public override void Update(GameTime gameTime) { if (mode == 0) { if (title.isBlooming() == false) { mode = 1; } } else { if (chara.isFading() != true) { if (chara.GetAlpha() == 0.0f) { chara.AddFadeEffect(1.0f, 1500); } else { chara.AddFadeEffect(0.0f, 1500); } } if (input.KeyDown(Keys.Enter)) { title.Dispose(); this.Dispose(); } } title.Update(gameTime); chara.Update(gameTime); base.Update(gameTime); }