コード例 #1
0
        private void InitializeModels()
        {
            // create Main Model group - light and transforms for all sub model groups go here
            _MainGroup = new Model3DGroup();

            // Create default Transform collection
            // Add transform collection to the _MainGroup
            _GroupScaleTransform   = new ScaleTransform3D(new Vector3D(1, 1, 1));
            _GroupRotateTransformY = new RotateTransform3D(
                new AxisAngleRotation3D(new Vector3D(0, 1, 0), 0),
                new Point3D(0, 0, 0));
            _GroupTranslateTransform = new TranslateTransform3D(new Vector3D(0, 1, 0));
            Transform3DCollection tcollection = new Transform3DCollection();

            tcollection.Add(_GroupScaleTransform);
            tcollection.Add(_GroupRotateTransformY);
            tcollection.Add(_GroupTranslateTransform);

            // setup group transform
            Transform3DGroup tGroupDefault = new Transform3DGroup();

            tGroupDefault.Children = tcollection;
            _MainGroup.Transform   = tGroupDefault;

            // Create sub model group [0] for the light
            //
            _ModelLights = new Model3DGroup();
            AmbientLight light1 = new AmbientLight(Colors.White);

            _ModelLights.Transform = tGroupDefault.Clone();
            _ModelLights.Children.Add(light1);
            _MainGroup.Children.Add(_ModelLights);
            _ModelItems = new Model3DGroup();
            _MainGroup.Children.Add(_ModelItems);
        }