コード例 #1
0
ファイル: EventEffect.cs プロジェクト: kimbokChi/TheLastTrain
        EventID ResourceCondition(EventTable table, EventID _eventId, GameEvent evt)
        {
            UI.Resource.Resource resource      = evt.GetResource;
            ResourceTable        resourceTable = resource.GetResourceTable;

            switch (_eventId)
            {
            case EventID.NO1:         // 인구 급증
                if (resourceTable.populationTable.Now > resourceTable.populationTable.Max)
                {
                    table.IsEventOn = true;
                    return(_eventId);
                }
                break;

            case EventID.NO2:         // 식중독 발생
                if (resourceTable.foodTable.Now > resourceTable.foodTable.Max)
                {
                    table.IsEventOn = true;
                    return(_eventId);
                }
                break;

            default:
                break;
            }
            return(EventID.None);
        }
コード例 #2
0
ファイル: EventEffect.cs プロジェクト: kimbokChi/TheLastTrain
        void SpecialEvts(EventTable table, EventID _eventId, GameEvent evt)
        {
            UI.Resource.Resource resource      = evt.GetResource;
            ResourceTable        resourceTable = resource.GetResourceTable;

            switch (_eventId)
            {
            case EventID.NO18:            // 식인 사건
                resource.ApplyPopulation(-(int)resource.GetPopulationResource(0.3d));
                resource.ApplyFood((int)resource.GetFoodResource(0.1d));
                resource.ApplyLeaderShip(-4);
                ApplyEventUI(table);
                break;

            case EventID.NO19:            // 인신 공양
                resource.ApplyPopulation(-(int)resource.GetPopulationResource(0.5d));
                resource.ApplyFood((int)resource.GetFoodResource(0.1d));
                resource.ApplyLeaderShip(-4);
                ApplyEventUI(table);
                break;

            case EventID.NO20:            // 반란 발생
                SpecialBubble.Instance.SpawnSpecialBubble(SpecialBubbleType.REBELLION);
                ApplyEventUI(table);
                break;

            case EventID.NO21:            // 집단 시위
                SpecialBubble.Instance.SpawnSpecialBubble(SpecialBubbleType.DEMONSTRATE);
                ApplyEventUI(table);
                break;

            case EventID.NO22:            // 알 수 없는 종교
                resource.ApplyLeaderShip(-1);
                SpecialBubble.Instance.SpawnSpecialBubble(SpecialBubbleType.FALSE_RELIGION);
                ApplyEventUI(table);
                break;

            case EventID.NO23:            // 만족하는 복지
                resource.ApplyLeaderShip(2);
                ApplyEventUI(table);
                break;

            case EventID.NO24:            // 만성 피로
                table._nextEvent = false;
                evt.SubscribeThreeDayEvent(() => { resource.ApplyLeaderShip(-1); });
                evt.SubscribeTwoDayEvent(() => { resource.ApplyPopulation(-1); });
                ApplyEventUI(table);
                break;

            default:
                break;
            }
        }
コード例 #3
0
ファイル: EventEffect.cs プロジェクト: kimbokChi/TheLastTrain
        void ResourceEvts(EventTable table, EventID _eventId, GameEvent evt)
        {
            UI.Resource.Resource resource      = evt.GetResource;
            ResourceTable        resourceTable = resource.GetResourceTable;

            switch (_eventId)
            {
            case EventID.NO1:         // 인구 급증
                resource.ApplyLeaderShip(-2);
                ApplyEventUI(table);
                break;

            case EventID.NO2:         // 식중독 발생
                resource.ApplyLeaderShip(-3);
                ApplyEventUI(table);
                evt.SubscribeThreeDayEvent(() => { resource.ApplyPopulation(-1); });
                table._nextEvent = false;
                break;

            default:
                break;
            }
        }
コード例 #4
0
ファイル: EventEffect.cs プロジェクト: kimbokChi/TheLastTrain
        void NormalEvts(EventTable table, EventID _eventId, GameEvent evt)
        {
            UI.Resource.Resource resource      = evt.GetResource;
            ResourceTable        resourceTable = resource.GetResourceTable;

