public MultiDataTriggerItem(MultiDataTrigger trigger, FrameworkElement source, TriggerSource triggerSource) : base(source, TriggerType.MultiDataTrigger, triggerSource) { _trigger = trigger; _source = source; }
public static TriggerItemBase GetTriggerItem(TriggerBase trigger, FrameworkElement source, TriggerSource triggerSource) { TriggerItemBase triggerItem; if (trigger is Trigger) { triggerItem = new TriggerItem((Trigger)trigger, source, triggerSource); } else if (trigger is DataTrigger) { triggerItem = new DataTriggerItem((DataTrigger)trigger, source, triggerSource); } else if (trigger is MultiTrigger) { triggerItem = new MultiTriggerItem((MultiTrigger)trigger, source, triggerSource); } else if (trigger is MultiDataTrigger) { triggerItem = new MultiDataTriggerItem((MultiDataTrigger)trigger, source, triggerSource); } else { return null; } triggerItem.Initialize(); return triggerItem; }
private AdaptiveCostEffect(AdaptiveCostEffect prototype, IPlayable owner) { if (!(owner is Playable p)) { throw new Exception($"Can't activate {this} to non-playable {owner}"); } _owner = p; if (prototype._triggerType != TriggerType.NONE) { _value = prototype._value; _triggerType = prototype._triggerType; _triggerSource = prototype._triggerSource; _condition = prototype._condition; _updateHandler = Trigger; _removedHandler = RemoveAtEnd; _isTriggered = prototype._isTriggered; _isAppliedThisTurn = prototype._isAppliedThisTurn; } else { _costFunction = prototype._costFunction; } }
/// <summary> /// 定义将TriggerSource枚举类型变量转变为字符类型的函数 /// </summary> /// <param name="source_1"></param> /// <returns></returns> private string TriggerSoureSwitch(TriggerSource source_1) { string str = "Channel1"; //str = source_1.ToString(); switch (source_1) { case TriggerSource.Channel1: str = "CHANnel1"; break; case TriggerSource.Channel2: str = "CHANnel2"; break; case TriggerSource.Channel3: str = "CHANnel3"; break; case TriggerSource.Channel4: str = "CHANnel4"; break; case TriggerSource.Aux: str = "AUX"; break; default: str = "LINE"; break; } return(str); }
private AdaptiveCostEffectObsolete(AdaptiveCostEffectObsolete prototype, IPlayable owner) { if (!(owner is Playable p)) { throw new Exception($"Can't activate {this} to non-playable {owner}"); } _owner = p; _costFunction = prototype._costFunction; _value = prototype._value; _triggerType = prototype._triggerType; _triggerSource = prototype._triggerSource; _condition = prototype._condition; _updateHandler = Trigger; _removedHandler = RemoveAtEnd; _isTriggered = prototype._isTriggered; _isAppliedThisTurn = prototype._isAppliedThisTurn; if (prototype._initialisationFunction != null) { _initialisationFunction = prototype._initialisationFunction; _cachedValue = prototype._initialisationFunction.Invoke(p); } }
public static void Handle(TriggerSourceHandlerHelperContext context, TriggerSource triggerSource, int?moduleID = null) { var trigger = triggerSource.Trigger; var triggerSourceHandler = context.TriggerSourceHandlers[triggerSource.Type]; var method = context.TriggerDelegates[triggerSource.TriggerID]; var properties = new Dictionary <string, object>(); foreach (var triggerDependency in trigger.TriggerDependencies) { var triggerDependencyHandler = context.TriggerDependencyHandlers.GetValueOrDefault(triggerDependency.Type); if (triggerDependencyHandler == null) { continue; } if (triggerDependencyHandler.IsModuleIdentityRequired && !moduleID.HasValue) { continue; } properties.Add(triggerDependencyHandler.Handle(context.DatabaseContext, moduleID)); } var methodContext = new TriggerDelegateContext(context.TriggerDateTime, properties); method(methodContext); triggerSourceHandler?.Handle(context, triggerSource); }
