void Start() { if (ScreenFader == null) { ScreenFader = GetComponent <Assets.Scripts.Utils.UI.UICanvasGroupFader>(); } ScreenFader.StateChanged += StateChanged; ScreenFader.FadeOut(); if (Music != null) { Assets.Scripts.Utils.Sound.SoundManager.Instance.PlayMusic(Music); } SceneManager.sceneLoaded += SceneManagerOnSceneLoaded; }
void Start() { _fader = GetComponent <UICanvasGroupFader>(); _fader.StateChanged += StateChanged; }