void DoMyWindow(int windowID) { if (GUILayout.Button("Add Wood")) { WorldController.GetWorldController.woodCount += 100; } if (GUILayout.Button("Add Stone")) { WorldController.GetWorldController.stoneCount += 100; } if (GUILayout.Button("Add Stone Bricks")) { WorldController.GetWorldController.stoneBricksCount += 100; } if (GUILayout.Button("Spawn Citizen")) { WorldController.GetWorldController.SpawnCitizen(Camera.main.transform.position); } if (GUILayout.Button("New World")) { TileGrid tileGrid = TileGrid.GetGrid; tileGrid.seed = "0"; tileGrid.DestroyGrid(); tileGrid.GenerateGrid(); } GUI.DragWindow(new Rect(0, 0, 10000, 10000)); }
private void DrawButtons(TileGrid grid) { GUILayout.BeginHorizontal(); if (GUILayout.Button("Generate")) { grid.Generate(); } if (GUILayout.Button("Destroy")) { grid.DestroyGrid(); } GUILayout.EndHorizontal(); }