void OnItemClicked(PictruePage_Item item) { AudioManager.PlaySe("button"); // 如果是图片分类,则开始新游戏 //if(!isUncomplete) //{ if (item.data.status != PicturePage_ItemStatus.Locked) { //UIEngine.Forward<LevelCompletePage>(); var picId = item.data.picRow.Get <int>("id"); // GameController.EnterCore(picId); var admin = new Admission_PopupNewPage(); UIEngine.Forward <LevelSettingsPage>(picId.ToString(), admin); } RadioStation.Brodcast("SELECT_PIC"); //} // 如果是未完成的拼图, 则继续游戏 // if(isUncomplete) // { // var picId = item.data.picRow.Get<int>("id"); // var info = PlayerStatus.uncompletePuzzle[picId.ToString()]; // GameController.EnterWithInfo(info); // // GameController.EnterCore(picId); // // var admin = new Admission_PopupNewPage(); // // UIEngine.Forward<LevelSettingsPage>(picId.ToString(), admin); // } }
public static void EnterCore(int picId, int sliceId) { // save status lastPicId = picId; lastSliceId = sliceId; // hide bg and show core page UIEngine.HideFlaoting <BackgroundFloating>(); UIEngineHelper.WateAdmissionComplete(() => { UIEngine.Forward <CorePage>(); }); // load picture which player select var picFile = StaticDataLite.GetCell <string>("pic", picId.ToString(), "file"); var contentSprite = PicLibrary.LoadContentSprite(picFile); // load slice info var piceSize = StaticDataLite.GetCell <int>("pice_slice", sliceId.ToString(), "cell_size"); // test code // piceSize = 400; // start core game Puzzle.Instance.StartPuzzle(contentSprite, piceSize); // when compelte Puzzle.Instance.Complete += OnCoreGameCompelte; //LocalNotification.SendNotification(1, 5000, "Title", "Long message text", new Color32(0xff, 0x44, 0x44, 255)); }
public void OnButton(string msg) { if (msg == "shot") { Shot(); } else if (msg == "close") { UIEngine.BackTo <ImitateMainPage>(); } else if (msg == "change_device") { ChangeDevice(this.RawImage_moniter); } else if (msg == "use_album") { UseAlbumAsync(); } else if (msg == "cheat") { var input = ImitateManager.origin; ImitateManager.input = input; var page = UIEngine.Forward <ImitateResultPage>(); page.SetImage(input); page.PlayFlash(); } }
void Start() { Application.logMessageReceived += OnUnityLog; UnityEngine.Random.InitState(DateTime.UtcNow.Second); StaticDataLite.Init(); UIEngine.Init(); PlayerStatus.Read(); UIEngine.Forward("LoadingPage", null, new Admission_None()); //UIEngine.Forward<LevelCompletePage>(); if (GameInfo.ForceDeveloper) { var commandline = UIEngine.ShowFloating <CommandLineFloating>(null, UIDepth.Top); } if (GameInfo.ForceRemoveAd) { PlayerStatus.removeAd = true; } PushManager.ResetNotification(); // 摄像机渲染区域默认根据高去调整宽 // 但是这里需要根据宽调整高 // 因此需要手动设置摄像机的渲染高度,达到宽度固定 1080 效果 heightScale = CameraUtil.SetCameraSizeByDecisionRevelutionAndFixAtWidth(1080, 1920); var silence = GameManifestFinal.Get("silence", "false"); if (silence == "true") { AudioManager.Volume = 0; } }
void Update() { if (m_over_time > 0.0f) { m_over_time -= Time.deltaTime; if (m_over_time <= 0.0f) { m_over_time = -1.0f; UIEngine.Forward <HotSharePage>(); } } else { if (m_ready_time > 0.0f) { m_ready_time -= Time.deltaTime; if (m_ready_time <= 0.0f) { ReadyDown(); } } else { m_time -= Time.deltaTime; if (m_time < 0.0f) { m_time = 0.0f; Over(); } TimeLabel.text = ((int)m_time).ToString(); m_bar.fillAmount = (m_time / 15.0f); m_indev_tick -= Time.deltaTime; if (m_indev_tick <= 0.0f) { m_indev_tick = HotDotData.ShotIndev; if (Application.isEditor) { if (UnityEngine.Random.value < 0.1f) { m_eat_num++; } //Debug.Log(Time.time+"Editor EatNum ++" + m_eat_num); } else { //Debug.Log("hereA"); CheckFace(); } } if (m_eat_num > 0) { Eat(); // Debug.Log(Time.time + "EatNum --" + m_eat_num); } } } }