/// <summary> /// Creates an Adaptive Cost Effect that sets cost of the owner to a specific value /// until the end of the turn when the given criterion is satisfied. (e.g. Happy Ghoul, Arcane Tyrant) /// </summary> /// <param name="value">The value to set.</param> /// <param name="trigger">The type of trigger this effect should check.</param> /// <param name="triggerSource">The specific type of source entities that can invoke the trigger.</param> /// <param name="triggerCondition">Condition to be applied to the source of the trigger.</param> public AdaptiveCostEffect(int value, TriggerType trigger, TriggerSource triggerSource = TriggerSource.ALL, SelfCondition triggerCondition = null) { _value = value; _triggerType = trigger; _triggerSource = triggerSource; _condition = triggerCondition; }
public AdaptiveCostEffect(Func <Playable, int> initialisationFunction, Func <IPlayable, int> triggerValueFunction, TriggerType trigger, TriggerSource triggerSource = TriggerSource.ALL, SelfCondition triggerCondition = null) { _initialisationFunction = initialisationFunction; _costFunction = triggerValueFunction; _triggerType = trigger; _triggerSource = triggerSource; _condition = triggerCondition; }
/// <summary> /// Creates an Adaptive Cost Effect that sets cost of the owner to a specific value /// until the end of the turn when the given criterion is satisfied. (e.g. Happy Ghoul, Arcane Tyrant) /// </summary> /// <param name="value">The value to set.</param> /// <param name="trigger">The type of trigger this effect should check.</param> /// <param name="triggerSource">The specific type of source entities that can invoke the trigger.</param> /// <param name="triggerCondition">Condition to be applied to the source of the trigger.</param> public AdaptiveCostEffectObsolete(int value, TriggerType trigger, TriggerSource triggerSource = TriggerSource.ALL, SelfCondition triggerCondition = null) { Contract.Requires(trigger != TriggerType.NONE); _value = value; _triggerType = trigger; _triggerSource = triggerSource; _condition = triggerCondition; }
public AdaptiveCostEffectObsolete(Func <Playable, int> initialisationFunction, Func <IPlayable, int> triggerValueFunction, TriggerType trigger, TriggerSource triggerSource = TriggerSource.ALL, SelfCondition triggerCondition = null) { Contract.Requires(trigger != TriggerType.NONE); _initialisationFunction = initialisationFunction; _costFunction = triggerValueFunction; _triggerType = trigger; _triggerSource = triggerSource; _condition = triggerCondition; }
public TriggerValue(TriggerValue t) : this() { mode = t.mode; source = t.source; channel = t.channel; Digital = new Dictionary <DigitalChannel, DigitalTriggerValue>(t.Digital); edge = t.edge; level = t.level; pulseWidthMax = t.pulseWidthMax; pulseWidthMin = t.pulseWidthMin; }
public void Handle(TriggerSourceHandlerContext triggerSourceHandlerContext, TriggerSource source) { // ReSharper disable once PossibleInvalidOperationException source.NextAbsoluteTimeExecution = DateTime.Now.AddDays(1).ReplaceTime(source.AbsoluteTime.Value); triggerSourceHandlerContext.DatabaseContext.EnqueueUpdate <TriggerSource>( i => i.ID == source.ID, i => i.NextAbsoluteTimeExecution == source.NextAbsoluteTimeExecution); triggerSourceHandlerContext.DatabaseContext.SaveChanges(); }
protected Trigger(Trigger prototype, IEntity owner) { Game = owner.Game; _sourceId = owner.Id; _owner = (IPlayable)owner; _triggerType = prototype._triggerType; _sequenceType = prototype._sequenceType; TriggerSource = prototype.TriggerSource; Condition = prototype.Condition; SingleTask = prototype.SingleTask; EitherTurn = prototype.EitherTurn; FastExecution = prototype.FastExecution; RemoveAfterTriggered = prototype.RemoveAfterTriggered; _isSecret = prototype.Game == null ? owner.Card.IsSecret : prototype._isSecret; IsAncillaryTrigger = prototype.IsAncillaryTrigger; }
