/** * Register the platform with the UEBuildDeploy class */ public override void RegisterBuildDeploy() { string NDKPath = Environment.GetEnvironmentVariable("ANDROID_HOME"); // we don't have an NDKROOT specified if (String.IsNullOrEmpty(NDKPath)) { Log.TraceVerbose(" Unable to register Android deployment class because the ANDROID_HOME environment variable isn't set or points to something that doesn't exist"); } else { UEBuildDeploy.RegisterBuildDeploy(UnrealTargetPlatform.Android, this); } }
/** * Register the platform with the UEBuildDeploy class */ public override void RegisterBuildDeploy() { // TODO: print debug info and handle any cases that would keep this from registering UEBuildDeploy.RegisterBuildDeploy(UnrealTargetPlatform.IOS, this); }