private void glControl1_Paint(object sender, PaintEventArgs e) { Renderer.render(); //render some text myFont.print(20, 20, "FPS: {0:0.00}", TimeSource.avgFps()); myFont.print(20, 40, "View Vector: {0:0.00}", myCamera.myViewDir); myFont.print(20, 60, "Eye Position: {0}", myCamera.myEye); glControl1.SwapBuffers(); }