private Trigger(Trigger prototype, IEntity owner) { Game = owner.Game; _sourceId = owner.Id; _owner = (IPlayable)owner; _controllerId = owner.Controller?.Id ?? prototype._controllerId; _triggerType = prototype._triggerType; _sequenceType = prototype._sequenceType; TriggerSource = prototype.TriggerSource; Condition = prototype.Condition; SingleTask = prototype.SingleTask; EitherTurn = prototype.EitherTurn; FastExecution = prototype.FastExecution; RemoveAfterTriggered = prototype.RemoveAfterTriggered; _isSecret = prototype.Game == null ? owner.Card[GameTag.SECRET] == 1 : prototype._isSecret; IsAncillaryTrigger = prototype.IsAncillaryTrigger; }
protected virtual void SetTriggerSource(TriggerSource triggerSource) { _triggerSource = triggerSource; switch (triggerSource) { case TriggerSource.Bus: WriteString("TRIGger:SOURce BUS"); break; case TriggerSource.Immediate: WriteString("TRIGger:SOURce IMMediate"); break; case TriggerSource.External: WriteString("TRIGger:SOURce EXTernal"); break; } }
public bool SetTriggerSource(TriggerSource triggerSource) { try { if (triggerSource == TriggerSource.Software) { if (mDevice.RemoteNodeList["TriggerSource"].EnumNodeList.GetNodePresent("SoftwareTrigger")) { mDevice.RemoteNodeList["TriggerSource"].Value = "SoftwareTrigger"; } else { mDevice.RemoteNodeList["TriggerSource"].Value = "Software"; } return(true); } else if (triggerSource == TriggerSource.Hardware) { mDevice.RemoteNodeList["TriggerSource"].Value = "Line0"; } else if (triggerSource == TriggerSource.All) { mDevice.RemoteNodeList["TriggerSource"].Value = "All"; } else { mDevice.RemoteNodeList["TriggerSource"].Value = "Off"; } //mDataStream.StartAcquisition(); //mDevice.RemoteNodeList["AcquisitionStart"].Execute(); return(true); } catch (BGAPI2.Exceptions.IException ex) { string str; str = string.Format("ExceptionType:{0}! ErrorDescription:{1} in function:{2}", ex.GetType(), ex.GetErrorDescription(), ex.GetFunctionName()); MessageBox.Show(str); return(false); } }
private AdaptiveCostEffect(AdaptiveCostEffect prototype, IPlayable owner) { if (!(owner is Playable p)) { throw new Exception($"Can't activate {this} to non-playable {owner}"); } _owner = p; _type = prototype._type; switch (_type) { case Type.Variable: _costFunction = prototype._costFunction; _operator = prototype._operator; _condition = prototype._condition; return; case Type.Triggered: _value = prototype._value; _triggerType = prototype._triggerType; _triggerSource = prototype._triggerSource; _condition = prototype._condition; break; case Type.TriggeredWithInitialisation: _initialisationFunction = prototype._initialisationFunction; _cachedValue = _initialisationFunction(p); _costFunction = prototype._costFunction; _triggerType = prototype._triggerType; _triggerSource = prototype._triggerSource; _condition = prototype._condition; break; default: throw new ArgumentOutOfRangeException(); } _updateHandler = Trigger; _removedHandler = RemoveAtEnd; _isTriggered = prototype._isTriggered; _isAppliedThisTurn = prototype._isAppliedThisTurn; }
/// <summary> /// Initializes a new instance of the <see cref="MultiTriggerItem" /> class. /// </summary> public MultiTriggerItem(MultiTrigger trigger, DependencyObject source, TriggerSource triggerSource) : base(trigger, source, TriggerType.MultiTrigger, triggerSource) { this.trigger = trigger; this.source = source; }