            switch (_eventId)
            {
            case EventID.NO3:         // 단풍잎 이야기
                resource.ApplyLeaderShip(1);
                ApplyEventUI(table);
                break;

            case EventID.NO4:         // 식량 배분
                resource.ApplyFood((int)resource.GetFoodResource(0.1d));
                ApplyEventUI(table);
                break;

            case EventID.NO5:         // 비상식량 발견
                resource.ApplyFood((int)resource.GetFoodResource(0.1d));
                ApplyEventUI(table);
                break;

            case EventID.NO6:         // 사고 발생
                resource.ApplyPopulation(-(int)resource.GetPopulationResource(0.1d));
                evt.switchCondition.SwitchON(SwitchID.NO2);
                ApplyEventUI(table);
                break;

            case EventID.NO7:             // 톱니바퀴 개발
                resource.ApplyFood((int)resource.GetFoodResource(0.1d));
                evt.switchCondition.SwitchON(SwitchID.NO1);
                ApplyEventUI(table);
                break;

            case EventID.NO8:             // 감독관 배치
                resource.ApplyLeaderShip(1);
                evt.switchCondition.SwitchON(SwitchID.NO3);
                ApplyEventUI(table);
                break;

            case EventID.NO9:             // 장비를 정지합니다
                GameEvent.Instance.WeekUploadTime = 2.0f;
                ApplyEventUI(table);
                break;

            case EventID.NO10:            // 부정 부패
                resource.ApplyFood(-(int)resource.GetFoodResource(0.2d));
                resource.ApplyLeaderShip(-2);
                ApplyEventUI(table);
                break;

            case EventID.NO11:            // 노후 부품 발견
                evt.switchCondition.SwitchOff(SwitchID.NO1);
                ApplyEventUI(table);
                break;

            case EventID.NO12:            // 식량 분쟁
                resource.ApplyFood(-(int)resource.GetFoodResource(0.3d));
                ApplyEventUI(table);
                break;

            case EventID.NO13:            // 식량 창고 개선
                resource.ApplyMaxFood(1);
                resource.ApplyPopulation(-(int)resource.GetFoodResource(0.2d));
                ApplyEventUI(table);
                break;

            case EventID.NO14:            // 어이쿠 손이 미끄러졌네
                resource.ApplyFood(-(int)resource.GetFoodResource(0.3d));
                resource.ApplyLeaderShip(-1);
                ApplyEventUI(table);
                break;

            case EventID.NO15:            // 재배 시설 강화
                resource.ApplyPopulation((int)resource.GetFoodResource(0.2d));
                resource.ApplyFood((int)resource.GetFoodResource(0.3d));
                ApplyEventUI(table);
                break;

            case EventID.NO16:            //베이비 붐 시대
                resource.ApplyPopulation((int)((double)evt.GetTrain.GetTrainAmount().GuestRoom *resource.GetFoodResource(0.1d)));
                ApplyEventUI(table);
                break;

            case EventID.NO17:            // 의문의 지도자
                resource.ApplyLeaderShip(-1);
                resource.ApplyFood((int)resource.GetFoodResource(0.2d));
                evt.switchCondition.SwitchON(SwitchID.NO4);
                ApplyEventUI(table);
                break;

            default:
                break;
            }
        }
コード例 #5
0
ファイル: EventEffect.cs プロジェクト: kimbokChi/TheLastTrain
        EventID SpecialCondition(EventTable table, EventID _eventId, GameEvent evt)
        {
            UI.Resource.Resource resource      = evt.GetResource;
            ResourceTable        resourceTable = resource.GetResourceTable;

            switch (_eventId)
            {
            case EventID.NO18:            // 식인 사건
                if (resourceTable.foodTable.Now < (resourceTable.foodTable.Now / 2) &&
                    evt.switchCondition.IsSwitchState(SwitchID.NO5) == true)
                {
                    table.IsEventOn = true;
                    return(_eventId);
                }
                break;

