// Start is called before the first frame update void Start() { localPlayer = GameObject.FindGameObjectWithTag("LocalPlayer").GetComponent <Player>(); scrollController = UIScrollable.GetComponent <UIScrollableController>(); // adding onClick listener for UI buttons mainButton.onClick.AddListener(() => { SoundManager.instance.PlaySingle(SoundManager.buttonconfirm); UICanvasHandler.instance.ActivateSpellbookButtons(false); SceneManager.LoadScene("MainPlayerScene"); }); settingsButton.onClick.AddListener(() => { SoundManager.instance.PlaySingle(SoundManager.buttonconfirm); UICanvasHandler.instance.ActivateSpellbookButtons(false); SceneManager.LoadScene("SettingsScene"); }); foreach (Spell s in localPlayer.Spellcaster.chapter.spellsAllowed) { GameObject spellButton = Instantiate(spellButtonPrefab); UISpellButtonController buttonController = spellButton.GetComponent <UISpellButtonController>(); buttonController.SetTitle(s.sSpellName); buttonController.SetText(s.sSpellInfo); // set button icons if (s.combatSpell) { buttonController.SetIcon(combatIcon); } else { buttonController.SetIcon(nonCombatIcon); } // set button colors if (s.iTier == 3) { buttonController.SetColor(tier3Color); } else if (s.iTier == 2) { buttonController.SetColor(tier2Color); } else { buttonController.SetColor(tier1Color); } scrollController.AddElement(spellButton); spellButton.GetComponent <Button>().onClick.AddListener(() => ShowSpellInfo(s)); } // set panel holder as last sibling PanelHolder.instance.SetPanelHolderLast(); }
private void Start() { localPlayer = GameObject.FindGameObjectWithTag("LocalPlayer").GetComponent <Player>(); scrollController = UIScrollable.GetComponent <UIScrollableController>(); if (localPlayer.Spellcaster.chapter.spellsCollected.Count > 0) { noSpellsText.text = ""; } // disable spell cast/charge if not player's turn if (!localPlayer.bIsMyTurn) { castButton.interactable = false; } foreach (Spell s in localPlayer.Spellcaster.chapter.spellsCollected) { GameObject spellButton = Instantiate(spellButtonPrefab); UISpellButtonController buttonController = spellButton.GetComponent <UISpellButtonController>(); buttonController.SetTitle(s.sSpellName); buttonController.SetText(s.sSpellInfo); // set button icons if (s.combatSpell) { buttonController.SetIcon(combatIcon); } else { buttonController.SetIcon(nonCombatIcon); } // set button colors if (s.iTier == 3) { buttonController.SetColor(tier3Color); } else if (s.iTier == 2) { buttonController.SetColor(tier2Color); } else { buttonController.SetColor(tier1Color); } scrollController.AddElement(spellButton); spellButton.GetComponent <Button>().onClick.AddListener(() => OpenSpellPanel(s)); } // set panel holder as last sibling PanelHolder.instance.SetPanelHolderLast(); }