コード例 #1
0
 public override void Deserialize(BigEndianReader reader)
 {
     var limit = reader.ReadUShort();
     finishedAchievementsIds = new short[limit];
     for (int i = 0; i < limit; i++)
     {
          finishedAchievementsIds[i] = reader.ReadVarShort();
     }
     limit = reader.ReadUShort();
     rewardableAchievements = new Types.AchievementRewardable[limit];
     for (int i = 0; i < limit; i++)
     {
          rewardableAchievements[i] = new Types.AchievementRewardable();
          rewardableAchievements[i].Deserialize(reader);
     }
 }
コード例 #2
0
        public override void Deserialize(BigEndianReader reader)
        {
            var limit = reader.ReadUShort();

            finishedAchievementsIds = new short[limit];
            for (int i = 0; i < limit; i++)
            {
                finishedAchievementsIds[i] = reader.ReadShort();
            }
            limit = reader.ReadUShort();
            rewardableAchievements = new Types.AchievementRewardable[limit];
            for (int i = 0; i < limit; i++)
            {
                rewardableAchievements[i] = new Types.AchievementRewardable();
                rewardableAchievements[i].Deserialize(reader);
            }
        }
コード例 #3
0
        public override void Deserialize(ICustomDataInput reader)
        {
            var limit = reader.ReadUShort();

            finishedAchievementsIds = new ushort[limit];
            for (int i = 0; i < limit; i++)
            {
                finishedAchievementsIds[i] = reader.ReadVarUhShort();
            }
            limit = reader.ReadUShort();
            rewardableAchievements = new Types.AchievementRewardable[limit];
            for (int i = 0; i < limit; i++)
            {
                rewardableAchievements[i] = new Types.AchievementRewardable();
                rewardableAchievements[i].Deserialize(reader);
            }
        }
コード例 #4
0
        public override void Deserialize(IDataReader reader)
        {
            var limit = reader.ReadUShort();
            var finishedAchievementsIds_ = new short[limit];

            for (int i = 0; i < limit; i++)
            {
                finishedAchievementsIds_[i] = reader.ReadVarShort();
            }
            finishedAchievementsIds = finishedAchievementsIds_;
            limit = reader.ReadUShort();
            var rewardableAchievements_ = new Types.AchievementRewardable[limit];

            for (int i = 0; i < limit; i++)
            {
                rewardableAchievements_[i] = new Types.AchievementRewardable();
                rewardableAchievements_[i].Deserialize(reader);
            }
            rewardableAchievements = rewardableAchievements_;
        }
コード例 #5
0
        public override void Deserialize(IDataReader reader)
        {
            var limit = reader.ReadShort();
            var finishedAchievementsIds_ = new short[limit];

            for (int i = 0; i < limit; i++)
            {
                finishedAchievementsIds_[i] = reader.ReadVarShort();
                if (finishedAchievementsIds_[i] < 0)
                {
                    throw new Exception("Forbidden value on finishedAchievementsIds_[i] = " + finishedAchievementsIds_[i] + ", it doesn't respect the following condition : finishedAchievementsIds_[i] < 0");
                }
            }
            finishedAchievementsIds = finishedAchievementsIds_;
            limit = reader.ReadShort();
            var rewardableAchievements_ = new Types.AchievementRewardable[limit];

            for (int i = 0; i < limit; i++)
            {
                rewardableAchievements_[i] = new Types.AchievementRewardable();
                rewardableAchievements_[i].Deserialize(reader);
            }
            rewardableAchievements = rewardableAchievements_;
        }