            case EventID.NO19:            // 인신 공양
                if (evt.switchCondition.IsSwitchState(SwitchID.NO5) == true &&
                    evt.switchCondition.IsSwitchState(SwitchID.NO6) == true)
                {
                    table.IsEventOn = true;
                    return(_eventId);
                }
                break;

            case EventID.NO20:            // 반란 발생
                if (evt.switchCondition.IsSwitchState(SwitchID.NO7) == true)
                {
                    table.IsEventOn = true;
                    return(_eventId);
                }
                break;

            case EventID.NO21:            // 집단 시위
                if (evt.switchCondition.IsSwitchState(SwitchID.NO6) == true)
                {
                    table.IsEventOn = true;
                    return(_eventId);
                }
                break;

            case EventID.NO22:            // 알 수 없는 종교
                if (evt.switchCondition.IsSwitchState(SwitchID.NO4) == true &&
                    evt.switchCondition.IsSwitchState(SwitchID.NO5) == true)
                {
                    table.IsEventOn = true;
                    return(_eventId);
                }
                break;

            case EventID.NO23:            // 만족하는 복지
                if (evt.switchCondition.IsSwitchState(SwitchID.NO8) == true)
                {
                    table.IsEventOn = true;
                    return(_eventId);
                }
                break;

            case EventID.NO24:            // 만성 피로
                float result = resource.GetResourceTable.populationTable.Max * 0.6f;
                if (evt.switchCondition.IsSwitchState(SwitchID.NO9) == true &&
                    resource.GetResourceTable.populationTable.Now > result)
                {
                    table.IsEventOn = true;
                    return(_eventId);
                }
                break;

            default:
                break;
            }
            return(EventID.None);
        }
コード例 #6
0
ファイル: EventEffect.cs プロジェクト: kimbokChi/TheLastTrain
        EventID NormalCondition(EventTable table, EventID _eventId, GameEvent evt)
        {
            UI.Resource.Resource resource      = evt.GetResource;
            ResourceTable        resourceTable = resource.GetResourceTable;

            switch (_eventId)
            {
            case EventID.NO3:         // 단풍잎 이야기
            case EventID.NO4:         // 식량 배분
            case EventID.NO5:         // 비상식량 발견
            case EventID.NO6:         // 사고 발생
            case EventID.NO7:         // 톱니바퀴 개발
            case EventID.NO8:         // 감독관 배치
                table.IsEventOn = true;
                return(_eventId);

            case EventID.NO9:             // 장비를 정지합니다
                if ((resource.GetResourceTable.populationTable.Now
                     <= (resource.GetResourceTable.populationTable.Max / 2)) &&
                    evt.switchCondition.IsSwitchState(SwitchID.NO1) == false)
                {
                    table.IsEventOn = true;
                    return(_eventId);
                }
                break;

            case EventID.NO10:            // 부정 부패
                if (evt.switchCondition.IsSwitchState(SwitchID.NO3) == true)
                {
                    table.IsEventOn = true;
                    return(_eventId);
                }
                break;

            case EventID.NO11:            // 노후 부품 발견
                if (evt.switchCondition.IsSwitchState(SwitchID.NO1) == true)
                {
                    table.IsEventOn = true;
                    return(_eventId);
                }
                break;

            case EventID.NO12:            // 식량 분쟁
                if ((resource.GetResourceTable.populationTable.Now
                     - resource.GetResourceTable.foodTable.Now) > 2)
                {
                    table.IsEventOn = true;
                    return(_eventId);
                }
                break;

            case EventID.NO13:            // 식량 창고 개선
                if (resource.GetResourceTable.foodTable.Now
                    >= (resource.GetResourceTable.foodTable.Max - 2))
                {
                    table.IsEventOn = true;
                    return(_eventId);
                }
                break;

            case EventID.NO14:            // 어이쿠 손이 미끄러졌네
                if (resource.GetResourceTable.foodTable.Now > 3)
                {
                    table.IsEventOn = true;
                    return(_eventId);
                }
                break;

            case EventID.NO15:            // 재배 시설 강화
                if (evt.switchCondition.IsSwitchState(SwitchID.NO1) == true &&
                    evt.switchCondition.IsSwitchState(SwitchID.NO3) == true)
                {
                    table.IsEventOn = true;
                    return(_eventId);
                }
                break;