/// <summary> /// Initializes a new instance of the <see cref="DataTriggerItem"/> class. /// </summary> public DataTriggerItem(DataTrigger trigger, FrameworkElement source, TriggerSource triggerSource) : base(source, TriggerType.DataTrigger, triggerSource) { _dataTrigger = trigger; _source = source; }
public static TriggerActionItem GetTriggerActionItem(TriggerAction triggerAction, DependencyObject source, TriggerSource triggerSource) { TriggerActionItem triggerActionItem; triggerActionItem = new TriggerActionItem(triggerAction, source); triggerActionItem.Initialize(); return(triggerActionItem); }
public void SetTriggerSource(IAWG awg, TriggerSource setValue) { awg.SetTriggerSource(TranslateTriggerSource(setValue)); }
public void TriggerSourceShouldBe(IAWG awg, TriggerSource expectedValue) { Assert.AreEqual(TranslateTriggerSource(expectedValue), awg.TriggerSource); }
public void SetTriggerSource(TriggerSource triggerSource) { m_pMyCamera.MV_CC_SetEnumValue_NET("TriggerSource", (uint)triggerSource); }
public TriggerBuilder SetSource(TriggerSource source) { _trigger.TriggerSource = source; return(this); }
public TriggerItem(Trigger trigger, FrameworkElement source, TriggerSource triggerSource) : base(source, TriggerType.Trigger, triggerSource) { _trigger = trigger; _source = source; }
/// <summary> /// Initializes a new instance of the <see cref="TriggerItemBase" /> class. /// </summary> protected TriggerItemBase(TriggerBase trigger, DependencyObject instance, TriggerType triggerType, TriggerSource triggerSource) { this.trigger = trigger; this.Instance = instance; this.TriggerType = triggerType; this.TriggerSource = triggerSource; }
private string TranslateTriggerSource(TriggerSource valueToTranslate) { return((valueToTranslate == TriggerSource.Internal) ? "INT" : "EXT"); }
/// <summary> /// Initializes a new instance of the <see cref="TriggerItemBase"/> class. /// </summary> protected TriggerItemBase(object instance, TriggerType triggerType, TriggerSource triggerSource) { Instance = instance; TriggerType = triggerType; TriggerSource = triggerSource; }
public static TriggerItemBase?GetTriggerItem(TriggerBase trigger, DependencyObject source, TriggerSource triggerSource) { TriggerItemBase triggerItem; if (trigger is Trigger) { triggerItem = new TriggerItem((Trigger)trigger, source, triggerSource); } else if (trigger is DataTrigger) { triggerItem = new DataTriggerItem((DataTrigger)trigger, source, triggerSource); } else if (trigger is MultiTrigger) { triggerItem = new MultiTriggerItem((MultiTrigger)trigger, source, triggerSource); } else if (trigger is MultiDataTrigger) { triggerItem = new MultiDataTriggerItem((MultiDataTrigger)trigger, source, triggerSource); } else if (trigger is EventTrigger) { triggerItem = new EventTriggerItem((EventTrigger)trigger, source, triggerSource); } else { return(null); } triggerItem.Initialize(); return(triggerItem); }
public TriggerItem(Trigger trigger, FrameworkElement source, TriggerSource triggerSource) : base(trigger, source, TriggerType.Trigger, triggerSource) { this.trigger = trigger; this.source = source; }
private void AddTriggers(FrameworkElement instance, IEnumerable <TriggerBase> triggers, TriggerSource source) { foreach (TriggerBase trigger in triggers) { var triggerItem = TriggerItemFactory.GetTriggerItem(trigger, instance, source); if (triggerItem != null) { _triggers.Add(triggerItem); } } }
private void AddTriggers(FrameworkElement instance, IEnumerable<TriggerBase> triggers, TriggerSource source) { foreach (TriggerBase trigger in triggers) { var triggerItem = TriggerItemFactory.GetTriggerItem(trigger, instance, source); if (triggerItem != null) { _triggers.Add(triggerItem); } } }