private void SendReplicableReady(IPacketData data) { TransportLayer.SendMessage(MyMessageId.REPLICATION_READY, data, true, new EndpointId(Sync.ServerId), this.m_clientState.EndpointId.Index); }
private void SendEvent(IPacketData data, bool reliable) { TransportLayer.SendMessage(MyMessageId.RPC, data, reliable, new EndpointId(Sync.ServerId), this.m_clientState.EndpointId.Index); }
private void SendClientUpdate(IPacketData data) { TransportLayer.SendMessage(MyMessageId.CLIENT_UPDATE, data, false, new EndpointId(Sync.ServerId), this.m_clientState.EndpointId.Index); }
private void SendConnectRequest(IPacketData data) { TransportLayer.SendMessage(MyMessageId.CLIENT_CONNNECTED, data, true, new EndpointId(Sync.ServerId), this.m_clientState.EndpointId.Index); }
private void SendClientAcks(IPacketData data) { TransportLayer.SendMessage(MyMessageId.CLIENT_ACKS, data, true, new EndpointId(Sync.ServerId), this.m_clientState.EndpointId.Index); }