            case EventID.NO16:            //베이비 붐 시대
                if (evt.GetTrain.GetTrainAmount().GuestRoom >= 2)
                {
                    table.IsEventOn = true;
                    return(_eventId);
                }
                break;

            case EventID.NO17:            // 의문의 지도자
                if (PolicyHub.Instance.GetPolicy.Count >= 1)
                {
                    table.IsEventOn = true;
                    return(_eventId);
                }
                break;

            default:
                break;
            }
            return(EventID.None);
        }
コード例 #7
0
ファイル: EventEffect.cs プロジェクト: kimbokChi/TheLastTrain
        public void ApplyEffect()
        {
            UI.Resource.Resource resource      = evt.GetResource;
            ResourceTable        resourceTable = resource.GetResourceTable;

            OnResourceEvt.Clear();
            OnSpecialEvt.Clear();
            OnNormalEvt.Clear();
            resultTable = null;

            EventUI.SetActive(true);

            // 이벤트 리스트 검사
            eventTable.ForEach(table =>
            {
                table._nextEvent = true;
                table.IsEventOn  = false;

                EventID eventID = ResourceCondition(table, table.ID, GetEvent());
                if (eventID != EventID.None)
                {
                    OnResourceEvt.Add(eventID);
                }


                eventID = NormalCondition(table, table.ID, GetEvent());
                if (eventID != EventID.None)
                {
                    OnNormalEvt.Add(eventID);
                }


                eventID = SpecialCondition(table, table.ID, GetEvent());
                if (eventID != EventID.None)
                {
                    OnSpecialEvt.Add(eventID);
                }
            });

            if (OnResourceEvt.Count > 0)
            {
                int i = Random.Range(0, OnResourceEvt.Count);
                if (eventTable[(int)OnResourceEvt[i]].IsEventOn == true)
                {
                    resultTable = eventTable[(int)OnResourceEvt[i]];
                    ApplyEventUI(resultTable);
                }
            }
            else
            {
                bool IsCompare = (Random.Range(0, 2) == 0) ? true : false;
                //Debug.Log(OnSpecialEvt.Count + " : " + IsCompare);
                if (IsCompare)
                {
                    if (OnNormalEvt.Count > 0)
                    {
                        int i = Random.Range(0, OnNormalEvt.Count);
                        if (eventTable[(int)OnNormalEvt[i]].IsEventOn == true)
                        {
                            resultTable = eventTable[(int)OnNormalEvt[i]];
                            ApplyEventUI(resultTable);
                        }
                    }
                }
                else
                {
                    if (OnSpecialEvt.Count > 0)
                    {
                        int i = Random.Range(0, OnSpecialEvt.Count);
                        if (eventTable[(int)OnSpecialEvt[i]].IsEventOn == true)
                        {
                            resultTable = eventTable[(int)OnSpecialEvt[i]];
                            ApplyEventUI(resultTable);
                        }
                    }
                    else
                    {
                        if (OnNormalEvt.Count > 0)
                        {
                            int i = Random.Range(0, OnNormalEvt.Count);
                            if (eventTable[(int)OnNormalEvt[i]].IsEventOn == true)
                            {
                                resultTable = eventTable[(int)OnNormalEvt[i]];
                                ApplyEventUI(resultTable);
                            }
                        }
                    }
                }
            }

            if (lastestResultTable != resultTable)
            {
                if (lastestResultTable != null)
                {
                    switch (lastestResultTable.ID)
                    {
                    case EventID.NO2:
                        evt.GetWeek.OnThreeDayEvent = null;
                        break;

                    case EventID.NO9:
                        GameEvent.Instance.WeekUploadTime = 1.0f;
                        break;

                    case EventID.NO24:
                        evt.GetWeek.OnThreeDayEvent = null;
                        evt.GetWeek.OnTwoDayEvent   = null;
                        break;
                    }
                }
                lastestResultTable = resultTable;
            }

            GameEvent.Pause();
        }