/// <summary> /// Tries to implement the Get [] semantics, but it cuts corners. /// Specifically, it gets all friendships even if they weren't accepted yet. /// </summary> /// <param name="fields"></param> /// <param name="values"></param> /// <returns></returns> public FriendsData[] GetFriends(string userID) { List <FriendsData> lst = m_Data.FindAll(fdata => { return(fdata.PrincipalID == userID.ToString()); }); if (lst != null) { lst.ForEach(f => { FriendsData f2 = m_Data.Find(candidateF2 => f.Friend == candidateF2.PrincipalID); if (f2 != null) { f.Data["TheirFlags"] = f2.Data["Flags"]; } // m_log.DebugFormat( // "[NULL FRIENDS DATA]: Got {0} {1} {2} for {3}", // f.Friend, f.Data["Flags"], f2 != null ? f.Data["TheirFlags"] : "not found!", f.PrincipalID); }); // m_log.DebugFormat("[NULL FRIENDS DATA]: Got {0} friends for {1}", lst.Count, userID); return(lst.ToArray()); } return(new FriendsData[0]); }
private void CheckLongPollThreads() { // The only purpose of this thread is to check the EQs for events. // If there are events, that thread will be placed in the "ready-to-serve" queue, m_requests. // If there are no events, that thread will be back to its "waiting" queue, m_longPollRequests. // All other types of tasks (Inventory handlers, http-in, etc) don't have the long-poll nature, // so if they aren't ready to be served by a worker thread (no events), they are placed // directly back in the "ready-to-serve" queue by the worker thread. while (IsRunning) { Thread.Sleep(500); Watchdog.UpdateThread(); // List<PollServiceHttpRequest> not_ready = new List<PollServiceHttpRequest>(); if (m_longPollRequests.Count > 0 && IsRunning) { List <PollServiceHttpRequest> ready = m_longPollRequests.FindAll(req => (req.PollServiceArgs.HasEvents(req.RequestID, req.PollServiceArgs.Id) || // there are events in this EQ (Environment.TickCount - req.RequestTime) > req.PollServiceArgs.TimeOutms) // no events, but timeout ); ready.ForEach(req => { m_requests.Enqueue(req); m_longPollRequests.Remove(req); }); } } }