void UpdateBoard() { Vector2 worldsize = Common.GetWorldSize(mainCam); Vector2 sizeCanvas = AppSceneBase.main.sizeCanvas; float height_topbar_world = Common.CanvasToWorldHeight(mainCam, sizeCanvas, height_topbar_canvas) + Device.offsetTopWorld; worldsize.y -= (Device.offsetBottomWithAdBannerWorld + height_topbar_world); uiBoard.sizeRect = worldsize; uiBoard.lineWidth = 10f * AppCommon.scaleBase; uiBoard.Init(); uiBoard.Draw(); Vector3 pos = uiBoard.transform.position; pos.x = 0; pos.y = Device.offsetBottomWithAdBannerWorld / 2 - height_topbar_world / 2; uiBoard.transform.position = pos; }