody.useGravity = true; GameManager.boxInstance3.rigidbody.isKinematic = false; } show = true; rotateMode = false; selectedBox = -1; } } if (moveMode) { Debug.Log ("MoveMODE"); newPos = r_controller.Position; Vector3 pos = newPos - oldPos; pos = pos * 0.01f; Debug.Log ("Moving with " + pos); if(selectedBox == 0) { //Debug.Log (GameManager.select + " " + GameManager.select2 + " " + GameManager.select3); //GameManager.boxInstance.transform.Translate(new Vector3(0,3,0)); Debug.Log ("1"); GameManager.boxInstance.transform.Translate (pos,Space.World); //GameManager.boxInstance.transform.Translate(new Vector3(0,-3,0)); } else if(selectedBox == 1){ //GameManager.boxInstance2.transform.Translate(new Vector3(0,3,0)); Debug.Log ("2"); GameManager.boxInstance2.transform.Translate (pos,Space.World); //GameManager.boxInstance2.transform.Translate(new Vector3(0,-3,0)); } else if(selectedBox == 2){ //GameManager.boxInstance3.transform.Translate(new Vector3(0,3,0)); Debug.Log ("3"); GameManager.boxInstance3.transform.Translate (pos,Space.World); //GameManager.boxInstance3.transform.Translate(new Vector3(0,-3,0)); } oldPos = newPos; if (l_controller.GetButtonDown (SixenseButtons.TWO)) { if (selectedBox == 0) { GameManager.boxInstance.rigidbody.useGravity = true; GameManager.boxInstance.rigidbody.isKinematic = false; } else if (selectedBox == 1) { GameManager.boxInstance2.rigidbody.useGravity = true; GameManager.boxInstance2.rigidbody.isKinematic = false; } else if (selectedBox == 2){ GameManager.boxInstance3.rigidbody.useGravity = true; GameManager.boxInstance3.rigidbody.isKinematic = false; } show = true; moveMode = false; selectedBox = -1; } }*/ if(introShown) { if(GameManager.picked == 3) { if(introTime2 < 0.0f) { introShown = false; } else { introTime2 -= Time.deltaTime; } } else { if(introTime < 0.0f) { introShown = false; } else { introTime -= Time.deltaTime; } } } }