private void StartShot() { var origin = RawImage_origin.texture as Texture2D; ImitateManager.origin = origin; UIEngine.Forward <ImitateShotPage>(); }
public void OnStartButton() { if (first) { return; } // 检查这个 picId 是否已经有存档,如果有则提示 var picId = int.Parse(this.param as string); var info = PlayerStatus.TryGetUncompleteOfPicId(picId); if (info != null) { var param = new DialogParam(); param.des = "会覆盖已存在的游戏,是否继续?"; param.button = "确定"; var admin = new Admission_PopupNewPage(); var dialog = UIEngine.Forward <DialogPage>(param, admin); dialog.Complete = result => { if (result == DialogResult.Conform) { GameController.EnterCore(picId, selectItem.dataRow.Get <int>("id")); } }; } else { GameController.EnterCore(picId, selectItem.dataRow.Get <int>("id")); } AudioManager.PlaySe("button"); RadioStation.Brodcast("NEW_GAME"); }
private static void OnCoreGameCompelte() { var sliceRow = StaticDataLite.GetRow("pice_slice", lastSliceId.ToString()); var gold = sliceRow.Get <int>("gold"); var exp = sliceRow.Get <int>("exp"); HeadBarFloating.instance.AutoRefresh = false; PlayerStatus.exp += 10; PlayerStatus.gold += 10; PlayerStatus.completeCount++; // 更新记录 var record = PlayerStatus.GetCompleteInfoOfPicId(lastPicId); if (record == null || record.sliceId < lastSliceId) { var info = new CompleteInfo(); info.pid = lastPicId; info.sliceId = lastSliceId; PlayerStatus.completeDic[lastPicId.ToString()] = info; } // 如果这张图有中途存档,则删除存档 PlayerStatus.RemoveUncompleteInfoOfPicId(lastPicId); PlayerStatus.Save(); LevelCompletePage.goldParam = gold; LevelCompletePage.expParam = exp; var admin = new Admission_FadeInNewPage(); UIEngine.Forward <LevelCompletePage>(null, admin); }
public IEnumerator WaitAndShowSign() { yield return(new WaitForSeconds(0.5f)); var admin = new Admission_PopupNewPage(); UIEngine.Forward <SignPage>(null, admin); }
public void OnGiftButton() { AudioManager.PlaySe("sign-and-shop"); var addmision = new Admission_PopupNewPage(); AdPage.sources = AdPageOpenSources.Shop; UIEngine.Forward <AdPage>(null, addmision); }
public void OnSignClicked() { var admin = new Admission_PopupNewPage(); UIEngine.Forward <SignPage>(null, admin); AudioManager.PlaySe("button"); AudioManager.PlaySe("sign-and-shop"); }
public void OnShopButton() { AudioManager.PlaySe("sign-and-shop"); var admission = new Admission_OldDownNewUp(); UIEngine.Forward <ShopPage>(null, admission); HeadBarFloating.admission = new Admission_OldDownNewUp(); }
void Start() { Application.targetFrameRate = 60; StaticData.Init(); ImitateDecoImageManager.Init(); ImitateRankManager.Init(); UIEngine.Init(); UIEngine.Forward <ImitateMainPage>(); AudioManager.PlayBgm("main"); }
public void OnGiftButton() { AdPage.sources = AdPageOpenSources.LevelComplete; AudioManager.PlaySe("sign-and-shop"); var addmision = new Admission_PopupNewPage(); var adPage = UIEngine.Forward <AdPage>(null, addmision); adPage.Compelte = () => { button_gift.gameObject.SetActive(false); }; }
