private void Awake() { GenerateWorld(); // Generate Resources ResourceMap = new ResourceMap(this, config.biomeResources, config.iconPrefab, enableFogOfWar); UnitManager = new UnitEntityManager(); }
public virtual void ModifyLocalManager(UnitEntityManager manager) { UnitEntityManager.Local = manager; var player = PlayerEntity.CreateEntity() as PlayerEntity; player.controller.SetPosition(spawnPoints[manager.authorityID % spawnPoints.Length].position); manager.Register(player); }
private void AddUnitManager(int actor, UnitEntityManager manager) { managers.Add(actor, manager); }
public void ModifyServerManager(UnitEntityManager manager) { }