public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); LuaInterface_DebuggerWrap.Register(L); ScrollRectInputWrap.Register(L); ReusingScrollRectWrap.Register(L); InterpTypeWrap.Register(L); RepeatTypeWrap.Register(L); AnimDataWrap.Register(L); AnimSystemWrap.Register(L); UIBaseWrap.Register(L); UIWindowBaseWrap.Register(L); UIManagerWrap.Register(L); UIWindowLuaHelperWrap.Register(L); JsonLuaHelperWrap.Register(L); DataTableWrap.Register(L); SingleDataWrap.Register(L); SingleFieldWrap.Register(L); RecordTableWrap.Register(L); DataManagerWrap.Register(L); ConfigManagerWrap.Register(L); RecordManagerWrap.Register(L); AudioManagerWrap.Register(L); IInputEventBaseWrap.Register(L); InputUIEventTypeWrap.Register(L); InputUIEventBaseWrap.Register(L); InputUIOnScrollEventWrap.Register(L); InputUIOnClickEventWrap.Register(L); InputUILongPressEventWrap.Register(L); InputNetworkMessageEventWrap.Register(L); InputNetworkConnectStatusEventWrap.Register(L); NetworkStateWrap.Register(L); InputManagerWrap.Register(L); NetworkManagerWrap.Register(L); GameObjectManagerWrap.Register(L); L.RegFunction("AnimCallBack", AnimCallBack); L.RegFunction("AnimCustomMethodVector3", AnimCustomMethodVector3); L.RegFunction("AnimCustomMethodVector2", AnimCustomMethodVector2); L.RegFunction("AnimCustomMethodFloat", AnimCustomMethodFloat); L.RegFunction("InputEventHandle_InputUIOnClickEvent", InputEventHandle_InputUIOnClickEvent); L.RegFunction("InputEventHandle_InputUILongPressEvent", InputEventHandle_InputUILongPressEvent); L.RegFunction("EventHandle", EventHandle); L.RegFunction("UIAnimCallBack", UIAnimCallBack); L.RegFunction("UICallBack", UICallBack); L.RegFunction("AudioCallBack", AudioCallBack); L.RegFunction("InputEventCallBack", InputEventCallBack); L.RegFunction("InputEventHandle_IInputEventBase", InputEventHandle_IInputEventBase); L.BeginModule("UnityEngine"); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_ComponentWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_Vector3Wrap.Register(L); UnityEngine_Vector4Wrap.Register(L); UnityEngine_Vector2Wrap.Register(L); UnityEngine_ColorWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_SelectableWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_ScrollRectWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_TextWrap.Register(L); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.EndModule(); L.BeginModule("RectTransform"); L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); L.EndModule(); L.EndModule(); L.BeginModule("System"); L.RegFunction("Predicate_string", System_Predicate_string); L.RegFunction("Action_string", System_Action_string); L.RegFunction("Comparison_string", System_Comparison_string); L.BeginModule("Collections"); L.BeginModule("Generic"); System_Collections_Generic_List_stringWrap.Register(L); System_Collections_Generic_Dictionary_string_objectWrap.Register(L); System_Collections_Generic_Dictionary_string_SingleDataWrap.Register(L); System_Collections_Generic_Dictionary_string_stringWrap.Register(L); System_Collections_Generic_Dictionary_string_SingleFieldWrap.Register(L); L.EndModule(); L.EndModule(); L.EndModule(); L.EndModule(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); LuaInterface_DebuggerWrap.Register(L); LuaProfilerWrap.Register(L); SchedulerWrap.Register(L); EventTriggerWrap.Register(L); GameDataWrap.Register(L); GameConstWrap.Register(L); PlayDataConfigWrap.Register(L); CommonMethodWrap.Register(L); EmojiDataConfigWrap.Register(L); UIManagerWrap.Register(L); UserEventManagerWrap.Register(L); ClientWrap.Register(L); CommonRequestWrap.Register(L); TipsManagerWrap.Register(L); LoadLayerManagerWrap.Register(L); ResourceManagerWrap.Register(L); LanguageWrap.Register(L); FunctionWrap.Register(L); PolygonWrap.Register(L); LuaHelperWrap.Register(L); LuaScriptManagerWrap.Register(L); LuaPlayInterfaceWrap.Register(L); BCUITweenerWrap.Register(L); BCTweenAlphaWrap.Register(L); BCTweenColorWrap.Register(L); BCTweenGroupWrap.Register(L); BCTweenPositionWrap.Register(L); BCTweenScaleWrap.Register(L); BCTweenTweenerWrap.Register(L); BCTweenAnythingWrap.Register(L); BCTweenRandTriggerWrap.Register(L); BCTweenNumTextWrap.Register(L); DataReaderWrap.Register(L); PlayBaseWrap.Register(L); UIBaseWrap.Register(L); L.RegFunction("SchedulerCallback", SchedulerCallback); L.RegFunction("EventCallback", EventCallback); L.RegFunction("RequestCallback", RequestCallback); L.BeginModule("LuaInterface"); LuaInterface_LuaInjectionStationWrap.Register(L); LuaInterface_InjectTypeWrap.Register(L); L.EndModule(); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); UnityEngine_AudioBehaviourWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_LoopScrollRectWrap.Register(L); UnityEngine_UI_LoopHorizontalScrollRectWrap.Register(L); UnityEngine_UI_LoopVerticalScrollRectWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Predicate_int", System_Predicate_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Comparison_int", System_Comparison_int); L.RegFunction("Func_int_int", System_Func_int_int); L.RegFunction("Func_bool", System_Func_bool); L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation); L.RegFunction("Action_UnityEngine_GameObject", System_Action_UnityEngine_GameObject); L.RegFunction("Action_bool", System_Action_bool); L.RegFunction("Action_rep_message_start_game", System_Action_rep_message_start_game); L.RegFunction("Action_bytes", System_Action_bytes); L.RegFunction("Action_UnityEngine_Sprite", System_Action_UnityEngine_Sprite); L.RegFunction("Action_UnityEngine_Transform_int", System_Action_UnityEngine_Transform_int); L.RegFunction("Action_bool_int", System_Action_bool_int); L.EndModule(); L.BeginModule("EventTrigger"); L.RegFunction("VoidDelegate", EventTrigger_VoidDelegate); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }