public void NextLevel() { m_level++; var lists = GetLevelList(); m_data = lists[m_level]; m_levelsUI.Value = m_level + 1; }
/***************************************************/ /*** METHODS ************************/ /***************************************************/ /******** UNITY MESSAGES ************************/ // Use this for initialization private void Start() { m_data = GetLevelList()[0]; m_state = State.Cooldown; m_cooldown = m_data.m_cooldown; m_cooldownInitial = m_data.m_cooldown; UpdateBar(); m_levelsUI.Value = m_level + 1; m_levelsAvailableUI.Value = MaxLevel() + 1; }