private async void UseAlbumAsync() { var base64 = await Photo.SelectAsync(); var texture = ImitateUtil.Base64ToTexture(base64); ImitateManager.input = texture; var page = UIEngine.Forward <ImitateResultPage>(); page.SetImage(texture); page.PlayFlash(); }
// Start is called before the first frame update //public Texture2D tex; public void ContinueB() { //Shot(); //return; HotDogRoot.GetSingle().PlaySe("dianji"); if (m_texture != null) { m_texture.Stop(); } m_texture = null; UIEngine.Forward <HotFightPage>(); HotDotData.NeedAdjust = false; }
public void OnGetButton() { if (SDKManager.IsAdLoaded) { SDKManager.ShowInterAd(clicked => { if (clicked) { Helper.AddGold(40); if (sources == AdPageOpenSources.Shop) { PlayerStatus.lastUseAtGiftTime = TimestampUtil.Now; } PlayerStatus.Save(); Log.Scrren("AdPage: clicked: " + clicked); var admission = new Admission_PopdownOldPage(); UIEngine.Back(null, admission); Compelte?.Invoke(); Compelte = null; } else { var param = new DialogParam(); param.des = "您没有点击广告,需要点击广告才能获得金币"; param.button = "确认"; var popup = new Admission_PopupNewPage(); var dialog = UIEngine.Forward <DialogPage>(param, popup); dialog.Complete = result => { Log.Scrren("AdPage: clicked: " + clicked); UIEngineHelper.WateAdmissionComplete(() => { var admission = new Admission_PopdownOldPage(); UIEngine.Back(null, admission); Compelte?.Invoke(); Compelte = null; }); }; } }); } else { var admission = new Admission_PopdownOldPage(); UIEngine.Back(null, admission); Compelte?.Invoke(); Compelte = null; } AudioManager.PlaySe("button"); }
private void Share() { // get image on result page var resultPage = UIEngine.FindInStack <ImitateResultPage>(); if (resultPage == null) { return; } var texture = resultPage.GetImage(); // navigate to display page var page = UIEngine.Forward <ImitateShareDisplayPage>(); page.SetImage(texture); }
public void StartB() { // HotDotData.ShotIndev = float.Parse(m_input_field.text); HotDogRoot.GetSingle().PlaySe("dianji"); if (HotDotData.NeedAdjust) { UIEngine.Forward <HotAdjustPage>(); } else { UIEngine.Forward <HotFightPage>(); } //UIEngine.Forward<HotFightPage>(); }
private IEnumerator Task() { AudioManager.PlaySe("pre-gain-gold"); StartCoroutine(TaskExp()); yield return(new WaitForSeconds(0.2f)); AudioManager.PlaySe("pre-gain-gold"); StartCoroutine(TaskGold()); yield return(new WaitForSeconds(0.5f)); HeadBarFloating.instance.AutoRefresh = true; //UIEngine.BackTo<MainPage>(); var pid = GameController.lastPicId; UIEngine.Forward <DisplayPage>(pid); }
public void OnGoldClicked() { var top = UIEngine.Top; if (top is CorePage) { return; } if (top is ShopPage) { this.OnBackButton(); return; } UIEngine.ShowFlaoting("BackgroundFloating"); var admission = new Admission_OldDownNewUp(); UIEngine.Forward <ShopPage>(null, admission); AudioManager.PlaySe("button"); AudioManager.PlaySe("sign-and-shop"); }
public void OnBackButton() { var completeCount = PlayerStatus.completeCount; if (completeCount == 2 || completeCount == 3) { var text = MsgList.Get("comment"); var param = new DialogParam(); param.des = text; param.button = "确定"; var admin = new Admission_PopupNewPage(); var dialog = UIEngine.Forward <DialogPage>(param, admin); dialog.Complete = result => { if (result == DialogResult.Conform) { SDKManager.Comment(); } DoBack(); }; } else if (completeCount >= 4) { if (SDKManager.IsAdLoaded) { AdPage.sources = AdPageOpenSources.LevelComplete; var admin = new Admission_PopupNewPage(); var adPage = UIEngine.Forward <AdPage>(null, admin); adPage.Compelte = () => { DoBack(); }; } else { DoBack(); } } else { DoBack(); } }
void OnItemUnlockButton(PictruePage_Item item) { var data = item.data; var cost = data.picRow.Get <int>("cost"); var gold = PlayerStatus.gold; if (gold >= cost) { Debug.Log("can unlock"); gold -= cost; PlayerStatus.gold = gold; var pictureId = data.picRow.Get <string>("id"); LevelStorage.SetPictureUnlocked(pictureId); PlayerStatus.Save(); // 单独处理需要修改显示状态的 item data.status = PicturePage_ItemStatus.Unlocked; SetItem(item, data); item.Flash(); AudioManager.PlaySe("button"); AudioManager.PlaySe("unlock-pic"); } else { var param = new DialogParam(); param.des = MsgList.Get("lack_of_gold"); param.button = "商城"; var popup = new Admission_PopupNewPage(); var dialog = UIEngine.Forward <DialogPage>(param, popup); dialog.Complete = result => { if (result == DialogResult.Conform) { UIEngineHelper.WateAdmissionComplete(() => { UIEngine.Forward <ShopPage>(); }); } }; AudioManager.PlaySe("lack-of-gold"); } }
// 由 Item 的 sendMessage 调用 public void ItemClicked(ShopPage_Item item) { AudioManager.PlaySe("button"); if (item is ShopPage_IapItem) { var iapItem = item as ShopPage_IapItem; var row = iapItem.row; var id = row.Get <int>("id"); SDKManager.Pay(id, buyed => { if (buyed) { Refresh(); } }); } else if (item is ShopPage_AdItem) { AdPage.sources = AdPageOpenSources.Shop; var popup = new Admission_PopupNewPage(); UIEngine.Forward <AdPage>(null, popup); } }
public void OnButton(string msg) { if (msg == "play_with_friend") { var page = UIEngine.Forward <ImitateReadyPage>(); page.Title = "好友同玩"; } else if (msg == "rank") { UIEngine.Forward <ImitateRankPage>(); } else if (msg == "link") { var link = GameManifestManager.Get("link"); Application.OpenURL(link); } else if (msg == "play") { var page = UIEngine.Forward <ImitateReadyPage>(); page.Title = "闯关模式"; } }
public void OnItemClick(MainPage_Item item) { AudioManager.PlaySe("button"); var param = new PicturePageParam(); param.pageType = item.data.pageType; if (item.data.pageType == PicturePageType.Pictype) { param.picTypeId = item.data.row.Get <string>("id"); } var rt = item.GetComponent <RectTransform>(); var rect = RectTransformUtil.GetWorldRect(rt); var admission = new Admission_ScaleUpNewPage(rect); UIEngine.Forward <PicturePage>(param, admission); HeadBarFloating.admission = new Admission_ScaleDownOldPage(rect); RadioStation.Brodcast("SELECT_PIC_TYPE"); }
private void Shot() { Texture2D input; if (Application.platform != RuntimePlatform.OSXEditor) { var t = this.RawImage_moniter.texture as WebCamTexture; var texture = ImitateUtil.Orient(t, t.videoRotationAngle, this.isFronCamera); // 预览修正后的贴图 RawImage_fixed.texture = texture; input = texture; } else { // 如果是测试模式,使用源图片作为输入图片 input = ImitateManager.origin; } ImitateManager.input = input; var page = UIEngine.Forward <ImitateResultPage>(); page.SetImage(input); page.PlayFlash(); }
public void RankB() { HotDogRoot.GetSingle().PlaySe("dianji"); UIEngine.Forward <HotRankPage>(); }
private void Share() { var page = UIEngine.Forward <ImitateSharePage>(); page.PlayFadeIn(); }
public void OnGameStart() { UIEngine.Forward <ScanPage>(); }